ladybird/Kernel/WorkQueue.h
Linus Groh 649d2faeab Everywhere: Use "the SerenityOS developers." in copyright headers
We had some inconsistencies before:

- Sometimes "The", sometimes "the"
- Sometimes trailing ".", sometimes no trailing "."

I picked the most common one (lowecase "the", trailing ".") and applied
it to all copyright headers.

By using the exact same string everywhere we can ensure nothing gets
missed during a global search (and replace), and that these
inconsistencies are not spread any further (as copyright headers are
commonly copied to new files).
2021-04-29 00:59:26 +02:00

73 lines
1.8 KiB
C++

/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/IntrusiveList.h>
#include <Kernel/Forward.h>
namespace Kernel {
extern WorkQueue* g_io_work;
class WorkQueue {
AK_MAKE_NONCOPYABLE(WorkQueue);
AK_MAKE_NONMOVABLE(WorkQueue);
public:
static void initialize();
WorkQueue(const char*);
void queue(void (*function)(void*), void* data = nullptr, void (*free_data)(void*) = nullptr)
{
auto* item = new WorkItem; // TODO: use a pool
item->function = function;
item->data = data;
item->free_data = free_data;
do_queue(item);
}
template<typename Function>
void queue(Function function)
{
auto* item = new WorkItem; // TODO: use a pool
item->function = [](void* f) {
(*reinterpret_cast<Function*>(f))();
};
if constexpr (sizeof(Function) <= sizeof(item->inline_data)) {
item->data = new (item->inline_data) Function(move(function));
item->free_data = [](void* f) {
reinterpret_cast<Function*>(f)->~Function();
};
} else {
item->data = new Function(move(function));
item->free_data = [](void* f) {
delete reinterpret_cast<Function*>(f);
};
}
do_queue(item);
}
private:
struct WorkItem {
IntrusiveListNode<WorkItem> m_node;
void (*function)(void*);
void* data;
void (*free_data)(void*);
u8 inline_data[4 * sizeof(void*)];
};
void do_queue(WorkItem*);
RefPtr<Thread> m_thread;
WaitQueue m_wait_queue;
IntrusiveList<WorkItem, RawPtr<WorkItem>, &WorkItem::m_node> m_items;
SpinLock<u8> m_lock;
};
}