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b3fe9cde52
Instead of trying to support both client and server in CLocalSocket, let's have a specialized server class. The basic usage is: CLocalServer server; server.listen("/tmp/name-of-portal"); server.on_ready_to_accept = [&] { CLocalSocket* client = server.accept(); ... }; This will make things a lot simpler, since an accepting socket doesn't need half of the stuff that a regular CIODevice provides. :^)
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#include <LibCore/CLocalServer.h>
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#include <LibCore/CLocalSocket.h>
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#include <LibCore/CNotifier.h>
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#include <stdio.h>
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#include <sys/socket.h>
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CLocalServer::CLocalServer(CObject* parent)
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: CObject(parent)
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{
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m_fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
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ASSERT(m_fd >= 0);
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}
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CLocalServer::~CLocalServer()
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{
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}
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bool CLocalServer::listen(const String& address)
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{
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if (m_listening)
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return false;
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int rc;
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auto socket_address = CSocketAddress::local(address);
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auto un = socket_address.to_sockaddr_un();
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rc = ::bind(m_fd, (const sockaddr*)&un, sizeof(un));
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ASSERT(rc == 0);
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rc = ::listen(m_fd, 5);
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ASSERT(rc == 0);
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m_listening = true;
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m_notifier = make<CNotifier>(m_fd, CNotifier::Event::Read);
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m_notifier->on_ready_to_read = [this] {
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if (on_ready_to_accept)
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on_ready_to_accept();
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};
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return true;
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}
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CLocalSocket* CLocalServer::accept()
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{
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ASSERT(m_listening);
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sockaddr_un un;
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socklen_t un_size = sizeof(un);
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int accepted_fd = ::accept(m_fd, (sockaddr*)&un, &un_size);
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if (accepted_fd < 0) {
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perror("accept");
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return nullptr;
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}
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return new CLocalSocket({}, accepted_fd);
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}
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