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fc4e01a3c9
This allows marking a MenuItem as a default action, e.g. in a context menu for an action that reflects what e.g. a double click would perform. Also enhance the window menu to mark the close action as the default, and when double clicked perform that action. Fixes #1289
104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/String.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Rect.h>
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namespace WindowServer {
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class Menu;
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class MenuItem {
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public:
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enum Type {
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None,
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Text,
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Separator,
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};
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MenuItem(Menu&, unsigned identifier, const String& text, const String& shortcut_text = {}, bool enabled = true, bool checkable = false, bool checked = false, const Gfx::Bitmap* icon = nullptr);
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MenuItem(Menu&, Type);
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~MenuItem();
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Type type() const { return m_type; }
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool);
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bool is_checkable() const { return m_checkable; }
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void set_checkable(bool checkable) { m_checkable = checkable; }
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bool is_checked() const { return m_checked; }
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void set_checked(bool);
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bool is_default() const { return m_default; }
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void set_default(bool);
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String text() const { return m_text; }
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void set_text(const String& text) { m_text = text; }
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String shortcut_text() const { return m_shortcut_text; }
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void set_shortcut_text(const String& text) { m_shortcut_text = text; }
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void set_rect(const Gfx::IntRect& rect) { m_rect = rect; }
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Gfx::IntRect rect() const;
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unsigned identifier() const { return m_identifier; }
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const Gfx::Bitmap* icon() const { return m_icon; }
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void set_icon(const Gfx::Bitmap*);
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bool is_submenu() const { return m_submenu_id != -1; }
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int submenu_id() const { return m_submenu_id; }
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void set_submenu_id(int submenu_id) { m_submenu_id = submenu_id; }
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Menu* submenu();
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const Menu* submenu() const;
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bool is_exclusive() const { return m_exclusive; }
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void set_exclusive(bool exclusive) { m_exclusive = exclusive; }
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private:
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Menu& m_menu;
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Type m_type { None };
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bool m_enabled { true };
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bool m_checkable { false };
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bool m_checked { false };
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bool m_default { false };
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unsigned m_identifier { 0 };
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String m_text;
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String m_shortcut_text;
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Gfx::IntRect m_rect;
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RefPtr<Gfx::Bitmap> m_icon;
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int m_submenu_id { -1 };
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bool m_exclusive { false };
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};
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}
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