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58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/ImageDecoder.h>
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namespace Gfx {
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RefPtr<Gfx::Bitmap> load_bmp(const StringView& path);
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RefPtr<Gfx::Bitmap> load_bmp_from_memory(const u8*, size_t);
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struct BMPLoadingContext;
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class BMPImageDecoderPlugin final : public ImageDecoderPlugin {
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public:
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virtual ~BMPImageDecoderPlugin() override;
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BMPImageDecoderPlugin(const u8*, size_t);
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virtual IntSize size() override;
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virtual RefPtr<Gfx::Bitmap> bitmap() override;
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virtual void set_volatile() override;
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[[nodiscard]] virtual bool set_nonvolatile() override;
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virtual bool sniff() override;
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virtual bool is_animated() override;
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virtual size_t loop_count() override;
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virtual size_t frame_count() override;
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virtual ImageFrameDescriptor frame(size_t i) override;
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private:
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OwnPtr<BMPLoadingContext> m_context;
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};
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}
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