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85b886c2e0
It still requires an ELF compiler and linker, but at least it builds. I need to get rid of the "Unix" namespace. This does a lot of that.
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#pragma once
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#include "ByteBuffer.h"
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namespace AK {
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class BufferStream {
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public:
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explicit BufferStream(ByteBuffer& buffer)
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: m_buffer(buffer)
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{
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}
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void operator<<(byte value)
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{
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m_buffer[m_offset++] = value & 0xffu;
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}
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void operator<<(word value)
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{
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m_buffer[m_offset++] = value & 0xffu;
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m_buffer[m_offset++] = (byte)(value >> 8) & 0xffu;
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}
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void operator<<(dword value)
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{
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m_buffer[m_offset++] = value & 0xffu;
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m_buffer[m_offset++] = (byte)(value >> 8) & 0xffu;
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m_buffer[m_offset++] = (byte)(value >> 16) & 0xffu;
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m_buffer[m_offset++] = (byte)(value >> 24) & 0xffu;
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}
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void operator<<(const char* str)
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{
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size_t len = strlen(str);
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for (unsigned i = 0; i < len; ++i)
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m_buffer[m_offset++] = str[i];
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}
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void operator<<(const String& value)
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{
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for (unsigned i = 0; i < value.length(); ++i)
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m_buffer[m_offset++] = value[i];
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}
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void fillToEnd(byte ch)
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{
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while (m_offset < m_buffer.size())
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m_buffer[m_offset++] = ch;
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}
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size_t offset() const { return m_offset; }
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private:
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ByteBuffer& m_buffer;
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size_t m_offset { 0 };
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};
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}
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using AK::BufferStream;
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