ladybird/DevTools/HackStudio/HackStudioWidget.h
Andreas Kling dd3e6451ac HackStudio: Rethink the "project" concept to be about a directory
Instead of having .hsp files that determine which files are members
of a project, a project is now an entire directory tree instead.

This feels a lot less cumbersome to work with, and removes a fair
amount of busywork that would otherwise be expected from the user.

This patch refactors large parts of HackStudio to implement the new
way of thinking. I've probably missed some details here and there,
but generally I think it's pretty OK.
2020-12-10 20:42:11 +01:00

170 lines
6.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
* Copyright (c) 2020, the SerenityOS developers
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Debugger/DebugInfoWidget.h"
#include "Debugger/DisassemblyWidget.h"
#include "EditorWrapper.h"
#include "FindInFilesWidget.h"
#include "FormEditorWidget.h"
#include "Git/DiffViewer.h"
#include "Git/GitWidget.h"
#include "Locator.h"
#include "Project.h"
#include "ProjectFile.h"
#include "TerminalWrapper.h"
#include <LibGUI/ScrollBar.h>
#include <LibGUI/Splitter.h>
#include <LibGUI/Widget.h>
#include <LibThread/Thread.h>
namespace HackStudio {
class HackStudioWidget : public GUI::Widget {
C_OBJECT(HackStudioWidget)
public:
virtual ~HackStudioWidget() override;
void open_file(const String& filename);
Vector<String> selected_file_names() const;
void update_actions();
Project& project();
GUI::TextEditor& current_editor();
EditorWrapper& current_editor_wrapper();
void set_current_editor_wrapper(RefPtr<EditorWrapper>);
String currently_open_file() const { return m_currently_open_file; }
void initialize_menubar(GUI::MenuBar&);
private:
static String get_full_path_of_serenity_source(const String& file);
HackStudioWidget(const String& path_to_project);
void open_project(const String& root_path);
enum class EditMode {
Text,
Form,
Diff,
};
void set_edit_mode(EditMode);
NonnullRefPtr<GUI::Menu> create_project_tree_view_context_menu();
NonnullRefPtr<GUI::Action> create_new_action();
NonnullRefPtr<GUI::Action> create_open_selected_action();
NonnullRefPtr<GUI::Action> create_delete_action();
NonnullRefPtr<GUI::Action> create_switch_to_next_editor_action();
NonnullRefPtr<GUI::Action> create_switch_to_previous_editor_action();
NonnullRefPtr<GUI::Action> create_remove_current_editor_action();
NonnullRefPtr<GUI::Action> create_open_action();
NonnullRefPtr<GUI::Action> create_save_action();
NonnullRefPtr<GUI::Action> create_add_editor_action();
NonnullRefPtr<GUI::Action> create_add_terminal_action();
NonnullRefPtr<GUI::Action> create_remove_current_terminal_action();
NonnullRefPtr<GUI::Action> create_debug_action();
NonnullRefPtr<GUI::Action> create_build_action();
NonnullRefPtr<GUI::Action> create_run_action();
NonnullRefPtr<GUI::Action> create_stop_action();
void add_new_editor(GUI::Widget& parent);
NonnullRefPtr<EditorWrapper> get_editor_of_file(const String& file_name);
String get_project_executable_path() const;
void on_action_tab_change();
void reveal_action_tab(GUI::Widget&);
void initialize_debugger();
void create_project_tree_view(GUI::Widget& parent);
void create_open_files_view(GUI::Widget& parent);
void create_form_editor(GUI::Widget& parent);
void create_toolbar(GUI::Widget& parent);
void create_action_tab(GUI::Widget& parent);
void create_app_menubar(GUI::MenuBar&);
void create_project_menubar(GUI::MenuBar&);
void create_edit_menubar(GUI::MenuBar&);
void create_build_menubar(GUI::MenuBar&);
void create_view_menubar(GUI::MenuBar&);
void create_help_menubar(GUI::MenuBar&);
void run(TerminalWrapper& wrapper);
void build(TerminalWrapper& wrapper);
void hide_action_tabs();
NonnullRefPtrVector<EditorWrapper> m_all_editor_wrappers;
RefPtr<EditorWrapper> m_current_editor_wrapper;
// FIXME: This doesn't seem compatible with multiple split editors
String m_currently_open_file;
HashMap<String, NonnullRefPtr<ProjectFile>> m_open_files;
Vector<String> m_open_files_vector; // NOTE: This contains the keys from m_open_files
OwnPtr<Project> m_project;
RefPtr<GUI::TreeView> m_project_tree_view;
RefPtr<GUI::ListView> m_open_files_view;
RefPtr<GUI::VerticalSplitter> m_right_hand_splitter;
RefPtr<GUI::StackWidget> m_right_hand_stack;
RefPtr<GUI::Splitter> m_editors_splitter;
RefPtr<GUI::Widget> m_form_inner_container;
RefPtr<FormEditorWidget> m_form_editor_widget;
RefPtr<GUI::TreeView> m_form_widget_tree_view;
RefPtr<DiffViewer> m_diff_viewer;
RefPtr<GitWidget> m_git_widget;
RefPtr<GUI::Menu> m_project_tree_view_context_menu;
RefPtr<GUI::TabWidget> m_action_tab_widget;
RefPtr<TerminalWrapper> m_terminal_wrapper;
RefPtr<Locator> m_locator;
RefPtr<FindInFilesWidget> m_find_in_files_widget;
RefPtr<DebugInfoWidget> m_debug_info_widget;
RefPtr<DisassemblyWidget> m_disassembly_widget;
RefPtr<LibThread::Thread> m_debugger_thread;
RefPtr<EditorWrapper> m_current_editor_in_execution;
RefPtr<GUI::Action> m_new_action;
RefPtr<GUI::Action> m_open_selected_action;
RefPtr<GUI::Action> m_delete_action;
RefPtr<GUI::Action> m_switch_to_next_editor;
RefPtr<GUI::Action> m_switch_to_previous_editor;
RefPtr<GUI::Action> m_remove_current_editor_action;
RefPtr<GUI::Action> m_open_action;
RefPtr<GUI::Action> m_save_action;
RefPtr<GUI::Action> m_add_editor_action;
RefPtr<GUI::Action> m_add_terminal_action;
RefPtr<GUI::Action> m_remove_current_terminal_action;
RefPtr<GUI::Action> m_stop_action;
RefPtr<GUI::Action> m_debug_action;
RefPtr<GUI::Action> m_build_action;
RefPtr<GUI::Action> m_run_action;
};
}