ladybird/Libraries/LibGfx/Color.h
Andreas Kling d0eb35e5c3 LibGfx: Use a bit of constexpr in Color
This avoids a bunch of strlen()'s when we're parsing web colors.
2020-05-30 17:47:50 +02:00

287 lines
7.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Forward.h>
#include <AK/StdLibExtras.h>
#include <LibIPC/Forward.h>
namespace Gfx {
enum class ColorRole;
typedef u32 RGBA32;
inline constexpr u32 make_rgb(u8 r, u8 g, u8 b)
{
return ((r << 16) | (g << 8) | b);
}
struct HSV {
double hue { 0 };
double saturation { 0 };
double value { 0 };
};
class Color {
public:
enum NamedColor {
Black,
White,
Red,
Green,
Cyan,
Blue,
Yellow,
Magenta,
DarkGray,
MidGray,
LightGray,
WarmGray,
DarkCyan,
DarkGreen,
DarkBlue,
DarkRed,
MidCyan,
MidGreen,
MidRed,
MidBlue,
MidMagenta,
};
constexpr Color() { }
Color(NamedColor);
constexpr Color(u8 r, u8 g, u8 b)
: m_value(0xff000000 | (r << 16) | (g << 8) | b)
{
}
constexpr Color(u8 r, u8 g, u8 b, u8 a)
: m_value((a << 24) | (r << 16) | (g << 8) | b)
{
}
static constexpr Color from_rgb(unsigned rgb) { return Color(rgb | 0xff000000); }
static constexpr Color from_rgba(unsigned rgba) { return Color(rgba); }
u8 red() const { return (m_value >> 16) & 0xff; }
u8 green() const { return (m_value >> 8) & 0xff; }
u8 blue() const { return m_value & 0xff; }
u8 alpha() const { return (m_value >> 24) & 0xff; }
void set_alpha(u8 value)
{
m_value &= 0x00ffffff;
m_value |= value << 24;
}
void set_red(u8 value)
{
m_value &= 0xff00ffff;
m_value |= value << 16;
}
void set_green(u8 value)
{
m_value &= 0xffff00ff;
m_value |= value << 8;
}
void set_blue(u8 value)
{
m_value &= 0xffffff00;
m_value |= value;
}
Color with_alpha(u8 alpha)
{
return Color((m_value & 0x00ffffff) | alpha << 24);
}
Color blend(Color source) const
{
if (!alpha() || source.alpha() == 255)
return source;
if (!source.alpha())
return *this;
int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
u8 r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
u8 g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
u8 b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
u8 a = d / 255;
return Color(r, g, b, a);
}
Color to_grayscale() const
{
int gray = (red() + green() + blue()) / 3;
return Color(gray, gray, gray, alpha());
}
Color darkened(float amount = 0.5f) const
{
return Color(red() * amount, green() * amount, blue() * amount, alpha());
}
Color lightened(float amount = 1.2f) const
{
return Color(min(255, (int)((float)red() * amount)), min(255, (int)((float)green() * amount)), min(255, (int)((float)blue() * amount)), alpha());
}
Color inverted() const
{
return Color(~red(), ~green(), ~blue());
}
RGBA32 value() const { return m_value; }
bool operator==(const Color& other) const
{
return m_value == other.m_value;
}
bool operator!=(const Color& other) const
{
return m_value != other.m_value;
}
String to_string() const;
String to_string_without_alpha() const;
static Optional<Color> from_string(const StringView&);
HSV to_hsv() const
{
HSV hsv;
double r = static_cast<double>(red()) / 255.0;
double g = static_cast<double>(green()) / 255.0;
double b = static_cast<double>(blue()) / 255.0;
double max = AK::max(AK::max(r, g), b);
double min = AK::min(AK::min(r, g), b);
double chroma = max - min;
if (!chroma)
hsv.hue = 0.0;
else if (max == r)
hsv.hue = (60.0 * ((g - b) / chroma)) + 360.0;
else if (max == g)
hsv.hue = (60.0 * ((b - r) / chroma)) + 120.0;
else
hsv.hue = (60.0 * ((r - g) / chroma)) + 240.0;
if (hsv.hue >= 360.0)
hsv.hue -= 360.0;
hsv.hue /= 360.0;
if (!max)
hsv.saturation = 0;
else
hsv.saturation = chroma / max;
hsv.value = max;
return hsv;
}
static Color from_hsv(double hue, double saturation, double value)
{
return from_hsv({ hue, saturation, value });
}
static Color from_hsv(const HSV& hsv)
{
double hue = hsv.hue * 2.0;
double saturation = hsv.saturation / 255.0;
double value = hsv.value / 255.0;
int high = static_cast<int>(hue / 60.0) % 6;
double f = (hue / 60.0) - high;
double c1 = value * (1.0 - saturation);
double c2 = value * (1.0 - saturation * f);
double c3 = value * (1.0 - saturation * (1.0 - f));
double r = 0;
double g = 0;
double b = 0;
switch (high) {
case 0:
r = value;
g = c3;
b = c1;
break;
case 1:
r = c2;
g = value;
b = c1;
break;
case 2:
r = c1;
g = value;
b = c3;
break;
case 3:
r = c1;
g = c2;
b = value;
break;
case 4:
r = c3;
g = c1;
b = value;
break;
case 5:
r = value;
g = c1;
b = c2;
break;
}
u8 out_r = (u8)(r * 255);
u8 out_g = (u8)(g * 255);
u8 out_b = (u8)(b * 255);
return Color(out_r, out_g, out_b);
}
private:
constexpr explicit Color(RGBA32 rgba)
: m_value(rgba)
{
}
RGBA32 m_value { 0 };
};
const LogStream& operator<<(const LogStream&, Color);
}
using Gfx::Color;
namespace IPC {
bool encode(Encoder&, const Gfx::Color&);
bool decode(Decoder&, Gfx::Color&);
}