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616 lines
21 KiB
C++
616 lines
21 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/QuickSort.h>
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#include <AK/ScopeGuard.h>
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#include <AK/TemporaryChange.h>
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#include <AK/Time.h>
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#include <Kernel/Debug.h>
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#include <Kernel/Panic.h>
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#include <Kernel/PerformanceManager.h>
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#include <Kernel/Process.h>
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#include <Kernel/RTC.h>
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#include <Kernel/Scheduler.h>
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#include <Kernel/Time/TimeManagement.h>
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#include <Kernel/TimerQueue.h>
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// Remove this once SMP is stable and can be enabled by default
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#define SCHEDULE_ON_ALL_PROCESSORS 0
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namespace Kernel {
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class SchedulerPerProcessorData {
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AK_MAKE_NONCOPYABLE(SchedulerPerProcessorData);
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AK_MAKE_NONMOVABLE(SchedulerPerProcessorData);
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public:
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SchedulerPerProcessorData() = default;
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WeakPtr<Thread> m_pending_beneficiary;
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const char* m_pending_donate_reason { nullptr };
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bool m_in_scheduler { true };
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};
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RecursiveSpinLock g_scheduler_lock;
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static u32 time_slice_for(const Thread& thread)
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{
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// One time slice unit == 4ms (assuming 250 ticks/second)
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if (thread.is_idle_thread())
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return 1;
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return 2;
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}
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READONLY_AFTER_INIT Thread* g_finalizer;
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READONLY_AFTER_INIT WaitQueue* g_finalizer_wait_queue;
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Atomic<bool> g_finalizer_has_work { false };
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READONLY_AFTER_INIT static Process* s_colonel_process;
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struct ThreadReadyQueue {
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IntrusiveList<Thread, RawPtr<Thread>, &Thread::m_ready_queue_node> thread_list;
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};
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static SpinLock<u8> g_ready_queues_lock;
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static u32 g_ready_queues_mask;
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static constexpr u32 g_ready_queue_buckets = sizeof(g_ready_queues_mask) * 8;
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READONLY_AFTER_INIT static ThreadReadyQueue* g_ready_queues; // g_ready_queue_buckets entries
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static void dump_thread_list();
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static inline u32 thread_priority_to_priority_index(u32 thread_priority)
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{
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// Converts the priority in the range of THREAD_PRIORITY_MIN...THREAD_PRIORITY_MAX
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// to a index into g_ready_queues where 0 is the highest priority bucket
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VERIFY(thread_priority >= THREAD_PRIORITY_MIN && thread_priority <= THREAD_PRIORITY_MAX);
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constexpr u32 thread_priority_count = THREAD_PRIORITY_MAX - THREAD_PRIORITY_MIN + 1;
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static_assert(thread_priority_count > 0);
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auto priority_bucket = ((thread_priority_count - (thread_priority - THREAD_PRIORITY_MIN)) / thread_priority_count) * (g_ready_queue_buckets - 1);
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VERIFY(priority_bucket < g_ready_queue_buckets);
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return priority_bucket;
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}
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Thread& Scheduler::pull_next_runnable_thread()
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{
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auto affinity_mask = 1u << Processor::current().id();
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ScopedSpinLock lock(g_ready_queues_lock);
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auto priority_mask = g_ready_queues_mask;
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while (priority_mask != 0) {
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auto priority = __builtin_ffsl(priority_mask);
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VERIFY(priority > 0);
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auto& ready_queue = g_ready_queues[--priority];
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for (auto& thread : ready_queue.thread_list) {
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VERIFY(thread.m_runnable_priority == (int)priority);
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if (thread.is_active())
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continue;
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if (!(thread.affinity() & affinity_mask))
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continue;
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thread.m_runnable_priority = -1;
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ready_queue.thread_list.remove(thread);
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if (ready_queue.thread_list.is_empty())
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g_ready_queues_mask &= ~(1u << priority);
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// Mark it as active because we are using this thread. This is similar
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// to comparing it with Processor::current_thread, but when there are
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// multiple processors there's no easy way to check whether the thread
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// is actually still needed. This prevents accidental finalization when
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// a thread is no longer in Running state, but running on another core.
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// We need to mark it active here so that this thread won't be
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// scheduled on another core if it were to be queued before actually
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// switching to it.
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// FIXME: Figure out a better way maybe?
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thread.set_active(true);
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return thread;
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}
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priority_mask &= ~(1u << priority);
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}
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return *Processor::idle_thread();
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}
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bool Scheduler::dequeue_runnable_thread(Thread& thread, bool check_affinity)
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{
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if (thread.is_idle_thread())
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return true;
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ScopedSpinLock lock(g_ready_queues_lock);
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auto priority = thread.m_runnable_priority;
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if (priority < 0) {
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VERIFY(!thread.m_ready_queue_node.is_in_list());
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return false;
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}
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if (check_affinity && !(thread.affinity() & (1 << Processor::current().id())))
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return false;
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VERIFY(g_ready_queues_mask & (1u << priority));
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auto& ready_queue = g_ready_queues[priority];
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thread.m_runnable_priority = -1;
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ready_queue.thread_list.remove(thread);
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if (ready_queue.thread_list.is_empty())
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g_ready_queues_mask &= ~(1u << priority);
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return true;
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}
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void Scheduler::queue_runnable_thread(Thread& thread)
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{
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VERIFY(g_scheduler_lock.own_lock());
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if (thread.is_idle_thread())
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return;
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auto priority = thread_priority_to_priority_index(thread.priority());
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ScopedSpinLock lock(g_ready_queues_lock);
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VERIFY(thread.m_runnable_priority < 0);
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thread.m_runnable_priority = (int)priority;
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VERIFY(!thread.m_ready_queue_node.is_in_list());
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auto& ready_queue = g_ready_queues[priority];
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bool was_empty = ready_queue.thread_list.is_empty();
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ready_queue.thread_list.append(thread);
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if (was_empty)
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g_ready_queues_mask |= (1u << priority);
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}
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UNMAP_AFTER_INIT void Scheduler::start()
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{
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VERIFY_INTERRUPTS_DISABLED();
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// We need to acquire our scheduler lock, which will be released
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// by the idle thread once control transferred there
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g_scheduler_lock.lock();
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auto& processor = Processor::current();
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processor.set_scheduler_data(*new SchedulerPerProcessorData());
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VERIFY(processor.is_initialized());
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auto& idle_thread = *Processor::idle_thread();
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VERIFY(processor.current_thread() == &idle_thread);
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idle_thread.set_ticks_left(time_slice_for(idle_thread));
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idle_thread.did_schedule();
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idle_thread.set_initialized(true);
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processor.init_context(idle_thread, false);
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idle_thread.set_state(Thread::Running);
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VERIFY(idle_thread.affinity() == (1u << processor.get_id()));
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processor.initialize_context_switching(idle_thread);
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VERIFY_NOT_REACHED();
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}
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bool Scheduler::pick_next()
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{
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VERIFY_INTERRUPTS_DISABLED();
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auto current_thread = Thread::current();
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// Set the m_in_scheduler flag before acquiring the spinlock. This
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// prevents a recursive call into Scheduler::invoke_async upon
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// leaving the scheduler lock.
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ScopedCritical critical;
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auto& scheduler_data = Processor::current().get_scheduler_data();
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scheduler_data.m_in_scheduler = true;
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ScopeGuard guard(
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[]() {
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// We may be on a different processor after we got switched
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// back to this thread!
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auto& scheduler_data = Processor::current().get_scheduler_data();
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VERIFY(scheduler_data.m_in_scheduler);
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scheduler_data.m_in_scheduler = false;
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});
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ScopedSpinLock lock(g_scheduler_lock);
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if (current_thread->should_die() && current_thread->state() == Thread::Running) {
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// Rather than immediately killing threads, yanking the kernel stack
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// away from them (which can lead to e.g. reference leaks), we always
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// allow Thread::wait_on to return. This allows the kernel stack to
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// clean up and eventually we'll get here shortly before transitioning
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// back to user mode (from Processor::exit_trap). At this point we
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// no longer want to schedule this thread. We can't wait until
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// Scheduler::enter_current because we don't want to allow it to
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// transition back to user mode.
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if constexpr (SCHEDULER_DEBUG)
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dbgln("Scheduler[{}]: Thread {} is dying", Processor::id(), *current_thread);
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current_thread->set_state(Thread::Dying);
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}
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if constexpr (SCHEDULER_RUNNABLE_DEBUG) {
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dump_thread_list();
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}
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auto pending_beneficiary = scheduler_data.m_pending_beneficiary.strong_ref();
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if (pending_beneficiary && dequeue_runnable_thread(*pending_beneficiary, true)) {
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// The thread we're supposed to donate to still exists and we can
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const char* reason = scheduler_data.m_pending_donate_reason;
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scheduler_data.m_pending_beneficiary = nullptr;
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scheduler_data.m_pending_donate_reason = nullptr;
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// We need to leave our first critical section before switching context,
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// but since we're still holding the scheduler lock we're still in a critical section
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critical.leave();
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dbgln_if(SCHEDULER_DEBUG, "Processing pending donate to {} reason={}", *pending_beneficiary, reason);
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return donate_to_and_switch(pending_beneficiary.ptr(), reason);
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}
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// Either we're not donating or the beneficiary disappeared.
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// Either way clear any pending information
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scheduler_data.m_pending_beneficiary = nullptr;
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scheduler_data.m_pending_donate_reason = nullptr;
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auto& thread_to_schedule = pull_next_runnable_thread();
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if constexpr (SCHEDULER_DEBUG) {
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dbgln("Scheduler[{}]: Switch to {} @ {:04x}:{:08x}",
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Processor::id(),
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thread_to_schedule,
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thread_to_schedule.tss().cs, thread_to_schedule.tss().eip);
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}
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// We need to leave our first critical section before switching context,
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// but since we're still holding the scheduler lock we're still in a critical section
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critical.leave();
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thread_to_schedule.set_ticks_left(time_slice_for(thread_to_schedule));
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return context_switch(&thread_to_schedule);
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}
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bool Scheduler::yield()
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{
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InterruptDisabler disabler;
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auto& proc = Processor::current();
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auto& scheduler_data = proc.get_scheduler_data();
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// Clear any pending beneficiary
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scheduler_data.m_pending_beneficiary = nullptr;
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scheduler_data.m_pending_donate_reason = nullptr;
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auto current_thread = Thread::current();
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dbgln_if(SCHEDULER_DEBUG, "Scheduler[{}]: yielding thread {} in_irq={}", proc.get_id(), *current_thread, proc.in_irq());
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VERIFY(current_thread != nullptr);
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if (proc.in_irq() || proc.in_critical()) {
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// If we're handling an IRQ we can't switch context, or we're in
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// a critical section where we don't want to switch contexts, then
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// delay until exiting the trap or critical section
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proc.invoke_scheduler_async();
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return false;
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}
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if (!Scheduler::pick_next())
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return false;
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if constexpr (SCHEDULER_DEBUG)
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dbgln("Scheduler[{}]: yield returns to thread {} in_irq={}", Processor::id(), *current_thread, Processor::current().in_irq());
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return true;
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}
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bool Scheduler::donate_to_and_switch(Thread* beneficiary, [[maybe_unused]] const char* reason)
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{
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VERIFY(g_scheduler_lock.own_lock());
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auto& proc = Processor::current();
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VERIFY(proc.in_critical() == 1);
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unsigned ticks_left = Thread::current()->ticks_left();
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if (!beneficiary || beneficiary->state() != Thread::Runnable || ticks_left <= 1)
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return Scheduler::yield();
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unsigned ticks_to_donate = min(ticks_left - 1, time_slice_for(*beneficiary));
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dbgln_if(SCHEDULER_DEBUG, "Scheduler[{}]: Donating {} ticks to {}, reason={}", proc.get_id(), ticks_to_donate, *beneficiary, reason);
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beneficiary->set_ticks_left(ticks_to_donate);
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return Scheduler::context_switch(beneficiary);
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}
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bool Scheduler::donate_to(RefPtr<Thread>& beneficiary, const char* reason)
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{
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VERIFY(beneficiary);
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if (beneficiary == Thread::current())
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return Scheduler::yield();
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// Set the m_in_scheduler flag before acquiring the spinlock. This
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// prevents a recursive call into Scheduler::invoke_async upon
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// leaving the scheduler lock.
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ScopedCritical critical;
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auto& proc = Processor::current();
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auto& scheduler_data = proc.get_scheduler_data();
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scheduler_data.m_in_scheduler = true;
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ScopeGuard guard(
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[]() {
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// We may be on a different processor after we got switched
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// back to this thread!
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auto& scheduler_data = Processor::current().get_scheduler_data();
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VERIFY(scheduler_data.m_in_scheduler);
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scheduler_data.m_in_scheduler = false;
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});
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VERIFY(!proc.in_irq());
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if (proc.in_critical() > 1) {
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scheduler_data.m_pending_beneficiary = beneficiary; // Save the beneficiary
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scheduler_data.m_pending_donate_reason = reason;
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proc.invoke_scheduler_async();
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return false;
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}
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ScopedSpinLock lock(g_scheduler_lock);
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// "Leave" the critical section before switching context. Since we
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// still hold the scheduler lock, we're not actually leaving it.
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// Processor::switch_context expects Processor::in_critical() to be 1
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critical.leave();
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donate_to_and_switch(beneficiary, reason);
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return false;
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}
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bool Scheduler::context_switch(Thread* thread)
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{
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thread->did_schedule();
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auto from_thread = Thread::current();
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if (from_thread == thread)
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return false;
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if (from_thread) {
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// If the last process hasn't blocked (still marked as running),
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// mark it as runnable for the next round.
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if (from_thread->state() == Thread::Running)
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from_thread->set_state(Thread::Runnable);
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#ifdef LOG_EVERY_CONTEXT_SWITCH
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dbgln("Scheduler[{}]: {} -> {} [prio={}] {:04x}:{:08x}", Processor::id(), from_thread->tid().value(), thread->tid().value(), thread->priority(), thread->tss().cs, thread->tss().eip);
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#endif
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}
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auto& proc = Processor::current();
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if (!thread->is_initialized()) {
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proc.init_context(*thread, false);
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thread->set_initialized(true);
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}
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thread->set_state(Thread::Running);
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proc.switch_context(from_thread, thread);
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// NOTE: from_thread at this point reflects the thread we were
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// switched from, and thread reflects Thread::current()
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enter_current(*from_thread, false);
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VERIFY(thread == Thread::current());
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#if ARCH(I386)
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if (thread->process().is_user_process()) {
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auto iopl = get_iopl_from_eflags(Thread::current()->get_register_dump_from_stack().eflags);
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if (iopl != 0) {
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PANIC("Switched to thread {} with non-zero IOPL={}", Thread::current()->tid().value(), iopl);
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}
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}
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#endif
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return true;
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}
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void Scheduler::enter_current(Thread& prev_thread, bool is_first)
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{
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VERIFY(g_scheduler_lock.own_lock());
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prev_thread.set_active(false);
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if (prev_thread.state() == Thread::Dying) {
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// If the thread we switched from is marked as dying, then notify
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// the finalizer. Note that as soon as we leave the scheduler lock
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// the finalizer may free from_thread!
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notify_finalizer();
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} else if (!is_first) {
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// Check if we have any signals we should deliver (even if we don't
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// end up switching to another thread).
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auto current_thread = Thread::current();
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if (!current_thread->is_in_block() && current_thread->previous_mode() != Thread::PreviousMode::KernelMode) {
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ScopedSpinLock lock(current_thread->get_lock());
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if (current_thread->state() == Thread::Running && current_thread->pending_signals_for_state()) {
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current_thread->dispatch_one_pending_signal();
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}
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}
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}
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}
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void Scheduler::leave_on_first_switch(u32 flags)
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{
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// This is called when a thread is switched into for the first time.
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// At this point, enter_current has already be called, but because
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// Scheduler::context_switch is not in the call stack we need to
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// clean up and release locks manually here
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g_scheduler_lock.unlock(flags);
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auto& scheduler_data = Processor::current().get_scheduler_data();
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VERIFY(scheduler_data.m_in_scheduler);
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scheduler_data.m_in_scheduler = false;
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}
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void Scheduler::prepare_after_exec()
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{
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// This is called after exec() when doing a context "switch" into
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// the new process. This is called from Processor::assume_context
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VERIFY(g_scheduler_lock.own_lock());
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auto& scheduler_data = Processor::current().get_scheduler_data();
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VERIFY(!scheduler_data.m_in_scheduler);
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scheduler_data.m_in_scheduler = true;
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}
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void Scheduler::prepare_for_idle_loop()
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{
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// This is called when the CPU finished setting up the idle loop
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// and is about to run it. We need to acquire he scheduler lock
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VERIFY(!g_scheduler_lock.own_lock());
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g_scheduler_lock.lock();
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auto& scheduler_data = Processor::current().get_scheduler_data();
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VERIFY(!scheduler_data.m_in_scheduler);
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scheduler_data.m_in_scheduler = true;
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}
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Process* Scheduler::colonel()
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{
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VERIFY(s_colonel_process);
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return s_colonel_process;
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}
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UNMAP_AFTER_INIT void Scheduler::initialize()
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{
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VERIFY(&Processor::current() != nullptr); // sanity check
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RefPtr<Thread> idle_thread;
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g_finalizer_wait_queue = new WaitQueue;
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g_ready_queues = new ThreadReadyQueue[g_ready_queue_buckets];
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g_finalizer_has_work.store(false, AK::MemoryOrder::memory_order_release);
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s_colonel_process = Process::create_kernel_process(idle_thread, "colonel", idle_loop, nullptr, 1).leak_ref();
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VERIFY(s_colonel_process);
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VERIFY(idle_thread);
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idle_thread->set_priority(THREAD_PRIORITY_MIN);
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idle_thread->set_name(StringView("idle thread #0"));
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set_idle_thread(idle_thread);
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}
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|
|
UNMAP_AFTER_INIT void Scheduler::set_idle_thread(Thread* idle_thread)
|
|
{
|
|
idle_thread->set_idle_thread();
|
|
Processor::current().set_idle_thread(*idle_thread);
|
|
Processor::current().set_current_thread(*idle_thread);
|
|
}
|
|
|
|
UNMAP_AFTER_INIT Thread* Scheduler::create_ap_idle_thread(u32 cpu)
|
|
{
|
|
VERIFY(cpu != 0);
|
|
// This function is called on the bsp, but creates an idle thread for another AP
|
|
VERIFY(Processor::is_bootstrap_processor());
|
|
|
|
VERIFY(s_colonel_process);
|
|
Thread* idle_thread = s_colonel_process->create_kernel_thread(idle_loop, nullptr, THREAD_PRIORITY_MIN, String::formatted("idle thread #{}", cpu), 1 << cpu, false);
|
|
VERIFY(idle_thread);
|
|
return idle_thread;
|
|
}
|
|
|
|
void Scheduler::timer_tick(const RegisterState& regs)
|
|
{
|
|
VERIFY_INTERRUPTS_DISABLED();
|
|
VERIFY(Processor::current().in_irq());
|
|
|
|
auto current_thread = Processor::current_thread();
|
|
if (!current_thread)
|
|
return;
|
|
|
|
// Sanity checks
|
|
VERIFY(current_thread->current_trap());
|
|
VERIFY(current_thread->current_trap()->regs == ®s);
|
|
|
|
#if !SCHEDULE_ON_ALL_PROCESSORS
|
|
if (!Processor::is_bootstrap_processor())
|
|
return; // TODO: This prevents scheduling on other CPUs!
|
|
#endif
|
|
|
|
PerformanceManager::add_cpu_sample_event(*current_thread, regs);
|
|
|
|
if (current_thread->tick())
|
|
return;
|
|
|
|
VERIFY_INTERRUPTS_DISABLED();
|
|
VERIFY(Processor::current().in_irq());
|
|
Processor::current().invoke_scheduler_async();
|
|
}
|
|
|
|
void Scheduler::invoke_async()
|
|
{
|
|
VERIFY_INTERRUPTS_DISABLED();
|
|
auto& proc = Processor::current();
|
|
VERIFY(!proc.in_irq());
|
|
|
|
// Since this function is called when leaving critical sections (such
|
|
// as a SpinLock), we need to check if we're not already doing this
|
|
// to prevent recursion
|
|
if (!proc.get_scheduler_data().m_in_scheduler)
|
|
pick_next();
|
|
}
|
|
|
|
void Scheduler::yield_from_critical()
|
|
{
|
|
auto& proc = Processor::current();
|
|
VERIFY(proc.in_critical());
|
|
VERIFY(!proc.in_irq());
|
|
|
|
yield(); // Flag a context switch
|
|
|
|
u32 prev_flags;
|
|
u32 prev_crit = Processor::current().clear_critical(prev_flags, false);
|
|
|
|
// Note, we may now be on a different CPU!
|
|
Processor::current().restore_critical(prev_crit, prev_flags);
|
|
}
|
|
|
|
void Scheduler::notify_finalizer()
|
|
{
|
|
if (g_finalizer_has_work.exchange(true, AK::MemoryOrder::memory_order_acq_rel) == false)
|
|
g_finalizer_wait_queue->wake_all();
|
|
}
|
|
|
|
void Scheduler::idle_loop(void*)
|
|
{
|
|
auto& proc = Processor::current();
|
|
dbgln("Scheduler[{}]: idle loop running", proc.get_id());
|
|
VERIFY(are_interrupts_enabled());
|
|
|
|
for (;;) {
|
|
proc.idle_begin();
|
|
asm("hlt");
|
|
|
|
proc.idle_end();
|
|
VERIFY_INTERRUPTS_ENABLED();
|
|
#if SCHEDULE_ON_ALL_PROCESSORS
|
|
yield();
|
|
#else
|
|
if (Processor::current().id() == 0)
|
|
yield();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Scheduler::dump_scheduler_state()
|
|
{
|
|
dump_thread_list();
|
|
}
|
|
|
|
void dump_thread_list()
|
|
{
|
|
dbgln("Scheduler thread list for processor {}:", Processor::id());
|
|
|
|
auto get_cs = [](Thread& thread) -> u16 {
|
|
if (!thread.current_trap())
|
|
return thread.tss().cs;
|
|
return thread.get_register_dump_from_stack().cs;
|
|
};
|
|
|
|
auto get_eip = [](Thread& thread) -> u32 {
|
|
if (!thread.current_trap())
|
|
return thread.tss().eip;
|
|
return thread.get_register_dump_from_stack().eip;
|
|
};
|
|
|
|
Thread::for_each([&](Thread& thread) -> IterationDecision {
|
|
switch (thread.state()) {
|
|
case Thread::Dying:
|
|
dbgln(" {:14} {:30} @ {:04x}:{:08x} Finalizable: {}, (nsched: {})",
|
|
thread.state_string(),
|
|
thread,
|
|
get_cs(thread),
|
|
get_eip(thread),
|
|
thread.is_finalizable(),
|
|
thread.times_scheduled());
|
|
break;
|
|
default:
|
|
dbgln(" {:14} Pr:{:2} {:30} @ {:04x}:{:08x} (nsched: {})",
|
|
thread.state_string(),
|
|
thread.priority(),
|
|
thread,
|
|
get_cs(thread),
|
|
get_eip(thread),
|
|
thread.times_scheduled());
|
|
break;
|
|
}
|
|
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
}
|