ladybird/Kernel/Scheduler.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

56 lines
1.6 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Assertions.h>
#include <AK/Function.h>
#include <AK/IntrusiveList.h>
#include <AK/Types.h>
#include <Kernel/SpinLock.h>
#include <Kernel/Time/TimeManagement.h>
#include <Kernel/UnixTypes.h>
namespace Kernel {
class Process;
class Thread;
class WaitQueue;
struct RegisterState;
extern Thread* g_finalizer;
extern WaitQueue* g_finalizer_wait_queue;
extern Atomic<bool> g_finalizer_has_work;
extern RecursiveSpinLock g_scheduler_lock;
class Scheduler {
public:
static void initialize();
static Thread* create_ap_idle_thread(u32 cpu);
static void set_idle_thread(Thread* idle_thread);
static void timer_tick(const RegisterState&);
[[noreturn]] static void start();
static bool pick_next();
static bool yield();
static void yield_from_critical();
static bool donate_to_and_switch(Thread*, const char* reason);
static bool donate_to(RefPtr<Thread>&, const char* reason);
static bool context_switch(Thread*);
static void enter_current(Thread& prev_thread, bool is_first);
static void leave_on_first_switch(u32 flags);
static void prepare_after_exec();
static void prepare_for_idle_loop();
static Process* colonel();
static void idle_loop(void*);
static void invoke_async();
static void notify_finalizer();
static Thread& pull_next_runnable_thread();
static bool dequeue_runnable_thread(Thread&, bool = false);
static void queue_runnable_thread(Thread&);
static void dump_scheduler_state();
};
}