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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
39 lines
697 B
C++
39 lines
697 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <LibCore/Object.h>
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#include <LibGUI/Forward.h>
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namespace GUI {
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class Menubar : public Core::Object {
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C_OBJECT(Menubar);
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public:
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~Menubar();
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Menu& add_menu(String name);
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void notify_added_to_window(Badge<Window>);
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void notify_removed_from_window(Badge<Window>);
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int menubar_id() const { return m_menubar_id; }
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private:
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Menubar();
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int realize_menubar();
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void unrealize_menubar();
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int m_menubar_id { -1 };
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NonnullRefPtrVector<Menu> m_menus;
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};
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}
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