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https://github.com/LadybirdBrowser/ladybird.git
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2767fa78f8
Rearrange the Help menu actions so they're in the same order as other application's Help menus.
242 lines
9.2 KiB
C++
242 lines
9.2 KiB
C++
/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* Copyright (c) 2021, the SerenityOS developers.
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* Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Game.h"
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#include <AK/NumberFormat.h>
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#include <AK/URL.h>
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#include <Games/Solitaire/SolitaireGML.h>
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#include <LibConfig/Client.h>
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#include <LibCore/System.h>
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#include <LibCore/Timer.h>
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#include <LibDesktop/Launcher.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Statusbar.h>
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#include <LibGUI/Window.h>
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#include <LibMain/Main.h>
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#include <stdio.h>
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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TRY(Core::System::pledge("stdio recvfd sendfd rpath unix proc exec"));
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auto app = TRY(GUI::Application::create(arguments));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-solitaire"sv));
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auto const man_file = "/usr/share/man/man6/Solitaire.md"sv;
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TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme(man_file) }));
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TRY(Desktop::Launcher::seal_allowlist());
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Config::pledge_domains({ "Games", "Solitaire" });
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Config::monitor_domain("Games");
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TRY(Core::System::pledge("stdio recvfd sendfd rpath proc exec"));
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil("/bin/GamesSettings", "x"));
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TRY(Core::System::unveil(nullptr, nullptr));
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auto window = GUI::Window::construct();
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window->set_title("Solitaire");
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auto mode = static_cast<Solitaire::Mode>(Config::read_u32("Solitaire"sv, "Settings"sv, "Mode"sv, to_underlying(Solitaire::Mode::SingleCardDraw)));
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auto update_mode = [&](Solitaire::Mode new_mode) {
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mode = new_mode;
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Config::write_u32("Solitaire"sv, "Settings"sv, "Mode"sv, to_underlying(mode));
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};
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auto high_score = [&]() {
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switch (mode) {
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case Solitaire::Mode::SingleCardDraw:
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return Config::read_u32("Solitaire"sv, "HighScores"sv, "SingleCardDraw"sv, 0);
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case Solitaire::Mode::ThreeCardDraw:
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return Config::read_u32("Solitaire"sv, "HighScores"sv, "ThreeCardDraw"sv, 0);
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default:
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VERIFY_NOT_REACHED();
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}
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};
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auto update_high_score = [&](u32 new_high_score) {
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switch (mode) {
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case Solitaire::Mode::SingleCardDraw:
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Config::write_u32("Solitaire"sv, "HighScores"sv, "SingleCardDraw"sv, new_high_score);
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break;
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case Solitaire::Mode::ThreeCardDraw:
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Config::write_u32("Solitaire"sv, "HighScores"sv, "ThreeCardDraw"sv, new_high_score);
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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};
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if (mode >= Solitaire::Mode::__Count)
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update_mode(Solitaire::Mode::SingleCardDraw);
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auto widget = TRY(window->set_main_widget<GUI::Widget>());
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TRY(widget->load_from_gml(solitaire_gml));
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auto& game = *widget->find_descendant_of_type_named<Solitaire::Game>("game");
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game.set_focus(true);
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auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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statusbar.set_text(0, "Score: 0"_string);
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statusbar.set_text(1, TRY(String::formatted("High Score: {}", high_score())));
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statusbar.set_text(2, "Time: 00:00"_string);
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app->on_action_enter = [&](GUI::Action& action) {
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statusbar.set_override_text(action.status_tip());
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};
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app->on_action_leave = [&](GUI::Action&) {
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statusbar.set_override_text({});
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};
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game.on_score_update = [&](uint32_t score) {
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statusbar.set_text(0, String::formatted("Score: {}", score).release_value_but_fixme_should_propagate_errors());
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};
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uint64_t seconds_elapsed = 0;
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auto timer = TRY(Core::Timer::create_repeating(1000, [&]() {
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++seconds_elapsed;
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statusbar.set_text(2, String::formatted("Time: {}", human_readable_digital_time(seconds_elapsed)).release_value_but_fixme_should_propagate_errors());
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}));
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game.on_game_start = [&]() {
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seconds_elapsed = 0;
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timer->start();
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statusbar.set_text(2, "Time: 00:00"_string);
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};
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game.on_game_end = [&](Solitaire::GameOverReason reason, uint32_t score) {
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if (timer->is_active())
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timer->stop();
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if (reason == Solitaire::GameOverReason::Victory) {
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if (seconds_elapsed >= 30) {
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uint32_t bonus = (20'000 / seconds_elapsed) * 35;
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statusbar.set_text(0, String::formatted("Score: {} (Bonus: {})", score, bonus).release_value_but_fixme_should_propagate_errors());
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score += bonus;
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}
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if (score > high_score()) {
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update_high_score(score);
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statusbar.set_text(1, String::formatted("High Score: {}", score).release_value_but_fixme_should_propagate_errors());
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}
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}
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statusbar.set_text(2, "Timer starts after your first move"_string);
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};
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auto confirm_end_current_game = [&]() {
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auto game_in_progress = timer->is_active();
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if (game_in_progress) {
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auto result = GUI::MessageBox::show(window,
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"A game is still in progress, are you sure you would like to end it?"sv,
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"Game in progress"sv,
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GUI::MessageBox::Type::Warning,
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GUI::MessageBox::InputType::YesNo);
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return result == GUI::MessageBox::ExecResult::Yes;
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}
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return true;
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};
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window->on_close_request = [&]() {
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if (confirm_end_current_game())
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return GUI::Window::CloseRequestDecision::Close;
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return GUI::Window::CloseRequestDecision::StayOpen;
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};
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GUI::ActionGroup draw_setting_actions;
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draw_setting_actions.set_exclusive(true);
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auto single_card_draw_action = GUI::Action::create_checkable("&Single Card Draw", [&](auto&) {
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update_mode(Solitaire::Mode::SingleCardDraw);
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if (!confirm_end_current_game())
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return;
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statusbar.set_text(1, String::formatted("High Score: {}", high_score()).release_value_but_fixme_should_propagate_errors());
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game.setup(mode);
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});
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single_card_draw_action->set_checked(mode == Solitaire::Mode::SingleCardDraw);
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single_card_draw_action->set_status_tip("Draw one card at a time"_string);
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draw_setting_actions.add_action(single_card_draw_action);
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auto three_card_draw_action = GUI::Action::create_checkable("&Three Card Draw", [&](auto&) {
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update_mode(Solitaire::Mode::ThreeCardDraw);
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if (!confirm_end_current_game())
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return;
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statusbar.set_text(1, String::formatted("High Score: {}", high_score()).release_value_but_fixme_should_propagate_errors());
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game.setup(mode);
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});
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three_card_draw_action->set_checked(mode == Solitaire::Mode::ThreeCardDraw);
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three_card_draw_action->set_status_tip("Draw three cards at a time"_string);
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draw_setting_actions.add_action(three_card_draw_action);
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game.set_auto_collect(Config::read_bool("Solitaire"sv, "Settings"sv, "AutoCollect"sv, false));
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auto toggle_auto_collect_action = GUI::Action::create_checkable("Auto-&Collect", [&](auto& action) {
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auto checked = action.is_checked();
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game.set_auto_collect(checked);
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Config::write_bool("Solitaire"sv, "Settings"sv, "AutoCollect"sv, checked);
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});
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toggle_auto_collect_action->set_checked(game.is_auto_collecting());
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toggle_auto_collect_action->set_status_tip("Auto-collect to foundation piles"_string);
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auto game_menu = window->add_menu("&Game"_string);
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game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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if (!confirm_end_current_game())
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return;
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game.setup(mode);
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}));
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game_menu->add_separator();
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auto undo_action = GUI::CommonActions::make_undo_action([&](auto&) {
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game.perform_undo();
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});
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undo_action->set_enabled(false);
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game_menu->add_action(undo_action);
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game_menu->add_separator();
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game_menu->add_action(TRY(Cards::make_cards_settings_action(window)));
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game_menu->add_action(single_card_draw_action);
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game_menu->add_action(three_card_draw_action);
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game_menu->add_separator();
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game_menu->add_action(toggle_auto_collect_action);
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game_menu->add_separator();
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game_menu->add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
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auto help_menu = window->add_menu("&Help"_string);
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help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
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help_menu->add_action(GUI::CommonActions::make_help_action([&man_file](auto&) {
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Desktop::Launcher::open(URL::create_with_file_scheme(man_file), "/bin/Help");
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}));
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help_menu->add_action(GUI::CommonActions::make_about_action("Solitaire"_string, app_icon, window));
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window->set_resizable(false);
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window->resize(Solitaire::Game::width, Solitaire::Game::height + statusbar.max_height().as_int());
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window->set_icon(app_icon.bitmap_for_size(16));
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window->show();
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game.on_undo_availability_change = [&](bool undo_available) {
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undo_action->set_enabled(undo_available);
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};
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game.setup(mode);
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return app->exec();
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}
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