ladybird/Games/Solitaire/CardStack.h
Till Mayer fe5cc7ce68 Games: Added solitaire
Added a solitaire game. Currently there are graphics missing on some
of the cards, but the game is fully functional.

Press F12 to show the game-over animation manually.
2020-03-09 21:36:59 +01:00

80 lines
2.9 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Card.h"
#include <AK/Vector.h>
class CardStack final {
public:
enum Type {
Invalid,
Stock,
Normal,
Waste,
Foundation
};
CardStack();
CardStack(const Gfx::Point& position, Type type, uint8_t shift_x, uint8_t shift_y, uint8_t step = 1);
bool is_dirty() const { return m_dirty; }
bool is_empty() const { return m_stack.is_empty(); }
bool is_focused() const { return m_focused; }
Type type() const { return m_type; }
size_t count() const { return m_stack.size(); }
const Card& peek() const { return m_stack.last(); }
Card& peek() { return m_stack.last(); }
const Gfx::Rect& bounding_box() const { return m_bounding_box; }
void set_focused(bool focused) { m_focused = focused; }
void set_dirty() { m_dirty = true; };
void push(NonnullRefPtr<Card> card);
NonnullRefPtr<Card> pop();
void rebound_cards();
bool is_allowed_to_push(const Card&) const;
void add_all_grabbed_cards(const Gfx::Point& click_location, NonnullRefPtrVector<Card>& grabbed);
void draw(GUI::Painter&, const Gfx::Color& background_color);
void clear();
private:
void calculate_bounding_box();
NonnullRefPtrVector<Card> m_stack;
Vector<Gfx::Point> m_stack_positions;
Gfx::Point m_position;
Gfx::Rect m_bounding_box;
Type m_type { Invalid };
uint8_t m_shift_x { 0 };
uint8_t m_shift_y { 0 };
uint8_t m_step {};
bool m_focused { false };
bool m_dirty { false };
Gfx::Rect m_base;
};