ladybird/Games/Solitaire/CardStack.cpp
Tibor Nagy 809490dcb6 Solitaire: Use dark green for empty stack outlines
Looks nicer than using dark gray. Derived from the background color.
2020-03-19 22:52:18 +01:00

244 lines
7.2 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "CardStack.h"
CardStack::CardStack()
: m_position({ 0, 0 })
, m_type(Invalid)
, m_shift_x(0)
, m_shift_y(0)
, m_step(1)
, m_base(m_position, { Card::width, Card::height })
{
}
CardStack::CardStack(const Gfx::Point& position, Type type, uint8_t shift_x, uint8_t shift_y, uint8_t step)
: m_position(position)
, m_type(type)
, m_shift_x(shift_x)
, m_shift_y(shift_y)
, m_step(step)
, m_base(m_position, { Card::width, Card::height })
{
ASSERT(step && type != Invalid);
calculate_bounding_box();
}
void CardStack::clear()
{
m_stack.clear();
m_stack_positions.clear();
}
void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
{
switch (m_type) {
case Stock:
if (is_empty()) {
painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), background_color.lightened(1.5));
painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color);
painter.draw_rect(m_base, background_color.darkened(0.5));
}
break;
case Foundation:
if (is_empty() || (m_stack.size() == 1 && peek().is_moving())) {
painter.draw_rect(m_base, background_color.darkened(0.5));
for (int y = 0; y < (m_base.height() - 4) / 8; ++y) {
for (int x = 0; x < (m_base.width() - 4) / 5; ++x) {
painter.draw_rect({ 4 + m_base.x() + x * 5, 4 + m_base.y() + y * 8, 1, 1 }, background_color.darkened(0.5));
}
}
}
break;
case Waste:
if (is_empty() || (m_stack.size() == 1 && peek().is_moving()))
painter.draw_rect(m_base, background_color.darkened(0.5));
break;
case Normal:
painter.draw_rect(m_base, background_color.darkened(0.5));
break;
default:
ASSERT_NOT_REACHED();
}
if (is_empty())
return;
if (m_shift_x == 0 && m_shift_y == 0) {
auto& card = peek();
card.draw(painter);
return;
}
for (auto& card : m_stack) {
if (!card.is_moving())
card.draw_complete(painter, background_color);
}
m_dirty = false;
}
void CardStack::rebound_cards()
{
ASSERT(m_stack_positions.size() == m_stack.size());
size_t card_index = 0;
for (auto& card : m_stack)
card.set_position(m_stack_positions.at(card_index++));
}
void CardStack::add_all_grabbed_cards(const Gfx::Point& click_location, NonnullRefPtrVector<Card>& grabbed)
{
ASSERT(grabbed.is_empty());
if (m_type != Normal) {
auto& top_card = peek();
if (top_card.rect().contains(click_location)) {
top_card.set_moving(true);
grabbed.append(top_card);
}
return;
}
RefPtr<Card> last_intersect;
for (auto& card : m_stack) {
if (card.rect().contains(click_location)) {
if (card.is_upside_down())
continue;
last_intersect = card;
} else if (!last_intersect.is_null()) {
if (grabbed.is_empty()) {
grabbed.append(*last_intersect);
last_intersect->set_moving(true);
}
if (card.is_upside_down()) {
grabbed.clear();
return;
}
card.set_moving(true);
grabbed.append(card);
}
}
if (grabbed.is_empty() && !last_intersect.is_null()) {
grabbed.append(*last_intersect);
last_intersect->set_moving(true);
}
}
bool CardStack::is_allowed_to_push(const Card& card) const
{
if (m_type == Stock || m_type == Waste)
return false;
if (m_type == Normal && is_empty())
return card.value() == 12;
if (m_type == Foundation && is_empty())
return card.value() == 0;
if (!is_empty()) {
auto& top_card = peek();
if (top_card.is_upside_down())
return false;
if (m_type == Foundation) {
return top_card.type() == card.type() && m_stack.size() == card.value();
} else if (m_type == Normal) {
return top_card.color() != card.color() && top_card.value() == card.value() + 1;
}
ASSERT_NOT_REACHED();
}
return true;
}
void CardStack::push(NonnullRefPtr<Card> card)
{
int size = m_stack.size();
int ud_shift = (m_type == Normal) ? 3 : 1;
auto top_most_position = m_stack_positions.is_empty() ? m_position : m_stack_positions.last();
if (size && size % m_step == 0) {
if (peek().is_upside_down())
top_most_position.move_by(m_shift_x, ((m_shift_y == 0) ? 0 : ud_shift));
else
top_most_position.move_by(m_shift_x, m_shift_y);
}
if (m_type == Stock)
card->set_upside_down(true);
card->set_position(top_most_position);
m_stack.append(card);
m_stack_positions.append(top_most_position);
calculate_bounding_box();
}
NonnullRefPtr<Card> CardStack::pop()
{
auto card = m_stack.take_last();
calculate_bounding_box();
if (m_type == Stock)
card->set_upside_down(false);
m_stack_positions.take_last();
return card;
}
void CardStack::calculate_bounding_box()
{
m_bounding_box = Gfx::Rect(m_position, { Card::width, Card::height });
if (m_stack.is_empty())
return;
uint16_t width = 0;
uint16_t height = 0;
int card_position = 0;
for (auto& card : m_stack) {
if (card_position % m_step == 0 && card_position) {
if (card.is_upside_down() && m_type != Stock) {
int ud_shift = (m_type == Normal) ? 3 : 1;
width += m_shift_x;
height += (m_shift_y == 0) ? 0 : ud_shift;
} else {
width += m_shift_x;
height += m_shift_y;
}
}
++card_position;
}
m_bounding_box.set_size(Card::width + width, Card::height + height);
}