ladybird/Libraries/LibWeb/Painting/PaintableFragment.h
Shannon Booth f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00

64 lines
1.9 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Layout/LineBoxFragment.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/PixelUnits.h>
namespace Web::Painting {
class PaintableFragment {
friend class PaintableWithLines;
public:
explicit PaintableFragment(Layout::LineBoxFragment const&);
Layout::Node const& layout_node() const { return m_layout_node; }
Paintable const& paintable() const { return *m_layout_node->first_paintable(); }
int start() const { return m_start; }
int length() const { return m_length; }
CSSPixels baseline() const { return m_baseline; }
CSSPixelPoint offset() const { return m_offset; }
void set_offset(CSSPixelPoint offset) { m_offset = offset; }
CSSPixelSize size() const { return m_size; }
Vector<ShadowData> const& shadows() const { return m_shadows; }
void set_shadows(Vector<ShadowData>&& shadows) { m_shadows = shadows; }
CSSPixelRect const absolute_rect() const;
RefPtr<Gfx::GlyphRun> glyph_run() const { return m_glyph_run; }
Gfx::Orientation orientation() const;
CSSPixelRect selection_rect(Gfx::Font const&) const;
CSSPixelRect range_rect(Gfx::Font const&, size_t start_offset, size_t end_offset) const;
CSSPixels width() const { return m_size.width(); }
CSSPixels height() const { return m_size.height(); }
int text_index_at(CSSPixelPoint) const;
StringView string_view() const;
private:
GC::Ref<Layout::Node const> m_layout_node;
CSSPixelPoint m_offset;
CSSPixelSize m_size;
CSSPixels m_baseline;
int m_start;
int m_length;
RefPtr<Gfx::GlyphRun> m_glyph_run;
CSS::WritingMode m_writing_mode;
Vector<ShadowData> m_shadows;
};
}