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2daf89e2f7
I didn't look into why, but for some reason the SDL2 cmake build system thinks it should build against PulseAudio which we definitely don't have. So just tell it explicitly not to do that. Fixes #265.
16 lines
244 B
Bash
Executable file
16 lines
244 B
Bash
Executable file
#!/bin/sh
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PORT_DIR=SDL
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fetch() {
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run_fetch_git "https://github.com/SerenityOS/SDL"
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}
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configure() {
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CMAKEOPTS="-DPULSEAUDIO=OFF"
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run_configure_cmake
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}
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build() {
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run_make
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}
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install() {
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run_make_install
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}
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. ../.port_include.sh
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