ladybird/Libraries/LibWeb/Painting/StackingContext.cpp
Aliaksandr Kalenik 96a35767b6 LibWeb: Implement mask-image CSS property support
Implemented by reusing AddMask display list item that was initially
added for `background-clip` property.

Progress on flashlight effect on https://null.com/games/athena-crisis
2024-11-18 22:58:58 +01:00

476 lines
22 KiB
C++

/*
* Copyright (c) 2020-2022, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/QuickSort.h>
#include <LibGfx/AffineTransform.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Rect.h>
#include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
#include <LibWeb/Layout/Box.h>
#include <LibWeb/Layout/ReplacedBox.h>
#include <LibWeb/Layout/Viewport.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/SVGSVGPaintable.h>
#include <LibWeb/Painting/StackingContext.h>
#include <LibWeb/SVG/SVGMaskElement.h>
namespace Web::Painting {
static void paint_node(Paintable const& paintable, PaintContext& context, PaintPhase phase)
{
paintable.before_paint(context, phase);
paintable.paint(context, phase);
paintable.after_paint(context, phase);
}
StackingContext::StackingContext(PaintableBox& paintable, StackingContext* parent, size_t index_in_tree_order)
: m_paintable(paintable)
, m_parent(parent)
, m_index_in_tree_order(index_in_tree_order)
{
VERIFY(m_parent != this);
if (m_parent)
m_parent->m_children.append(this);
}
void StackingContext::sort()
{
quick_sort(m_children, [](auto& a, auto& b) {
auto a_z_index = a->paintable_box().computed_values().z_index().value_or(0);
auto b_z_index = b->paintable_box().computed_values().z_index().value_or(0);
if (a_z_index == b_z_index)
return a->m_index_in_tree_order < b->m_index_in_tree_order;
return a_z_index < b_z_index;
});
for (auto* child : m_children)
child->sort();
}
void StackingContext::set_last_paint_generation_id(u64 generation_id)
{
if (m_last_paint_generation_id.has_value() && m_last_paint_generation_id.value() >= generation_id) {
dbgln("FIXME: Painting commands are recorded twice for stacking context: {}", m_paintable->layout_node().debug_description());
}
m_last_paint_generation_id = generation_id;
}
static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase)
{
// There are not a fully correct mapping since some stacking context phases are combined.
switch (phase) {
case StackingContext::StackingContextPaintPhase::Floats:
case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
case StackingContext::StackingContextPaintPhase::BackgroundAndBorders:
return PaintPhase::Background;
case StackingContext::StackingContextPaintPhase::Foreground:
return PaintPhase::Foreground;
case StackingContext::StackingContextPaintPhase::FocusAndOverlay:
return PaintPhase::Overlay;
default:
VERIFY_NOT_REACHED();
}
}
void StackingContext::paint_node_as_stacking_context(Paintable const& paintable, PaintContext& context)
{
if (paintable.layout_node().is_svg_svg_box()) {
paint_svg(context, static_cast<PaintableBox const&>(paintable), PaintPhase::Foreground);
return;
}
paint_node(paintable, context, PaintPhase::Background);
paint_node(paintable, context, PaintPhase::Border);
paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBorders);
paint_descendants(context, paintable, StackingContextPaintPhase::Floats);
paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
paint_node(paintable, context, PaintPhase::Foreground);
paint_descendants(context, paintable, StackingContextPaintPhase::Foreground);
paint_node(paintable, context, PaintPhase::Outline);
paint_node(paintable, context, PaintPhase::Overlay);
paint_descendants(context, paintable, StackingContextPaintPhase::FocusAndOverlay);
}
void StackingContext::paint_svg(PaintContext& context, PaintableBox const& paintable, PaintPhase phase)
{
if (phase != PaintPhase::Foreground)
return;
paintable.apply_clip_overflow_rect(context, PaintPhase::Foreground);
paint_node(paintable, context, PaintPhase::Background);
paint_node(paintable, context, PaintPhase::Border);
SVGSVGPaintable::paint_descendants(context, paintable, phase);
paintable.clear_clip_overflow_rect(context, PaintPhase::Foreground);
}
void StackingContext::paint_descendants(PaintContext& context, Paintable const& paintable, StackingContextPaintPhase phase)
{
paintable.before_children_paint(context, to_paint_phase(phase));
paintable.for_each_child([&context, phase](auto& child) {
auto const& z_index = child.computed_values().z_index();
if (child.layout_node().is_svg_svg_box()) {
paint_svg(context, static_cast<PaintableBox const&>(child), to_paint_phase(phase));
return IterationDecision::Continue;
}
if (child.has_stacking_context())
return IterationDecision::Continue;
// NOTE: Grid specification https://www.w3.org/TR/css-grid-2/#z-order says that grid items should be treated
// the same way as CSS2 defines for inline-blocks:
// "For each one of these, treat the element as if it created a new stacking context, but any positioned
// descendants and descendants which actually create a new stacking context should be considered part of
// the parent stacking context, not this new one."
auto should_be_treated_as_stacking_context = child.layout_node().is_grid_item() && !z_index.has_value();
if (should_be_treated_as_stacking_context) {
// FIXME: This may not be fully correct with respect to the paint phases.
if (phase == StackingContextPaintPhase::Foreground)
paint_node_as_stacking_context(child, context);
return IterationDecision::Continue;
}
if (child.is_positioned() && z_index.value_or(0) == 0)
return IterationDecision::Continue;
bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child.layout_node());
switch (phase) {
case StackingContextPaintPhase::BackgroundAndBorders:
if (!child_is_inline_or_replaced && !child.is_floating()) {
paint_node(child, context, PaintPhase::Background);
paint_node(child, context, PaintPhase::Border);
paint_descendants(context, child, phase);
paint_node(child, context, PaintPhase::TableCollapsedBorder);
}
break;
case StackingContextPaintPhase::Floats:
if (child.is_floating()) {
paint_node(child, context, PaintPhase::Background);
paint_node(child, context, PaintPhase::Border);
paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
}
paint_descendants(context, child, phase);
break;
case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
if (child_is_inline_or_replaced) {
paint_node(child, context, PaintPhase::Background);
paint_node(child, context, PaintPhase::Border);
paint_node(child, context, PaintPhase::TableCollapsedBorder);
paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
}
paint_descendants(context, child, phase);
break;
case StackingContextPaintPhase::Foreground:
paint_node(child, context, PaintPhase::Foreground);
paint_descendants(context, child, phase);
break;
case StackingContextPaintPhase::FocusAndOverlay:
paint_node(child, context, PaintPhase::Outline);
paint_node(child, context, PaintPhase::Overlay);
paint_descendants(context, child, phase);
break;
}
return IterationDecision::Continue;
});
paintable.after_children_paint(context, to_paint_phase(phase));
}
void StackingContext::paint_child(PaintContext& context, StackingContext const& child)
{
VERIFY(!child.paintable_box().layout_node().is_svg_box());
VERIFY(!child.paintable_box().layout_node().is_svg_svg_box());
const_cast<StackingContext&>(child).set_last_paint_generation_id(context.paint_generation_id());
auto parent_paintable = child.paintable_box().parent();
if (parent_paintable)
parent_paintable->before_children_paint(context, PaintPhase::Foreground);
child.paint(context);
if (parent_paintable)
parent_paintable->after_children_paint(context, PaintPhase::Foreground);
}
void StackingContext::paint_internal(PaintContext& context) const
{
VERIFY(!paintable_box().layout_node().is_svg_box());
if (paintable_box().layout_node().is_svg_svg_box()) {
paint_svg(context, paintable_box(), PaintPhase::Foreground);
return;
}
// For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
// Draw the background and borders for the context root (steps 1, 2)
paint_node(paintable_box(), context, PaintPhase::Background);
paint_node(paintable_box(), context, PaintPhase::Border);
// Stacking contexts formed by positioned descendants with negative z-indices (excluding 0) in z-index order
// (most negative first) then tree order. (step 3)
// Here, we treat non-positioned stacking contexts as if they were positioned, because CSS 2.0 spec does not
// account for new properties like `transform` and `opacity` that can create stacking contexts.
// https://github.com/w3c/csswg-drafts/issues/2717
for (auto* child : m_children) {
if (child->paintable_box().computed_values().z_index().has_value() && child->paintable_box().computed_values().z_index().value() < 0)
paint_child(context, *child);
}
// Draw the background and borders for block-level children (step 4)
paint_descendants(context, paintable_box(), StackingContextPaintPhase::BackgroundAndBorders);
// Draw the non-positioned floats (step 5)
paint_descendants(context, paintable_box(), StackingContextPaintPhase::Floats);
// Draw inline content, replaced content, etc. (steps 6, 7)
paint_descendants(context, paintable_box(), StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
paint_node(paintable_box(), context, PaintPhase::Foreground);
paint_descendants(context, paintable_box(), StackingContextPaintPhase::Foreground);
// Draw positioned descendants with z-index `0` or `auto` in tree order. (step 8)
// Here, we treat non-positioned stacking contexts as if they were positioned, because CSS 2.0 spec does not
// account for new properties like `transform` and `opacity` that can create stacking contexts.
// https://github.com/w3c/csswg-drafts/issues/2717
for (auto const& paintable : m_positioned_descendants_and_stacking_contexts_with_stack_level_0) {
// At this point, `paintable_box` is a positioned descendant with z-index: auto.
// FIXME: This is basically duplicating logic found elsewhere in this same function. Find a way to make this more elegant.
auto* parent_paintable = paintable->parent();
if (parent_paintable)
parent_paintable->before_children_paint(context, PaintPhase::Foreground);
if (auto* child = paintable->stacking_context()) {
paint_child(context, *child);
} else {
paint_node_as_stacking_context(paintable, context);
}
if (parent_paintable)
parent_paintable->after_children_paint(context, PaintPhase::Foreground);
};
// Stacking contexts formed by positioned descendants with z-indices greater than or equal to 1 in z-index order
// (smallest first) then tree order. (Step 9)
// Here, we treat non-positioned stacking contexts as if they were positioned, because CSS 2.0 spec does not
// account for new properties like `transform` and `opacity` that can create stacking contexts.
// https://github.com/w3c/csswg-drafts/issues/2717
for (auto* child : m_children) {
if (child->paintable_box().computed_values().z_index().has_value() && child->paintable_box().computed_values().z_index().value() >= 1)
paint_child(context, *child);
}
paint_node(paintable_box(), context, PaintPhase::Outline);
if (context.should_paint_overlay()) {
paint_node(paintable_box(), context, PaintPhase::Overlay);
paint_descendants(context, paintable_box(), StackingContextPaintPhase::FocusAndOverlay);
}
}
// FIXME: This extracts the affine 2D part of the full transformation matrix.
// Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
Gfx::AffineTransform StackingContext::affine_transform_matrix() const
{
return Gfx::extract_2d_affine_transform(paintable_box().transform());
}
static Gfx::FloatMatrix4x4 matrix_with_scaled_translation(Gfx::FloatMatrix4x4 matrix, float scale)
{
auto* m = matrix.elements();
m[0][3] *= scale;
m[1][3] *= scale;
m[2][3] *= scale;
return matrix;
}
void StackingContext::paint(PaintContext& context) const
{
auto opacity = paintable_box().computed_values().opacity();
if (opacity == 0.0f)
return;
DisplayListRecorderStateSaver saver(context.display_list_recorder());
auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel());
auto source_paintable_rect = context.enclosing_device_rect(paintable_box().absolute_paint_rect()).to_type<int>();
auto transform_matrix = paintable_box().transform();
auto transform_origin = paintable_box().transform_origin().to_type<float>();
DisplayListRecorder::PushStackingContextParams push_stacking_context_params {
.opacity = opacity,
.filter = paintable_box().computed_values().filter(),
.is_fixed_position = paintable_box().is_fixed_position(),
.source_paintable_rect = source_paintable_rect,
.transform = {
.origin = transform_origin.scaled(to_device_pixels_scale),
.matrix = matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale),
},
};
auto const& computed_values = paintable_box().computed_values();
if (auto clip_path = computed_values.clip_path(); clip_path.has_value() && clip_path->is_basic_shape()) {
auto const& masking_area = paintable_box().get_masking_area();
auto const& basic_shape = computed_values.clip_path()->basic_shape();
auto path = basic_shape.to_path(*masking_area, paintable_box().layout_node());
auto device_pixel_scale = context.device_pixels_per_css_pixel();
push_stacking_context_params.clip_path = path.copy_transformed(Gfx::AffineTransform {}.set_scale(device_pixel_scale, device_pixel_scale).set_translation(source_paintable_rect.location().to_type<float>()));
}
auto has_css_transform = paintable_box().has_css_transform();
context.display_list_recorder().save();
if (has_css_transform) {
paintable_box().apply_clip_overflow_rect(context, PaintPhase::Foreground);
}
if (paintable_box().scroll_frame_id().has_value()) {
context.display_list_recorder().push_scroll_frame_id(*paintable_box().scroll_frame_id());
}
context.display_list_recorder().push_stacking_context(push_stacking_context_params);
if (auto mask_image = computed_values.mask_image()) {
auto mask_display_list = DisplayList::create();
DisplayListRecorder display_list_recorder(*mask_display_list);
auto mask_painting_context = context.clone(display_list_recorder);
auto mask_rect_in_device_pixels = context.enclosing_device_rect(paintable_box().absolute_padding_box_rect());
mask_image->paint(mask_painting_context, { {}, mask_rect_in_device_pixels.size() }, CSS::ImageRendering::Auto);
context.display_list_recorder().add_mask(mask_display_list, mask_rect_in_device_pixels.to_type<int>());
}
if (auto masking_area = paintable_box().get_masking_area(); masking_area.has_value()) {
if (masking_area->is_empty())
return;
auto mask_bitmap = paintable_box().calculate_mask(context, *masking_area);
if (mask_bitmap) {
auto masking_area_rect = context.enclosing_device_rect(*masking_area).to_type<int>();
context.display_list_recorder().apply_mask_bitmap(masking_area_rect.location(), mask_bitmap.release_nonnull(), *paintable_box().get_mask_type());
}
}
paint_internal(context);
context.display_list_recorder().pop_stacking_context();
if (paintable_box().scroll_frame_id().has_value()) {
context.display_list_recorder().pop_scroll_frame_id();
}
if (has_css_transform)
paintable_box().clear_clip_overflow_rect(context, PaintPhase::Foreground);
context.display_list_recorder().restore();
}
TraversalDecision StackingContext::hit_test(CSSPixelPoint position, HitTestType type, Function<TraversalDecision(HitTestResult)> const& callback) const
{
if (!paintable_box().is_visible())
return TraversalDecision::Continue;
CSSPixelPoint transform_origin = paintable_box().transform_origin();
// NOTE: This CSSPixels -> Float -> CSSPixels conversion is because we can't AffineTransform::map() a CSSPixelPoint.
Gfx::FloatPoint offset_position {
(position.x() - transform_origin.x()).to_float(),
(position.y() - transform_origin.y()).to_float()
};
auto transformed_position = affine_transform_matrix().inverse().value_or({}).map(offset_position).to_type<CSSPixels>() + transform_origin;
// NOTE: Hit testing basically happens in reverse painting order.
// https://www.w3.org/TR/CSS22/visuren.html#z-index
// 7. the child stacking contexts with positive stack levels (least positive first).
// NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
auto const& child = *m_children[i];
if (child.paintable_box().computed_values().z_index().value_or(0) <= 0)
break;
if (child.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
return TraversalDecision::Break;
}
// 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
for (auto const& paintable : m_positioned_descendants_and_stacking_contexts_with_stack_level_0.in_reverse()) {
if (paintable->stacking_context()) {
if (paintable->stacking_context()->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
return TraversalDecision::Break;
} else {
if (paintable->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
return TraversalDecision::Break;
}
}
// 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
if (paintable_box().layout_node().children_are_inline() && is<Layout::BlockContainer>(paintable_box().layout_node())) {
for (auto const* child = paintable_box().last_child(); child; child = child->previous_sibling()) {
if (child->is_inline() && !child->is_absolutely_positioned() && !child->has_stacking_context()) {
if (child->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
return TraversalDecision::Break;
}
}
}
// 4. the non-positioned floats.
for (auto const& paintable : m_non_positioned_floating_descendants.in_reverse()) {
if (paintable->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
return TraversalDecision::Break;
}
// 3. the in-flow, non-inline-level, non-positioned descendants.
if (!paintable_box().layout_node().children_are_inline()) {
for (auto const* child = paintable_box().last_child(); child; child = child->previous_sibling()) {
if (!child->is_paintable_box())
continue;
auto const& paintable_box = verify_cast<PaintableBox>(*child);
if (!paintable_box.is_absolutely_positioned() && !paintable_box.is_floating() && !paintable_box.stacking_context()) {
if (paintable_box.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
return TraversalDecision::Break;
}
}
}
// 2. the child stacking contexts with negative stack levels (most negative first).
// NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
auto const& child = *m_children[i];
if (child.paintable_box().computed_values().z_index().value_or(0) >= 0)
break;
if (child.hit_test(transformed_position, type, callback) == TraversalDecision::Break)
return TraversalDecision::Break;
}
CSSPixelPoint enclosing_scroll_offset = paintable_box().cumulative_offset_of_enclosing_scroll_frame();
auto position_adjusted_by_scroll_offset = transformed_position;
position_adjusted_by_scroll_offset.translate_by(-enclosing_scroll_offset);
// 1. the background and borders of the element forming the stacking context.
if (paintable_box().absolute_border_box_rect().contains(position_adjusted_by_scroll_offset.x(), position_adjusted_by_scroll_offset.y())) {
auto hit_test_result = HitTestResult { .paintable = const_cast<PaintableBox&>(paintable_box()) };
if (callback(hit_test_result) == TraversalDecision::Break)
return TraversalDecision::Break;
}
return TraversalDecision::Continue;
}
void StackingContext::dump(int indent) const
{
StringBuilder builder;
for (int i = 0; i < indent; ++i)
builder.append(' ');
CSSPixelRect rect = paintable_box().absolute_rect();
builder.appendff("SC for {} {} [children: {}] (z-index: ", paintable_box().layout_node().debug_description(), rect, m_children.size());
if (paintable_box().computed_values().z_index().has_value())
builder.appendff("{}", paintable_box().computed_values().z_index().value());
else
builder.append("auto"sv);
builder.append(')');
auto affine_transform = affine_transform_matrix();
if (!affine_transform.is_identity()) {
builder.appendff(", transform: {}", affine_transform);
}
dbgln("{}", builder.string_view());
for (auto& child : m_children)
child->dump(indent + 1);
}
}