ladybird/Libraries/LibGfx/FloatRect.cpp
Andreas Kling 1061127ca7 LibGfx: Add missing FloatRect function implementations
These are just clones of the Rect equivalents.
2020-05-05 18:53:34 +02:00

135 lines
4.1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/StdLibExtras.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibGfx/FloatRect.h>
#include <LibIPC/Decoder.h>
namespace Gfx {
void FloatRect::intersect(const FloatRect& other)
{
int l = max(left(), other.left());
int r = min(right(), other.right());
int t = max(top(), other.top());
int b = min(bottom(), other.bottom());
if (l > r || t > b) {
m_location = {};
m_size = {};
return;
}
m_location.set_x(l);
m_location.set_y(t);
m_size.set_width((r - l) + 1);
m_size.set_height((b - t) + 1);
}
FloatRect FloatRect::united(const FloatRect& other) const
{
if (is_null())
return other;
if (other.is_null())
return *this;
FloatRect rect;
rect.set_left(min(left(), other.left()));
rect.set_top(min(top(), other.top()));
rect.set_right(max(right(), other.right()));
rect.set_bottom(max(bottom(), other.bottom()));
return rect;
}
Vector<FloatRect, 4> FloatRect::shatter(const FloatRect& hammer) const
{
Vector<FloatRect, 4> pieces;
if (!intersects(hammer)) {
pieces.unchecked_append(*this);
return pieces;
}
FloatRect top_shard {
x(),
y(),
width(),
hammer.y() - y()
};
FloatRect bottom_shard {
x(),
hammer.y() + hammer.height(),
width(),
(y() + height()) - (hammer.y() + hammer.height())
};
FloatRect left_shard {
x(),
max(hammer.y(), y()),
hammer.x() - x(),
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
};
FloatRect right_shard {
hammer.x() + hammer.width(),
max(hammer.y(), y()),
right() - hammer.right(),
min((hammer.y() + hammer.height()), (y() + height())) - max(hammer.y(), y())
};
if (intersects(top_shard))
pieces.unchecked_append(top_shard);
if (intersects(bottom_shard))
pieces.unchecked_append(bottom_shard);
if (intersects(left_shard))
pieces.unchecked_append(left_shard);
if (intersects(right_shard))
pieces.unchecked_append(right_shard);
return pieces;
}
void FloatRect::align_within(const FloatRect& other, TextAlignment alignment)
{
switch (alignment) {
case TextAlignment::Center:
center_within(other);
return;
case TextAlignment::TopLeft:
set_location(other.location());
return;
case TextAlignment::TopRight:
set_x(other.x() + other.width() - width());
set_y(other.y());
return;
case TextAlignment::CenterLeft:
set_x(other.x());
center_vertically_within(other);
return;
case TextAlignment::CenterRight:
set_x(other.x() + other.width() - width());
center_vertically_within(other);
return;
}
}
}