ladybird/Libraries/LibCore/CLocalServer.cpp
Andreas Kling b3fe9cde52 LibCore: Add CLocalServer, a server-only local socket class.
Instead of trying to support both client and server in CLocalSocket, let's
have a specialized server class.

The basic usage is:

    CLocalServer server;
    server.listen("/tmp/name-of-portal");
    server.on_ready_to_accept = [&] {
        CLocalSocket* client = server.accept();
        ...
    };

This will make things a lot simpler, since an accepting socket doesn't need
half of the stuff that a regular CIODevice provides. :^)
2019-07-27 10:32:40 +02:00

54 lines
1.2 KiB
C++

#include <LibCore/CLocalServer.h>
#include <LibCore/CLocalSocket.h>
#include <LibCore/CNotifier.h>
#include <stdio.h>
#include <sys/socket.h>
CLocalServer::CLocalServer(CObject* parent)
: CObject(parent)
{
m_fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
ASSERT(m_fd >= 0);
}
CLocalServer::~CLocalServer()
{
}
bool CLocalServer::listen(const String& address)
{
if (m_listening)
return false;
int rc;
auto socket_address = CSocketAddress::local(address);
auto un = socket_address.to_sockaddr_un();
rc = ::bind(m_fd, (const sockaddr*)&un, sizeof(un));
ASSERT(rc == 0);
rc = ::listen(m_fd, 5);
ASSERT(rc == 0);
m_listening = true;
m_notifier = make<CNotifier>(m_fd, CNotifier::Event::Read);
m_notifier->on_ready_to_read = [this] {
if (on_ready_to_accept)
on_ready_to_accept();
};
return true;
}
CLocalSocket* CLocalServer::accept()
{
ASSERT(m_listening);
sockaddr_un un;
socklen_t un_size = sizeof(un);
int accepted_fd = ::accept(m_fd, (sockaddr*)&un, &un_size);
if (accepted_fd < 0) {
perror("accept");
return nullptr;
}
return new CLocalSocket({}, accepted_fd);
}