ladybird/Games/Solitaire/Card.h
Till Mayer fe5cc7ce68 Games: Added solitaire
Added a solitaire game. Currently there are graphics missing on some
of the cards, but the game is fully functional.

Press F12 to show the game-over animation manually.
2020-03-09 21:36:59 +01:00

85 lines
3.1 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibCore/Object.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/Rect.h>
#include <ctype.h>
class Card final : public Core::Object {
C_OBJECT(Card)
public:
static constexpr int width = 80;
static constexpr int height = 100;
static constexpr int card_count = 13;
enum Type {
Clubs,
Diamonds,
Hearts,
Spades,
__Count
};
virtual ~Card() override;
Gfx::Rect& rect() { return m_rect; }
Gfx::Point position() const { return m_rect.location(); }
const Gfx::Point& old_positon() const { return m_old_position; }
uint8_t value() const { return m_value; };
Type type() const { return m_type; }
bool is_old_position_valid() const { return m_old_position_valid; }
bool is_moving() const { return m_moving; }
bool is_upside_down() const { return m_upside_down; }
Gfx::Color color() const { return (m_type == Diamonds || m_type == Hearts) ? Color::Red : Color::Black; }
void set_position(const Gfx::Point p) { m_rect.set_location(p); }
void set_moving(bool moving) { m_moving = moving; }
void set_upside_down(bool upside_down) { m_upside_down = upside_down; }
void save_old_position();
void draw(GUI::Painter&) const;
void clear(GUI::Painter&, const Color& background_color) const;
void draw_complete(GUI::Painter&, const Color& background_color);
private:
Card(Type type, uint8_t value);
Gfx::Rect m_rect;
NonnullRefPtr<Gfx::Bitmap> m_front;
Gfx::Point m_old_position;
Type m_type;
uint8_t m_value;
bool m_old_position_valid { false };
bool m_moving { false };
bool m_upside_down { false };
};