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This allows to delete duplicated code between DisplayListPlayerSkia.cpp and ImmutableBitmap.cpp responsible for wrapping Gfx::Bitmap in SkImage.
175 lines
6.7 KiB
C++
175 lines
6.7 KiB
C++
/*
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* Copyright (c) 2023-2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/SegmentedVector.h>
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#include <AK/Utf8View.h>
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#include <AK/Vector.h>
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Gradients.h>
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#include <LibGfx/ImmutableBitmap.h>
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/Path.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/ScalingMode.h>
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#include <LibGfx/Size.h>
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#include <LibGfx/TextAlignment.h>
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#include <LibGfx/TextLayout.h>
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#include <LibWeb/CSS/Enums.h>
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#include <LibWeb/Painting/BorderRadiiData.h>
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#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
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#include <LibWeb/Painting/Command.h>
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#include <LibWeb/Painting/DisplayList.h>
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#include <LibWeb/Painting/GradientData.h>
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#include <LibWeb/Painting/PaintBoxShadowParams.h>
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#include <LibWeb/Painting/PaintStyle.h>
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namespace Web::Painting {
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class DisplayListRecorder {
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AK_MAKE_NONCOPYABLE(DisplayListRecorder);
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AK_MAKE_NONMOVABLE(DisplayListRecorder);
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public:
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void fill_rect(Gfx::IntRect const& rect, Color color);
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struct FillPathUsingColorParams {
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Gfx::Path path;
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Gfx::Color color;
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Gfx::WindingRule winding_rule = Gfx::WindingRule::EvenOdd;
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Optional<Gfx::FloatPoint> translation = {};
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};
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void fill_path(FillPathUsingColorParams params);
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struct FillPathUsingPaintStyleParams {
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Gfx::Path path;
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PaintStyle paint_style;
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Gfx::WindingRule winding_rule = Gfx::WindingRule::EvenOdd;
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float opacity;
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Optional<Gfx::FloatPoint> translation = {};
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};
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void fill_path(FillPathUsingPaintStyleParams params);
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struct StrokePathUsingColorParams {
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Gfx::Path path;
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Gfx::Color color;
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float thickness;
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Optional<Gfx::FloatPoint> translation = {};
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};
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void stroke_path(StrokePathUsingColorParams params);
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struct StrokePathUsingPaintStyleParams {
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Gfx::Path path;
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PaintStyle paint_style;
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float thickness;
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float opacity;
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Optional<Gfx::FloatPoint> translation = {};
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};
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void stroke_path(StrokePathUsingPaintStyleParams params);
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void draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness);
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void fill_ellipse(Gfx::IntRect const& a_rect, Color color);
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void fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data);
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void fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position);
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void fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::IntSize size);
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void draw_rect(Gfx::IntRect const& rect, Color color, bool rough = false);
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void draw_painting_surface(Gfx::IntRect const& dst_rect, NonnullRefPtr<Gfx::PaintingSurface>, Gfx::IntRect const& src_rect, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor);
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void draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor);
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void draw_repeated_immutable_bitmap(Gfx::IntRect dst_rect, Gfx::IntRect clip_rect, NonnullRefPtr<Gfx::ImmutableBitmap> bitmap, Gfx::ScalingMode scaling_mode, DrawRepeatedImmutableBitmap::Repeat);
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void draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness = 1, Gfx::LineStyle style = Gfx::LineStyle::Solid, Color alternate_color = Color::Transparent);
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void draw_text(Gfx::IntRect const&, String, Gfx::Font const&, Gfx::TextAlignment, Color);
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// Streamlined text drawing routine that does no wrapping/elision/alignment.
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void draw_text_run(Gfx::IntPoint baseline_start, Gfx::GlyphRun const& glyph_run, Color color, Gfx::IntRect const& rect, double scale, Gfx::Orientation);
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void add_clip_rect(Gfx::IntRect const& rect);
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void translate(Gfx::IntPoint delta);
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void push_scroll_frame_id(Optional<i32> id);
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void pop_scroll_frame_id();
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void save();
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void restore();
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struct PushStackingContextParams {
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float opacity;
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CSS::ResolvedFilter filter;
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bool is_fixed_position;
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Gfx::IntRect source_paintable_rect;
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StackingContextTransform transform;
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Optional<Gfx::Path> clip_path = {};
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};
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void push_stacking_context(PushStackingContextParams params);
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void pop_stacking_context();
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void paint_nested_display_list(RefPtr<DisplayList> display_list, Gfx::IntRect rect);
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void add_rounded_rect_clip(CornerRadii corner_radii, Gfx::IntRect border_rect, CornerClip corner_clip);
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void add_mask(RefPtr<DisplayList> display_list, Gfx::IntRect rect);
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void apply_backdrop_filter(Gfx::IntRect const& backdrop_region, BorderRadiiData const& border_radii_data, CSS::ResolvedFilter const& backdrop_filter);
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void paint_outer_box_shadow_params(PaintBoxShadowParams params);
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void paint_inner_box_shadow_params(PaintBoxShadowParams params);
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void paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Gfx::GlyphRun const&, double glyph_run_scale, Color color, Gfx::IntPoint draw_location);
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void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, Gfx::CornerRadius top_left_radius, Gfx::CornerRadius top_right_radius, Gfx::CornerRadius bottom_right_radius, Gfx::CornerRadius bottom_left_radius);
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void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius);
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void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
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void draw_triangle_wave(Gfx::IntPoint a_p1, Gfx::IntPoint a_p2, Color color, int amplitude, int thickness);
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void paint_scrollbar(int scroll_frame_id, Gfx::IntRect, CSSPixelFraction scroll_size, bool vertical);
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void apply_opacity(float opacity);
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void apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4);
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void apply_mask_bitmap(Gfx::IntPoint origin, Gfx::ImmutableBitmap const&, Gfx::Bitmap::MaskKind);
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DisplayListRecorder(DisplayList&);
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~DisplayListRecorder();
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DisplayList& display_list() { return m_command_list; }
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void append(Command&& command);
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private:
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Vector<Optional<i32>> m_scroll_frame_id_stack;
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DisplayList& m_command_list;
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};
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class DisplayListRecorderStateSaver {
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public:
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explicit DisplayListRecorderStateSaver(DisplayListRecorder& painter)
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: m_painter(painter)
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{
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m_painter.save();
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}
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~DisplayListRecorderStateSaver()
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{
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m_painter.restore();
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}
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private:
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DisplayListRecorder& m_painter;
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};
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}
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