ladybird/Userland/Games/Solitaire/main.cpp
Cubic Love 2767fa78f8 Solitaire: Rearrange Help Menu
Rearrange the Help menu actions so they're in the same order as other
application's Help menus.
2023-09-17 17:26:32 -06:00

242 lines
9.2 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2021, the SerenityOS developers.
* Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <AK/NumberFormat.h>
#include <AK/URL.h>
#include <Games/Solitaire/SolitaireGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibCore/Timer.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio recvfd sendfd rpath unix proc exec"));
auto app = TRY(GUI::Application::create(arguments));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-solitaire"sv));
auto const man_file = "/usr/share/man/man6/Solitaire.md"sv;
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme(man_file) }));
TRY(Desktop::Launcher::seal_allowlist());
Config::pledge_domains({ "Games", "Solitaire" });
Config::monitor_domain("Games");
TRY(Core::System::pledge("stdio recvfd sendfd rpath proc exec"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil("/bin/GamesSettings", "x"));
TRY(Core::System::unveil(nullptr, nullptr));
auto window = GUI::Window::construct();
window->set_title("Solitaire");
auto mode = static_cast<Solitaire::Mode>(Config::read_u32("Solitaire"sv, "Settings"sv, "Mode"sv, to_underlying(Solitaire::Mode::SingleCardDraw)));
auto update_mode = [&](Solitaire::Mode new_mode) {
mode = new_mode;
Config::write_u32("Solitaire"sv, "Settings"sv, "Mode"sv, to_underlying(mode));
};
auto high_score = [&]() {
switch (mode) {
case Solitaire::Mode::SingleCardDraw:
return Config::read_u32("Solitaire"sv, "HighScores"sv, "SingleCardDraw"sv, 0);
case Solitaire::Mode::ThreeCardDraw:
return Config::read_u32("Solitaire"sv, "HighScores"sv, "ThreeCardDraw"sv, 0);
default:
VERIFY_NOT_REACHED();
}
};
auto update_high_score = [&](u32 new_high_score) {
switch (mode) {
case Solitaire::Mode::SingleCardDraw:
Config::write_u32("Solitaire"sv, "HighScores"sv, "SingleCardDraw"sv, new_high_score);
break;
case Solitaire::Mode::ThreeCardDraw:
Config::write_u32("Solitaire"sv, "HighScores"sv, "ThreeCardDraw"sv, new_high_score);
break;
default:
VERIFY_NOT_REACHED();
}
};
if (mode >= Solitaire::Mode::__Count)
update_mode(Solitaire::Mode::SingleCardDraw);
auto widget = TRY(window->set_main_widget<GUI::Widget>());
TRY(widget->load_from_gml(solitaire_gml));
auto& game = *widget->find_descendant_of_type_named<Solitaire::Game>("game");
game.set_focus(true);
auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
statusbar.set_text(0, "Score: 0"_string);
statusbar.set_text(1, TRY(String::formatted("High Score: {}", high_score())));
statusbar.set_text(2, "Time: 00:00"_string);
app->on_action_enter = [&](GUI::Action& action) {
statusbar.set_override_text(action.status_tip());
};
app->on_action_leave = [&](GUI::Action&) {
statusbar.set_override_text({});
};
game.on_score_update = [&](uint32_t score) {
statusbar.set_text(0, String::formatted("Score: {}", score).release_value_but_fixme_should_propagate_errors());
};
uint64_t seconds_elapsed = 0;
auto timer = TRY(Core::Timer::create_repeating(1000, [&]() {
++seconds_elapsed;
statusbar.set_text(2, String::formatted("Time: {}", human_readable_digital_time(seconds_elapsed)).release_value_but_fixme_should_propagate_errors());
}));
game.on_game_start = [&]() {
seconds_elapsed = 0;
timer->start();
statusbar.set_text(2, "Time: 00:00"_string);
};
game.on_game_end = [&](Solitaire::GameOverReason reason, uint32_t score) {
if (timer->is_active())
timer->stop();
if (reason == Solitaire::GameOverReason::Victory) {
if (seconds_elapsed >= 30) {
uint32_t bonus = (20'000 / seconds_elapsed) * 35;
statusbar.set_text(0, String::formatted("Score: {} (Bonus: {})", score, bonus).release_value_but_fixme_should_propagate_errors());
score += bonus;
}
if (score > high_score()) {
update_high_score(score);
statusbar.set_text(1, String::formatted("High Score: {}", score).release_value_but_fixme_should_propagate_errors());
}
}
statusbar.set_text(2, "Timer starts after your first move"_string);
};
auto confirm_end_current_game = [&]() {
auto game_in_progress = timer->is_active();
if (game_in_progress) {
auto result = GUI::MessageBox::show(window,
"A game is still in progress, are you sure you would like to end it?"sv,
"Game in progress"sv,
GUI::MessageBox::Type::Warning,
GUI::MessageBox::InputType::YesNo);
return result == GUI::MessageBox::ExecResult::Yes;
}
return true;
};
window->on_close_request = [&]() {
if (confirm_end_current_game())
return GUI::Window::CloseRequestDecision::Close;
return GUI::Window::CloseRequestDecision::StayOpen;
};
GUI::ActionGroup draw_setting_actions;
draw_setting_actions.set_exclusive(true);
auto single_card_draw_action = GUI::Action::create_checkable("&Single Card Draw", [&](auto&) {
update_mode(Solitaire::Mode::SingleCardDraw);
if (!confirm_end_current_game())
return;
statusbar.set_text(1, String::formatted("High Score: {}", high_score()).release_value_but_fixme_should_propagate_errors());
game.setup(mode);
});
single_card_draw_action->set_checked(mode == Solitaire::Mode::SingleCardDraw);
single_card_draw_action->set_status_tip("Draw one card at a time"_string);
draw_setting_actions.add_action(single_card_draw_action);
auto three_card_draw_action = GUI::Action::create_checkable("&Three Card Draw", [&](auto&) {
update_mode(Solitaire::Mode::ThreeCardDraw);
if (!confirm_end_current_game())
return;
statusbar.set_text(1, String::formatted("High Score: {}", high_score()).release_value_but_fixme_should_propagate_errors());
game.setup(mode);
});
three_card_draw_action->set_checked(mode == Solitaire::Mode::ThreeCardDraw);
three_card_draw_action->set_status_tip("Draw three cards at a time"_string);
draw_setting_actions.add_action(three_card_draw_action);
game.set_auto_collect(Config::read_bool("Solitaire"sv, "Settings"sv, "AutoCollect"sv, false));
auto toggle_auto_collect_action = GUI::Action::create_checkable("Auto-&Collect", [&](auto& action) {
auto checked = action.is_checked();
game.set_auto_collect(checked);
Config::write_bool("Solitaire"sv, "Settings"sv, "AutoCollect"sv, checked);
});
toggle_auto_collect_action->set_checked(game.is_auto_collecting());
toggle_auto_collect_action->set_status_tip("Auto-collect to foundation piles"_string);
auto game_menu = window->add_menu("&Game"_string);
game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
if (!confirm_end_current_game())
return;
game.setup(mode);
}));
game_menu->add_separator();
auto undo_action = GUI::CommonActions::make_undo_action([&](auto&) {
game.perform_undo();
});
undo_action->set_enabled(false);
game_menu->add_action(undo_action);
game_menu->add_separator();
game_menu->add_action(TRY(Cards::make_cards_settings_action(window)));
game_menu->add_action(single_card_draw_action);
game_menu->add_action(three_card_draw_action);
game_menu->add_separator();
game_menu->add_action(toggle_auto_collect_action);
game_menu->add_separator();
game_menu->add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto help_menu = window->add_menu("&Help"_string);
help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
help_menu->add_action(GUI::CommonActions::make_help_action([&man_file](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme(man_file), "/bin/Help");
}));
help_menu->add_action(GUI::CommonActions::make_about_action("Solitaire"_string, app_icon, window));
window->set_resizable(false);
window->resize(Solitaire::Game::width, Solitaire::Game::height + statusbar.max_height().as_int());
window->set_icon(app_icon.bitmap_for_size(16));
window->show();
game.on_undo_availability_change = [&](bool undo_available) {
undo_action->set_enabled(undo_available);
};
game.setup(mode);
return app->exec();
}