ladybird/Libraries/LibMedia/CMakeLists.txt

52 lines
1.7 KiB
CMake

if (NOT ANDROID AND NOT WIN32)
include(ffmpeg)
include(pulseaudio)
endif()
set(SOURCES
Audio/Loader.cpp
Audio/PlaybackStream.cpp
Audio/SampleFormats.cpp
Color/ColorConverter.cpp
Color/ColorPrimaries.cpp
Color/TransferCharacteristics.cpp
Containers/Matroska/MatroskaDemuxer.cpp
Containers/Matroska/Reader.cpp
PlaybackManager.cpp
VideoFrame.cpp
)
serenity_lib(LibMedia media)
target_link_libraries(LibMedia PRIVATE LibCore LibCrypto LibRIFF LibIPC LibGfx LibThreading LibUnicode)
if (NOT ANDROID AND NOT WIN32)
target_sources(LibMedia PRIVATE
Audio/FFmpegLoader.cpp
FFmpeg/FFmpegVideoDecoder.cpp
)
target_link_libraries(LibMedia PRIVATE PkgConfig::AVCODEC PkgConfig::AVFORMAT PkgConfig::AVUTIL)
else()
# FIXME: Need to figure out how to build or replace ffmpeg libs on Android and Windows
target_sources(LibMedia PRIVATE FFmpeg/FFmpegVideoDecoderStub.cpp)
endif()
# Audio backend -- how we output audio to the speakers
if (HAVE_PULSEAUDIO)
target_sources(LibMedia PRIVATE
Audio/PlaybackStreamPulseAudio.cpp
Audio/PulseAudioWrappers.cpp
)
target_link_libraries(LibMedia PRIVATE PkgConfig::PULSEAUDIO)
target_compile_definitions(LibMedia PUBLIC HAVE_PULSEAUDIO=1)
elseif (APPLE AND NOT IOS)
target_sources(LibMedia PRIVATE Audio/PlaybackStreamAudioUnit.cpp)
find_library(AUDIO_UNIT AudioUnit REQUIRED)
target_link_libraries(LibMedia PRIVATE ${AUDIO_UNIT})
elseif (ANDROID)
target_sources(LibMedia PRIVATE Audio/PlaybackStreamOboe.cpp)
find_package(oboe REQUIRED CONFIG)
target_link_libraries(LibMedia PRIVATE log oboe::oboe)
else()
message(WARNING "No audio backend available")
endif()