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1061127ca7
These are just clones of the Rect equivalents.
135 lines
4.1 KiB
C++
135 lines
4.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/StdLibExtras.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGfx/FloatRect.h>
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#include <LibIPC/Decoder.h>
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namespace Gfx {
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void FloatRect::intersect(const FloatRect& other)
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{
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int l = max(left(), other.left());
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int r = min(right(), other.right());
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int t = max(top(), other.top());
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int b = min(bottom(), other.bottom());
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if (l > r || t > b) {
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m_location = {};
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m_size = {};
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return;
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}
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m_location.set_x(l);
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m_location.set_y(t);
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m_size.set_width((r - l) + 1);
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m_size.set_height((b - t) + 1);
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}
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FloatRect FloatRect::united(const FloatRect& other) const
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{
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if (is_null())
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return other;
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if (other.is_null())
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return *this;
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FloatRect rect;
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rect.set_left(min(left(), other.left()));
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rect.set_top(min(top(), other.top()));
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rect.set_right(max(right(), other.right()));
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rect.set_bottom(max(bottom(), other.bottom()));
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return rect;
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}
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Vector<FloatRect, 4> FloatRect::shatter(const FloatRect& hammer) const
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{
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Vector<FloatRect, 4> pieces;
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if (!intersects(hammer)) {
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pieces.unchecked_append(*this);
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return pieces;
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}
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FloatRect top_shard {
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x(),
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y(),
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width(),
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hammer.y() - y()
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};
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FloatRect bottom_shard {
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x(),
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hammer.y() + hammer.height(),
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width(),
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(y() + height()) - (hammer.y() + hammer.height())
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};
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FloatRect left_shard {
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x(),
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max(hammer.y(), y()),
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hammer.x() - x(),
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min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
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};
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FloatRect right_shard {
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hammer.x() + hammer.width(),
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max(hammer.y(), y()),
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right() - hammer.right(),
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min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
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};
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if (intersects(top_shard))
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pieces.unchecked_append(top_shard);
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if (intersects(bottom_shard))
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pieces.unchecked_append(bottom_shard);
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if (intersects(left_shard))
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pieces.unchecked_append(left_shard);
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if (intersects(right_shard))
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pieces.unchecked_append(right_shard);
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return pieces;
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}
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void FloatRect::align_within(const FloatRect& other, TextAlignment alignment)
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{
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switch (alignment) {
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case TextAlignment::Center:
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center_within(other);
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return;
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case TextAlignment::TopLeft:
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set_location(other.location());
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return;
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case TextAlignment::TopRight:
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set_x(other.x() + other.width() - width());
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set_y(other.y());
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return;
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case TextAlignment::CenterLeft:
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set_x(other.x());
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center_vertically_within(other);
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return;
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case TextAlignment::CenterRight:
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set_x(other.x() + other.width() - width());
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center_vertically_within(other);
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return;
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}
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}
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}
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