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ddbe6bd7b4
This is a more precise description of what this class actually does.
184 lines
5.1 KiB
C++
184 lines
5.1 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Assertions.h>
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#include <AK/Badge.h>
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#include <AK/JsonObject.h>
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#include <LibCore/Event.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/EventReceiver.h>
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#include <stdio.h>
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namespace Core {
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EventReceiver::EventReceiver(EventReceiver* parent)
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: m_parent(parent)
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{
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if (m_parent)
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m_parent->add_child(*this);
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}
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EventReceiver::~EventReceiver()
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{
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// NOTE: We move our children out to a stack vector to prevent other
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// code from trying to iterate over them.
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auto children = move(m_children);
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// NOTE: We also unparent the children, so that they won't try to unparent
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// themselves in their own destructors.
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for (auto& child : children)
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child->m_parent = nullptr;
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stop_timer();
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if (m_parent)
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m_parent->remove_child(*this);
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}
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void EventReceiver::event(Core::Event& event)
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{
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switch (event.type()) {
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case Core::Event::Timer:
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return timer_event(static_cast<TimerEvent&>(event));
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case Core::Event::ChildAdded:
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case Core::Event::ChildRemoved:
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return child_event(static_cast<ChildEvent&>(event));
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case Core::Event::Invalid:
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VERIFY_NOT_REACHED();
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break;
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case Core::Event::Custom:
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return custom_event(static_cast<CustomEvent&>(event));
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default:
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break;
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}
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}
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ErrorOr<void> EventReceiver::try_add_child(EventReceiver& object)
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{
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// FIXME: Should we support reparenting objects?
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VERIFY(!object.parent() || object.parent() == this);
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TRY(m_children.try_append(object));
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object.m_parent = this;
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Core::ChildEvent child_event(Core::Event::ChildAdded, object);
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event(child_event);
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return {};
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}
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void EventReceiver::add_child(EventReceiver& object)
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{
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MUST(try_add_child(object));
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}
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void EventReceiver::insert_child_before(EventReceiver& new_child, EventReceiver& before_child)
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{
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// FIXME: Should we support reparenting objects?
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VERIFY(!new_child.parent() || new_child.parent() == this);
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new_child.m_parent = this;
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m_children.insert_before_matching(new_child, [&](auto& existing_child) { return existing_child.ptr() == &before_child; });
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Core::ChildEvent child_event(Core::Event::ChildAdded, new_child, &before_child);
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event(child_event);
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}
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void EventReceiver::remove_child(EventReceiver& object)
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{
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for (size_t i = 0; i < m_children.size(); ++i) {
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if (m_children[i] == &object) {
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// NOTE: We protect the child so it survives the handling of ChildRemoved.
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NonnullRefPtr<EventReceiver> protector = object;
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object.m_parent = nullptr;
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m_children.remove(i);
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Core::ChildEvent child_event(Core::Event::ChildRemoved, object);
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event(child_event);
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return;
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}
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}
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VERIFY_NOT_REACHED();
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}
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void EventReceiver::remove_all_children()
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{
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while (!m_children.is_empty())
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m_children.first()->remove_from_parent();
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}
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void EventReceiver::timer_event(Core::TimerEvent&)
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{
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}
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void EventReceiver::child_event(Core::ChildEvent&)
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{
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}
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void EventReceiver::custom_event(CustomEvent&)
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{
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}
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void EventReceiver::start_timer(int ms, TimerShouldFireWhenNotVisible fire_when_not_visible)
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{
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if (m_timer_id) {
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dbgln("{} {:p} already has a timer!", class_name(), this);
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VERIFY_NOT_REACHED();
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}
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m_timer_id = Core::EventLoop::register_timer(*this, ms, true, fire_when_not_visible);
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}
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void EventReceiver::stop_timer()
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{
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if (!m_timer_id)
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return;
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bool success = Core::EventLoop::unregister_timer(m_timer_id);
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if (!success) {
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dbgln("{} {:p} could not unregister timer {}", class_name(), this, m_timer_id);
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}
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m_timer_id = 0;
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}
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void EventReceiver::deferred_invoke(Function<void()> invokee)
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{
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Core::deferred_invoke([invokee = move(invokee), strong_this = NonnullRefPtr(*this)] { invokee(); });
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}
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bool EventReceiver::is_ancestor_of(EventReceiver const& other) const
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{
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if (&other == this)
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return false;
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for (auto* ancestor = other.parent(); ancestor; ancestor = ancestor->parent()) {
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if (ancestor == this)
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return true;
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}
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return false;
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}
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void EventReceiver::dispatch_event(Core::Event& e, EventReceiver* stay_within)
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{
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VERIFY(!stay_within || stay_within == this || stay_within->is_ancestor_of(*this));
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auto* target = this;
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do {
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// If there's an event filter on this target, ask if it wants to swallow this event.
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if (target->m_event_filter && !target->m_event_filter(e))
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return;
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target->event(e);
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target = target->parent();
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if (target == stay_within) {
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// Prevent the event from bubbling any further.
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return;
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}
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} while (target && !e.is_accepted());
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}
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bool EventReceiver::is_visible_for_timer_purposes() const
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{
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if (parent())
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return parent()->is_visible_for_timer_purposes();
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return true;
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}
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void EventReceiver::set_event_filter(Function<bool(Core::Event&)> filter)
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{
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m_event_filter = move(filter);
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}
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}
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