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1ba8a6f80f
This is useful to find the best matching color palette from an existing bitmap. It can be used in PixelPaint but also in encoders of old image formats that only support indexed colors e.g. GIF.
185 lines
5.1 KiB
C++
185 lines
5.1 KiB
C++
/*
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* Copyright (c) 2024, Lucas Chollet <lucas.chollet@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/QuickSort.h>
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#include <AK/Statistics.h>
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#include <LibGfx/MedianCut.h>
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namespace Gfx {
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namespace {
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using Bucket = Vector<ARGB32>;
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using Buckets = Vector<Bucket>;
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void sort_along_color(Bucket& bucket, u8 color_index)
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{
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auto less_than = [=](ARGB32 first, ARGB32 second) {
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auto const first_color = Color::from_argb(first);
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auto const second_color = Color::from_argb(second);
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switch (color_index) {
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case 0:
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return first_color.red() < second_color.red();
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case 1:
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return first_color.green() < second_color.green();
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case 2:
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return first_color.blue() < second_color.blue();
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default:
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VERIFY_NOT_REACHED();
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}
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};
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AK::quick_sort(bucket, less_than);
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}
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template<typename T>
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struct MaxAndIndex {
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T maximum;
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u32 index;
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};
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template<typename T, class GreaterThan>
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MaxAndIndex<T> max_and_index(Span<T> values, GreaterThan greater_than)
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{
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VERIFY(values.size() != 0);
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u32 max_index = 0;
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RemoveCV<T> max_value = values[0];
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for (u32 i = 0; i < values.size(); ++i) {
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if (greater_than(values[i], max_value)) {
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max_value = values[i];
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max_index = i;
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}
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}
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return { max_value, max_index };
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}
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ErrorOr<void> split_bucket(Buckets& buckets, u32 index_to_split_at, u8 color_index)
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{
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auto& to_split = buckets[index_to_split_at];
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sort_along_color(to_split, color_index);
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Bucket new_bucket {};
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auto const middle = to_split.size() / 2;
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auto const span_to_move = to_split.span().slice(middle);
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// FIXME: Make Vector::try_extend() take a span
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for (u32 i = 0; i < span_to_move.size(); ++i)
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TRY(new_bucket.try_append(span_to_move[i]));
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to_split.remove(middle, span_to_move.size());
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TRY(buckets.try_append(move(new_bucket)));
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return {};
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}
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struct IndexAndChannel {
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u32 bucket_index {};
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float score {};
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u8 color_index {};
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};
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ErrorOr<Optional<IndexAndChannel>> find_largest_bucket(Buckets const& buckets)
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{
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Vector<IndexAndChannel> bucket_stats {};
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for (u32 i = 0; i < buckets.size(); ++i) {
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auto const& bucket = buckets[i];
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if (bucket.size() == 1)
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continue;
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Statistics<u32> red {};
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Statistics<u32> green {};
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Statistics<u32> blue {};
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for (auto const argb : bucket) {
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auto const color = Color::from_argb(argb);
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red.add(color.red());
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green.add(color.green());
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blue.add(color.blue());
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}
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Array const variances = { red.variance(), green.variance(), blue.variance() };
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auto const stats = max_and_index(variances.span(), [](auto a, auto b) { return a > b; });
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TRY(bucket_stats.try_append({ i, stats.maximum, static_cast<u8>(stats.index) }));
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}
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if (bucket_stats.size() == 0)
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return OptionalNone {};
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return bucket_stats[max_and_index(bucket_stats.span(), [](auto a, auto b) { return a.score > b.score; }).index];
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}
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ErrorOr<void> split_largest_bucket(Buckets& buckets)
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{
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if (auto const bucket_info = TRY(find_largest_bucket(buckets)); bucket_info.has_value())
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TRY(split_bucket(buckets, bucket_info->bucket_index, bucket_info->color_index));
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return {};
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}
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ErrorOr<ColorPalette> color_palette_from_buckets(Buckets const& buckets)
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{
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Vector<Color> palette;
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HashMap<Color, ColorPalette::ColorAndIndex> conversion_table;
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for (auto const& bucket : buckets) {
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u32 average_r {};
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u32 average_g {};
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u32 average_b {};
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for (auto const argb : bucket) {
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auto const color = Color::from_argb(argb);
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average_r += color.red();
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average_g += color.green();
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average_b += color.blue();
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}
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auto const bucket_size = bucket.size();
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auto const average_color = Color(
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round_to<u32>(static_cast<double>(average_r) / bucket_size),
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round_to<u32>(static_cast<double>(average_g) / bucket_size),
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round_to<u32>(static_cast<double>(average_b) / bucket_size));
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TRY(palette.try_append(average_color));
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for (auto const color : bucket)
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TRY(conversion_table.try_set(Color::from_argb(color), { average_color, palette.size() - 1 }));
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}
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return ColorPalette { move(palette), move(conversion_table) };
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}
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}
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ErrorOr<ColorPalette> median_cut(Bitmap const& bitmap, u16 palette_size)
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{
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HashTable<ARGB32> color_set;
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for (auto color : bitmap)
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TRY(color_set.try_set(color));
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Vector<ARGB32> first_bucket;
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TRY(first_bucket.try_ensure_capacity(color_set.size()));
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for (auto const color : color_set)
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first_bucket.append(color);
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Buckets bucket_list;
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TRY(bucket_list.try_append(first_bucket));
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u16 old_bucket_size = 0;
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while (bucket_list.size() > old_bucket_size && bucket_list.size() < palette_size) {
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old_bucket_size = bucket_list.size();
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TRY(split_largest_bucket(bucket_list));
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}
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return color_palette_from_buckets(bucket_list);
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}
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}
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