ladybird/Libraries/LibGfx/Rect.h
Andreas Kling 24a0354ce8 LibIPC+LibGfx: Pass the IPC::Decoder to decoding helpers
Instead of passing the BufferStream, pass the Decoder. I'd like to stop
using BufferStream eventually anyway, so it's good to get it out of any
API's where it's in currently.
2020-03-29 19:37:23 +02:00

342 lines
9.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Forward.h>
#include <LibGfx/Orientation.h>
#include <LibGfx/Point.h>
#include <LibGfx/Size.h>
#include <LibGfx/TextAlignment.h>
#include <LibIPC/Forward.h>
#include <stdlib.h>
namespace Gfx {
class Rect {
public:
Rect() {}
Rect(int x, int y, int width, int height)
: m_location(x, y)
, m_size(width, height)
{
}
Rect(const Point& location, const Size& size)
: m_location(location)
, m_size(size)
{
}
bool is_null() const
{
return width() == 0 && height() == 0;
}
bool is_empty() const
{
return width() <= 0 || height() <= 0;
}
void move_by(int dx, int dy)
{
m_location.move_by(dx, dy);
}
void move_by(const Point& delta)
{
m_location.move_by(delta);
}
Point center() const
{
return { x() + width() / 2, y() + height() / 2 };
}
void set_location(const Point& location)
{
m_location = location;
}
void set_size(const Size& size)
{
m_size = size;
}
void set_size(int width, int height)
{
m_size.set_width(width);
m_size.set_height(height);
}
void inflate(int w, int h)
{
set_x(x() - w / 2);
set_width(width() + w);
set_y(y() - h / 2);
set_height(height() + h);
}
void shrink(int w, int h)
{
set_x(x() + w / 2);
set_width(width() - w);
set_y(y() + h / 2);
set_height(height() - h);
}
Rect shrunken(int w, int h) const
{
Rect rect = *this;
rect.shrink(w, h);
return rect;
}
Rect inflated(int w, int h) const
{
Rect rect = *this;
rect.inflate(w, h);
return rect;
}
Rect translated(int dx, int dy) const
{
Rect rect = *this;
rect.move_by(dx, dy);
return rect;
}
Rect translated(const Point& delta) const
{
Rect rect = *this;
rect.move_by(delta);
return rect;
}
bool contains_vertically(int y) const
{
return y >= top() && y <= bottom();
}
bool contains_horizontally(int x) const
{
return x >= left() && x <= right();
}
bool contains(int x, int y) const
{
return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
}
bool contains(const Point& point) const
{
return contains(point.x(), point.y());
}
bool contains(const Rect& other) const
{
return left() <= other.left()
&& right() >= other.right()
&& top() <= other.top()
&& bottom() >= other.bottom();
}
int primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
void set_primary_offset_for_orientation(Orientation orientation, int value) { m_location.set_primary_offset_for_orientation(orientation, value); }
int secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
void set_secondary_offset_for_orientation(Orientation orientation, int value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
int primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); }
int secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); }
void set_primary_size_for_orientation(Orientation orientation, int value) { m_size.set_primary_size_for_orientation(orientation, value); }
void set_secondary_size_for_orientation(Orientation orientation, int value) { m_size.set_secondary_size_for_orientation(orientation, value); }
int first_edge_for_orientation(Orientation orientation) const
{
if (orientation == Orientation::Vertical)
return top();
return left();
}
int last_edge_for_orientation(Orientation orientation) const
{
if (orientation == Orientation::Vertical)
return bottom();
return right();
}
int left() const { return x(); }
int right() const { return x() + width() - 1; }
int top() const { return y(); }
int bottom() const { return y() + height() - 1; }
void set_left(int left)
{
set_x(left);
}
void set_top(int top)
{
set_y(top);
}
void set_right(int right)
{
set_width(right - x() + 1);
}
void set_bottom(int bottom)
{
set_height(bottom - y() + 1);
}
void set_right_without_resize(int new_right)
{
int delta = new_right - right();
move_by(delta, 0);
}
void set_bottom_without_resize(int new_bottom)
{
int delta = new_bottom - bottom();
move_by(0, delta);
}
bool intersects_vertically(const Rect& other) const
{
return top() <= other.bottom()
&& other.top() <= bottom();
}
bool intersects_horizontally(const Rect& other) const
{
return left() <= other.right()
&& other.left() <= right();
}
bool intersects(const Rect& other) const
{
return left() <= other.right()
&& other.left() <= right()
&& top() <= other.bottom()
&& other.top() <= bottom();
}
int x() const { return location().x(); }
int y() const { return location().y(); }
int width() const { return m_size.width(); }
int height() const { return m_size.height(); }
void set_x(int x) { m_location.set_x(x); }
void set_y(int y) { m_location.set_y(y); }
void set_width(int width) { m_size.set_width(width); }
void set_height(int height) { m_size.set_height(height); }
Point location() const { return m_location; }
Size size() const { return m_size; }
Vector<Rect, 4> shatter(const Rect& hammer) const;
bool operator==(const Rect& other) const
{
return m_location == other.m_location
&& m_size == other.m_size;
}
bool operator!=(const Rect& other) const
{
return !(*this == other);
}
void intersect(const Rect&);
static Rect from_two_points(const Point& a, const Point& b)
{
return { min(a.x(), b.x()), min(a.y(), b.y()), abs(a.x() - b.x()), abs(a.y() - b.y()) };
}
static Rect intersection(const Rect& a, const Rect& b)
{
Rect r(a);
r.intersect(b);
return r;
}
Rect intersected(const Rect& other) const
{
return intersection(*this, other);
}
Rect united(const Rect&) const;
Point top_left() const { return { left(), top() }; }
Point top_right() const { return { right(), top() }; }
Point bottom_left() const { return { left(), bottom() }; }
Point bottom_right() const { return { right(), bottom() }; }
void align_within(const Rect&, TextAlignment);
void center_within(const Rect& other)
{
center_horizontally_within(other);
center_vertically_within(other);
}
void center_horizontally_within(const Rect& other)
{
set_x(other.center().x() - width() / 2);
}
void center_vertically_within(const Rect& other)
{
set_y(other.center().y() - height() / 2);
}
String to_string() const;
private:
Point m_location;
Size m_size;
};
inline void Point::constrain(const Rect& rect)
{
if (x() < rect.left())
set_x(rect.left());
else if (x() > rect.right())
set_x(rect.right());
if (y() < rect.top())
set_y(rect.top());
else if (y() > rect.bottom())
set_y(rect.bottom());
}
const LogStream& operator<<(const LogStream&, const Rect&);
}
namespace IPC {
bool decode(Decoder&, Gfx::Rect&);
}