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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibAudio/Buffer.h>
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#include <LibAudio/ClientConnection.h>
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#include <LibAudio/Loader.h>
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#include <LibCore/ArgsParser.h>
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#include <LibCore/EventLoop.h>
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#include <stdio.h>
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int main(int argc, char** argv)
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{
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const char* path = nullptr;
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bool should_loop = false;
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Core::ArgsParser args_parser;
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args_parser.add_positional_argument(path, "Path to audio file", "path");
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args_parser.add_option(should_loop, "Loop playback", "loop", 'l');
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args_parser.parse(argc, argv);
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Core::EventLoop loop;
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auto audio_client = Audio::ClientConnection::construct();
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audio_client->handshake();
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NonnullRefPtr<Audio::Loader> loader = Audio::Loader::create(path);
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if (loader->has_error()) {
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fprintf(stderr, "Failed to load audio file: %s\n", loader->error_string());
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return 1;
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}
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printf("\033[34;1m Playing\033[0m: %s\n", path);
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printf("\033[34;1m Format\033[0m: %u Hz, %u-bit, %s\n",
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loader->sample_rate(),
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loader->bits_per_sample(),
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loader->num_channels() == 1 ? "Mono" : "Stereo");
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printf("\033[34;1mProgress\033[0m: \033[s");
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for (;;) {
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auto samples = loader->get_more_samples();
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if (samples) {
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printf("\033[u");
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printf("%d/%d", loader->loaded_samples(), loader->total_samples());
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fflush(stdout);
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audio_client->enqueue(*samples);
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} else if (should_loop) {
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loader->reset();
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} else if (audio_client->get_remaining_samples()) {
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sleep(1);
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} else {
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break;
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}
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}
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printf("\n");
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return 0;
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}
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