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d6abfbdc5a
Now that CObject is fully ref-counted, just use RefPtr everywhere! :^)
41 lines
1 KiB
C++
41 lines
1 KiB
C++
#pragma once
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#include <AK/Function.h>
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#include <LibCore/CObject.h>
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class CTimer final : public CObject {
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C_OBJECT(CTimer)
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public:
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virtual ~CTimer() override;
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void start();
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void start(int interval);
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void restart(int interval);
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void stop();
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bool is_active() const { return m_active; }
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int interval() const { return m_interval; }
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void set_interval(int interval)
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{
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if (m_interval == interval)
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return;
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m_interval = interval;
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m_interval_dirty = true;
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}
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bool is_single_shot() const { return m_single_shot; }
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void set_single_shot(bool single_shot) { m_single_shot = single_shot; }
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Function<void()> on_timeout;
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private:
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explicit CTimer(CObject* parent = nullptr);
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CTimer(int interval, Function<void()>&& timeout_handler, CObject* parent = nullptr);
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virtual void timer_event(CTimerEvent&) override;
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bool m_active { false };
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bool m_single_shot { false };
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bool m_interval_dirty { false };
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int m_interval { 0 };
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};
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