ladybird/Libraries/LibJS/Console.h
Andreas Kling e4bda2e1e7 LibJS: Move Console from Interpreter to GlobalObject
Each JS global object has its own "console", so it makes more sense to
store it in GlobalObject.

We'll need some smartness later to bundle up console messages from all
the different frames that make up a page later, but this works for now.
2020-09-29 21:15:06 +02:00

104 lines
3 KiB
C++

/*
* Copyright (c) 2020, Emanuele Torre <torreemanuele6@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/Noncopyable.h>
#include <LibJS/Forward.h>
namespace JS {
class ConsoleClient;
class Console {
AK_MAKE_NONCOPYABLE(Console);
AK_MAKE_NONMOVABLE(Console);
public:
explicit Console(GlobalObject&);
void set_client(ConsoleClient& client) { m_client = &client; }
GlobalObject& global_object() { return m_global_object; }
const GlobalObject& global_object() const { return m_global_object; }
HashMap<String, unsigned>& counters() { return m_counters; }
const HashMap<String, unsigned>& counters() const { return m_counters; }
Value debug();
Value error();
Value info();
Value log();
Value warn();
Value clear();
Value trace();
Value count();
Value count_reset();
unsigned counter_increment(String label);
bool counter_reset(String label);
private:
GlobalObject& m_global_object;
ConsoleClient* m_client { nullptr };
HashMap<String, unsigned> m_counters;
};
class ConsoleClient {
public:
ConsoleClient(Console& console)
: m_console(console)
{
}
virtual Value debug() = 0;
virtual Value error() = 0;
virtual Value info() = 0;
virtual Value log() = 0;
virtual Value warn() = 0;
virtual Value clear() = 0;
virtual Value trace() = 0;
virtual Value count() = 0;
virtual Value count_reset() = 0;
protected:
VM& vm();
GlobalObject& global_object() { return m_console.global_object(); }
const GlobalObject& global_object() const { return m_console.global_object(); }
Vector<String> get_trace() const;
Console& m_console;
};
}