ladybird/Libraries/LibDebug/DebugSession.h
2020-10-03 12:36:49 +02:00

256 lines
8.8 KiB
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Demangle.h>
#include <AK/HashMap.h>
#include <AK/MappedFile.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Optional.h>
#include <AK/OwnPtr.h>
#include <AK/String.h>
#include <LibC/sys/arch/i386/regs.h>
#include <LibDebug/DebugInfo.h>
#include <LibELF/Loader.h>
#include <signal.h>
#include <stdio.h>
#include <sys/ptrace.h>
#include <sys/wait.h>
#include <unistd.h>
namespace Debug {
class DebugSession {
public:
static OwnPtr<DebugSession> exec_and_attach(const String& command);
// Has to be public for OwnPtr::make
DebugSession(int pid);
~DebugSession();
int pid() const { return m_debuggee_pid; }
bool poke(u32* address, u32 data);
Optional<u32> peek(u32* address) const;
enum class BreakPointState {
Enabled,
Disabled,
};
struct BreakPoint {
void* address;
u32 original_first_word;
BreakPointState state;
};
bool insert_breakpoint(void* address);
bool disable_breakpoint(void* address);
bool enable_breakpoint(void* address);
bool remove_breakpoint(void* address);
bool breakpoint_exists(void* address) const;
void dump_breakpoints()
{
for (auto addr : m_breakpoints.keys()) {
dbg() << addr;
}
}
PtraceRegisters get_registers() const;
void set_registers(const PtraceRegisters&);
enum class ContinueType {
FreeRun,
Syscall,
};
void continue_debuggee(ContinueType type = ContinueType::FreeRun);
// Returns the wstatus result of waitpid()
int continue_debuggee_and_wait(ContinueType type = ContinueType::FreeRun);
// Returns the new eip
void* single_step();
void detach();
template<typename Callback>
void run(Callback callback);
const ELF::Loader& elf() const { return *m_elf; }
NonnullRefPtr<const ELF::Loader> elf_ref() const { return m_elf; }
const MappedFile& executable() const { return *m_executable; }
const DebugInfo& debug_info() const { return m_debug_info; }
enum DebugDecision {
Continue,
SingleStep,
ContinueBreakAtSyscall,
Detach,
Kill,
};
enum DebugBreakReason {
Breakpoint,
Syscall,
Exited,
};
private:
// x86 breakpoint instruction "int3"
static constexpr u8 BREAKPOINT_INSTRUCTION = 0xcc;
static NonnullOwnPtr<const MappedFile> initialize_executable_mapped_file(int pid);
int m_debuggee_pid { -1 };
bool m_is_debuggee_dead { false };
NonnullOwnPtr<const MappedFile> m_executable;
NonnullRefPtr<const ELF::Loader> m_elf;
DebugInfo m_debug_info;
HashMap<void*, BreakPoint> m_breakpoints;
};
template<typename Callback>
void DebugSession::run(Callback callback)
{
enum class State {
FreeRun,
Syscall,
ConsecutiveBreakpoint,
SingleStep,
};
State state { State::FreeRun };
auto do_continue_and_wait = [&]() {
int wstatus = continue_debuggee_and_wait((state == State::FreeRun) ? ContinueType::FreeRun : ContinueType::Syscall);
// FIXME: This check actually only checks whether the debuggee
// stopped because it hit a breakpoint/syscall/is in single stepping mode or not
if (WSTOPSIG(wstatus) != SIGTRAP) {
callback(DebugBreakReason::Exited, Optional<PtraceRegisters>());
m_is_debuggee_dead = true;
return true;
}
return false;
};
for (;;) {
if (state == State::FreeRun || state == State::Syscall) {
if (do_continue_and_wait())
break;
}
auto regs = get_registers();
Optional<BreakPoint> current_breakpoint;
if (state == State::FreeRun || state == State::Syscall) {
current_breakpoint = m_breakpoints.get((void*)((u32)regs.eip - 1));
if (current_breakpoint.has_value())
state = State::FreeRun;
} else {
current_breakpoint = m_breakpoints.get((void*)regs.eip);
}
if (current_breakpoint.has_value()) {
// We want to make the breakpoint transparent to the user of the debugger.
// To achieive this, we perform two rollbacks:
// 1. Set regs.eip to point at the actual address of the instruction we breaked on.
// regs.eip currently points to one byte after the address of the original instruction,
// because the cpu has just executed the INT3 we patched into the instruction.
// 2. We restore the original first byte of the instruction,
// because it was patched with INT3.
regs.eip = reinterpret_cast<u32>(current_breakpoint.value().address);
set_registers(regs);
disable_breakpoint(current_breakpoint.value().address);
}
DebugBreakReason reason = (state == State::Syscall && !current_breakpoint.has_value()) ? DebugBreakReason::Syscall : DebugBreakReason::Breakpoint;
DebugDecision decision = callback(reason, regs);
if (reason == DebugBreakReason::Syscall) {
// skip the exit from the syscall
if (do_continue_and_wait())
break;
}
if (decision == DebugDecision::Continue) {
state = State::FreeRun;
} else if (decision == DebugDecision::ContinueBreakAtSyscall) {
state = State::Syscall;
}
bool did_single_step = false;
// Re-enable the breakpoint if it wasn't removed by the user
if (current_breakpoint.has_value() && m_breakpoints.contains(current_breakpoint.value().address)) {
// The current breakpoint was removed to make it transparent to the user.
// We now want to re-enable it - the code execution flow could hit it again.
// To re-enable the breakpoint, we first perform a single step and execute the
// instruction of the breakpoint, and then redo the INT3 patch in its first byte.
// If the user manually inserted a breakpoint at were we breaked at originally,
// we need to disable that breakpoint because we want to singlestep over it to execute the
// instruction we breaked on (we re-enable it again later anyways).
if (m_breakpoints.contains(current_breakpoint.value().address) && m_breakpoints.get(current_breakpoint.value().address).value().state == BreakPointState::Enabled) {
disable_breakpoint(current_breakpoint.value().address);
}
auto stopped_address = single_step();
enable_breakpoint(current_breakpoint.value().address);
did_single_step = true;
// If there is another breakpoint after the current one,
// Then we are already on it (because of single_step)
auto breakpoint_at_next_instruction = m_breakpoints.get(stopped_address);
if (breakpoint_at_next_instruction.has_value()
&& breakpoint_at_next_instruction.value().state == BreakPointState::Enabled) {
state = State::ConsecutiveBreakpoint;
}
}
if (decision == DebugDecision::SingleStep) {
state = State::SingleStep;
}
if (decision == DebugDecision::Detach) {
detach();
break;
}
if (decision == DebugDecision::Kill) {
ASSERT_NOT_REACHED(); // TODO: implement
}
if (state == State::SingleStep && !did_single_step) {
single_step();
}
}
}
}