ladybird/Libraries/LibWeb/Painting/DisplayListRecorder.h
Aliaksandr Kalenik 68f58b23ce
Some checks are pending
Lint Code / lint (push) Waiting to run
CI / Lagom (false, FUZZ, ubuntu-24.04, Linux, Clang) (push) Waiting to run
CI / Lagom (false, NO_FUZZ, macos-15, macOS, Clang) (push) Waiting to run
CI / Lagom (false, NO_FUZZ, ubuntu-24.04, Linux, GNU) (push) Waiting to run
CI / Lagom (true, NO_FUZZ, ubuntu-24.04, Linux, Clang) (push) Waiting to run
Package the js repl as a binary artifact / build-and-package (macos-14, macOS, macOS-universal2) (push) Waiting to run
Package the js repl as a binary artifact / build-and-package (ubuntu-24.04, Linux, Linux-x86_64) (push) Waiting to run
Run test262 and test-wasm / run_and_update_results (push) Waiting to run
Push notes / build (push) Waiting to run
LibWeb: Save Gfx::ImmutableBitmap in ApplyBitmapMask display list item
This allows to delete duplicated code between DisplayListPlayerSkia.cpp
and ImmutableBitmap.cpp responsible for wrapping Gfx::Bitmap in SkImage.
2024-11-10 17:20:34 +01:00

175 lines
6.7 KiB
C++

/*
* Copyright (c) 2023-2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/NonnullRefPtr.h>
#include <AK/SegmentedVector.h>
#include <AK/Utf8View.h>
#include <AK/Vector.h>
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Gradients.h>
#include <LibGfx/ImmutableBitmap.h>
#include <LibGfx/PaintStyle.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Path.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
#include <LibGfx/ScalingMode.h>
#include <LibGfx/Size.h>
#include <LibGfx/TextAlignment.h>
#include <LibGfx/TextLayout.h>
#include <LibWeb/CSS/Enums.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/Command.h>
#include <LibWeb/Painting/DisplayList.h>
#include <LibWeb/Painting/GradientData.h>
#include <LibWeb/Painting/PaintBoxShadowParams.h>
#include <LibWeb/Painting/PaintStyle.h>
namespace Web::Painting {
class DisplayListRecorder {
AK_MAKE_NONCOPYABLE(DisplayListRecorder);
AK_MAKE_NONMOVABLE(DisplayListRecorder);
public:
void fill_rect(Gfx::IntRect const& rect, Color color);
struct FillPathUsingColorParams {
Gfx::Path path;
Gfx::Color color;
Gfx::WindingRule winding_rule = Gfx::WindingRule::EvenOdd;
Optional<Gfx::FloatPoint> translation = {};
};
void fill_path(FillPathUsingColorParams params);
struct FillPathUsingPaintStyleParams {
Gfx::Path path;
PaintStyle paint_style;
Gfx::WindingRule winding_rule = Gfx::WindingRule::EvenOdd;
float opacity;
Optional<Gfx::FloatPoint> translation = {};
};
void fill_path(FillPathUsingPaintStyleParams params);
struct StrokePathUsingColorParams {
Gfx::Path path;
Gfx::Color color;
float thickness;
Optional<Gfx::FloatPoint> translation = {};
};
void stroke_path(StrokePathUsingColorParams params);
struct StrokePathUsingPaintStyleParams {
Gfx::Path path;
PaintStyle paint_style;
float thickness;
float opacity;
Optional<Gfx::FloatPoint> translation = {};
};
void stroke_path(StrokePathUsingPaintStyleParams params);
void draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness);
void fill_ellipse(Gfx::IntRect const& a_rect, Color color);
void fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data);
void fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position);
void fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::IntSize size);
void draw_rect(Gfx::IntRect const& rect, Color color, bool rough = false);
void draw_painting_surface(Gfx::IntRect const& dst_rect, NonnullRefPtr<Gfx::PaintingSurface>, Gfx::IntRect const& src_rect, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor);
void draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor);
void draw_repeated_immutable_bitmap(Gfx::IntRect dst_rect, Gfx::IntRect clip_rect, NonnullRefPtr<Gfx::ImmutableBitmap> bitmap, Gfx::ScalingMode scaling_mode, DrawRepeatedImmutableBitmap::Repeat);
void draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness = 1, Gfx::LineStyle style = Gfx::LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_text(Gfx::IntRect const&, String, Gfx::Font const&, Gfx::TextAlignment, Color);
// Streamlined text drawing routine that does no wrapping/elision/alignment.
void draw_text_run(Gfx::IntPoint baseline_start, Gfx::GlyphRun const& glyph_run, Color color, Gfx::IntRect const& rect, double scale, Gfx::Orientation);
void add_clip_rect(Gfx::IntRect const& rect);
void translate(Gfx::IntPoint delta);
void push_scroll_frame_id(Optional<i32> id);
void pop_scroll_frame_id();
void save();
void restore();
struct PushStackingContextParams {
float opacity;
CSS::ResolvedFilter filter;
bool is_fixed_position;
Gfx::IntRect source_paintable_rect;
StackingContextTransform transform;
Optional<Gfx::Path> clip_path = {};
};
void push_stacking_context(PushStackingContextParams params);
void pop_stacking_context();
void paint_nested_display_list(RefPtr<DisplayList> display_list, Gfx::IntRect rect);
void add_rounded_rect_clip(CornerRadii corner_radii, Gfx::IntRect border_rect, CornerClip corner_clip);
void add_mask(RefPtr<DisplayList> display_list, Gfx::IntRect rect);
void apply_backdrop_filter(Gfx::IntRect const& backdrop_region, BorderRadiiData const& border_radii_data, CSS::ResolvedFilter const& backdrop_filter);
void paint_outer_box_shadow_params(PaintBoxShadowParams params);
void paint_inner_box_shadow_params(PaintBoxShadowParams params);
void paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Gfx::GlyphRun const&, double glyph_run_scale, Color color, Gfx::IntPoint draw_location);
void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, Gfx::CornerRadius top_left_radius, Gfx::CornerRadius top_right_radius, Gfx::CornerRadius bottom_right_radius, Gfx::CornerRadius bottom_left_radius);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
void draw_triangle_wave(Gfx::IntPoint a_p1, Gfx::IntPoint a_p2, Color color, int amplitude, int thickness);
void paint_scrollbar(int scroll_frame_id, Gfx::IntRect, CSSPixelFraction scroll_size, bool vertical);
void apply_opacity(float opacity);
void apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4);
void apply_mask_bitmap(Gfx::IntPoint origin, Gfx::ImmutableBitmap const&, Gfx::Bitmap::MaskKind);
DisplayListRecorder(DisplayList&);
~DisplayListRecorder();
DisplayList& display_list() { return m_command_list; }
void append(Command&& command);
private:
Vector<Optional<i32>> m_scroll_frame_id_stack;
DisplayList& m_command_list;
};
class DisplayListRecorderStateSaver {
public:
explicit DisplayListRecorderStateSaver(DisplayListRecorder& painter)
: m_painter(painter)
{
m_painter.save();
}
~DisplayListRecorderStateSaver()
{
m_painter.restore();
}
private:
DisplayListRecorder& m_painter;
};
}