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20ca3d4a99
If the window title font is taller than the theme's specified title height, compute the title height based on the font instead. :^)
69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <LibGfx/Forward.h>
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namespace Gfx {
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class WindowTheme {
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public:
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enum class WindowType {
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Normal,
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Notification,
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Other,
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};
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enum class WindowState {
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Active,
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Inactive,
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Highlighted,
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Moving,
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};
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virtual ~WindowTheme();
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static WindowTheme& current();
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virtual void paint_normal_frame(Painter&, WindowState, const IntRect& window_rect, const StringView& title, const Bitmap& icon, const Palette&, const IntRect& leftmost_button_rect) const = 0;
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virtual void paint_notification_frame(Painter&, const IntRect& window_rect, const Palette&, const IntRect& close_button_rect) const = 0;
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virtual int title_bar_height(const Palette&) const = 0;
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virtual IntRect title_bar_rect(WindowType, const IntRect& window_rect, const Palette&) const = 0;
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virtual IntRect title_bar_icon_rect(WindowType, const IntRect& window_rect, const Palette&) const = 0;
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virtual IntRect title_bar_text_rect(WindowType, const IntRect& window_rect, const Palette&) const = 0;
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virtual IntRect frame_rect_for_window(WindowType, const IntRect& window_rect, const Palette&) const = 0;
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virtual Vector<IntRect> layout_buttons(WindowType, const IntRect& window_rect, const Palette&, size_t buttons) const = 0;
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protected:
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WindowTheme() { }
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};
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}
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