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89004a3a40
RefPtr<Notifier> doesn't work quite like it appears to, since the notifier is also a "child" of the socket, in Core::Object sense. Thus we have to both remove it from the parent (socket) and drop the additional RefPtr<Notifier> for it to actually go away. A proper fix for this would be to untangle parent-child relashionship from refcounting and inspectability. This fixes use-after-close of client file descriptors in IPC servers.
212 lines
6.1 KiB
C++
212 lines
6.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/ByteBuffer.h>
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#include <LibCore/Notifier.h>
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#include <LibCore/Socket.h>
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#include <arpa/inet.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <unistd.h>
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//#define CSOCKET_DEBUG
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namespace Core {
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Socket::Socket(Type type, Object* parent)
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: IODevice(parent)
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, m_type(type)
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{
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}
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Socket::~Socket()
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{
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close();
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}
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bool Socket::connect(const String& hostname, int port)
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{
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auto* hostent = gethostbyname(hostname.characters());
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if (!hostent) {
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dbg() << "Socket::connect: Unable to resolve '" << hostname << "'";
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return false;
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}
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IPv4Address host_address((const u8*)hostent->h_addr_list[0]);
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#ifdef CSOCKET_DEBUG
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dbg() << "Socket::connect: Resolved '" << hostname << "' to " << host_address;
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#endif
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return connect(host_address, port);
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}
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void Socket::set_blocking(bool blocking)
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{
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int flags = fcntl(fd(), F_GETFL, 0);
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ASSERT(flags >= 0);
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if (blocking)
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flags = fcntl(fd(), F_SETFL, flags & ~O_NONBLOCK);
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else
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flags = fcntl(fd(), F_SETFL, flags | O_NONBLOCK);
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ASSERT(flags == 0);
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}
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bool Socket::connect(const SocketAddress& address, int port)
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{
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ASSERT(!is_connected());
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ASSERT(address.type() == SocketAddress::Type::IPv4);
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#ifdef CSOCKET_DEBUG
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dbg() << *this << " connecting to " << address << "...";
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#endif
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ASSERT(port > 0 && port <= 65535);
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struct sockaddr_in addr;
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memset(&addr, 0, sizeof(addr));
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auto ipv4_address = address.ipv4_address();
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memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address));
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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m_destination_address = address;
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m_destination_port = port;
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return common_connect((struct sockaddr*)&addr, sizeof(addr));
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}
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bool Socket::connect(const SocketAddress& address)
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{
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ASSERT(!is_connected());
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ASSERT(address.type() == SocketAddress::Type::Local);
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#ifdef CSOCKET_DEBUG
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dbg() << *this << " connecting to " << address << "...";
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#endif
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sockaddr_un saddr;
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saddr.sun_family = AF_LOCAL;
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strcpy(saddr.sun_path, address.to_string().characters());
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m_destination_address = address;
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return common_connect((const sockaddr*)&saddr, sizeof(saddr));
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}
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bool Socket::common_connect(const struct sockaddr* addr, socklen_t addrlen)
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{
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auto connected = [this] {
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#ifdef CSOCKET_DEBUG
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dbg() << *this << " connected!";
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#endif
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if (!m_connected) {
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m_connected = true;
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ensure_read_notifier();
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if (m_notifier) {
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m_notifier->remove_from_parent();
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m_notifier = nullptr;
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}
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if (on_connected)
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on_connected();
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}
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};
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int rc = ::connect(fd(), addr, addrlen);
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if (rc < 0) {
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if (errno == EINPROGRESS) {
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#ifdef CSOCKET_DEBUG
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dbg() << *this << " connection in progress (EINPROGRESS)";
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#endif
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m_notifier = Notifier::construct(fd(), Notifier::Event::Write, this);
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m_notifier->on_ready_to_write = move(connected);
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return true;
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}
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int saved_errno = errno;
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fprintf(stderr, "Core::Socket: Failed to connect() to %s: %s\n", destination_address().to_string().characters(), strerror(saved_errno));
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errno = saved_errno;
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return false;
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}
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#ifdef CSOCKET_DEBUG
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dbg() << *this << " connected ok!";
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#endif
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connected();
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return true;
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}
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ByteBuffer Socket::receive(int max_size)
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{
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auto buffer = read(max_size);
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if (eof()) {
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dbg() << *this << " connection appears to have closed in receive().";
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m_connected = false;
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}
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return buffer;
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}
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bool Socket::send(const ByteBuffer& data)
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{
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ssize_t nsent = ::send(fd(), data.data(), data.size(), 0);
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if (nsent < 0) {
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set_error(errno);
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return false;
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}
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ASSERT(static_cast<size_t>(nsent) == data.size());
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return true;
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}
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void Socket::did_update_fd(int fd)
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{
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if (fd < 0) {
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if (m_read_notifier) {
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m_read_notifier->remove_from_parent();
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m_read_notifier = nullptr;
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}
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if (m_notifier) {
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m_notifier->remove_from_parent();
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m_notifier = nullptr;
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}
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return;
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}
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if (m_connected) {
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ensure_read_notifier();
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} else {
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// I don't think it would be right if we updated the fd while not connected *but* while having a notifier..
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ASSERT(!m_read_notifier);
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}
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}
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void Socket::ensure_read_notifier()
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{
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ASSERT(m_connected);
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m_read_notifier = Notifier::construct(fd(), Notifier::Event::Read, this);
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m_read_notifier->on_ready_to_read = [this] {
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if (on_ready_to_read)
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on_ready_to_read();
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};
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}
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}
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