mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-26 09:30:24 +00:00
fe5cc7ce68
Added a solitaire game. Currently there are graphics missing on some of the cards, but the game is fully functional. Press F12 to show the game-over animation manually.
133 lines
4.4 KiB
C++
133 lines
4.4 KiB
C++
/*
|
|
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
*
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
* and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
|
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#pragma once
|
|
#include "CardStack.h"
|
|
#include <LibGUI/Painter.h>
|
|
#include <LibGUI/Widget.h>
|
|
|
|
class SolitaireWidget final : public GUI::Widget {
|
|
C_OBJECT(SolitaireWidget)
|
|
public:
|
|
static constexpr int width = 640;
|
|
static constexpr int height = 480;
|
|
|
|
virtual ~SolitaireWidget() override;
|
|
void setup();
|
|
|
|
private:
|
|
SolitaireWidget(GUI::Window&, Function<void(uint32_t)>&& on_score_update);
|
|
|
|
class Animation {
|
|
public:
|
|
Animation()
|
|
{
|
|
}
|
|
|
|
Animation(RefPtr<Card> animation_card, float gravity, int x_vel, float bouncyness)
|
|
: m_animation_card(animation_card)
|
|
, m_gravity(gravity)
|
|
, m_x_velocity(x_vel)
|
|
, m_bouncyness(bouncyness)
|
|
{
|
|
}
|
|
|
|
Card* card() { return m_animation_card; }
|
|
|
|
void tick()
|
|
{
|
|
ASSERT(!m_animation_card.is_null());
|
|
m_y_velocity += m_gravity;
|
|
|
|
if (m_animation_card->position().y() + Card::height + m_y_velocity > SolitaireWidget::height + 1
|
|
&& m_y_velocity > 0) {
|
|
m_y_velocity = min((m_y_velocity * -m_bouncyness), -8.f);
|
|
m_animation_card->rect().set_y(SolitaireWidget::height - Card::height);
|
|
m_animation_card->rect().move_by(m_x_velocity, 0);
|
|
} else {
|
|
m_animation_card->rect().move_by(m_x_velocity, m_y_velocity);
|
|
}
|
|
}
|
|
|
|
private:
|
|
RefPtr<Card> m_animation_card;
|
|
float m_gravity { 0 };
|
|
int m_x_velocity { 0 };
|
|
float m_y_velocity { 0 };
|
|
float m_bouncyness { 0 };
|
|
};
|
|
|
|
enum StackLocation {
|
|
Stock,
|
|
Waste,
|
|
Foundation1,
|
|
Foundation2,
|
|
Foundation3,
|
|
Foundation4,
|
|
Pile1,
|
|
Pile2,
|
|
Pile3,
|
|
Pile4,
|
|
Pile5,
|
|
Pile6,
|
|
Pile7,
|
|
__Count
|
|
};
|
|
|
|
void mark_intersecting_stacks_dirty(Card& intersecting_card);
|
|
void update_score(int to_add);
|
|
void move_card(CardStack& from, CardStack& to);
|
|
void start_game_over_animation();
|
|
void stop_game_over_animation();
|
|
void create_new_animation_card();
|
|
void check_for_game_over();
|
|
void tick(GUI::Window&);
|
|
|
|
inline CardStack& stack(StackLocation location)
|
|
{
|
|
return m_stacks[location];
|
|
}
|
|
|
|
virtual void paint_event(GUI::PaintEvent&) override;
|
|
virtual void mousedown_event(GUI::MouseEvent&) override;
|
|
virtual void mouseup_event(GUI::MouseEvent&) override;
|
|
virtual void mousemove_event(GUI::MouseEvent&) override;
|
|
virtual void doubleclick_event(GUI::MouseEvent&) override;
|
|
virtual void keydown_event(GUI::KeyEvent&) override;
|
|
|
|
RefPtr<Core::Timer> m_timer;
|
|
NonnullRefPtrVector<Card> m_focused_cards;
|
|
Animation m_animation;
|
|
CardStack* m_focused_stack { nullptr };
|
|
CardStack m_stacks[StackLocation::__Count];
|
|
Gfx::Point m_mouse_down_location;
|
|
bool m_mouse_down { false };
|
|
bool m_repaint_all { true };
|
|
bool m_has_to_repaint { true };
|
|
bool m_game_over_animation { false };
|
|
uint32_t m_score { 0 };
|
|
Function<void(uint32_t)> m_on_score_update;
|
|
};
|