ladybird/Userland/Libraries/LibDebug/DebugSession.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

345 lines
11 KiB
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Demangle.h>
#include <AK/HashMap.h>
#include <AK/MappedFile.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Optional.h>
#include <AK/OwnPtr.h>
#include <AK/String.h>
#include <LibC/sys/arch/i386/regs.h>
#include <LibDebug/DebugInfo.h>
#include <signal.h>
#include <stdio.h>
#include <sys/ptrace.h>
#include <sys/wait.h>
#include <unistd.h>
namespace Debug {
class DebugSession {
public:
static OwnPtr<DebugSession> exec_and_attach(const String& command, String source_root = {});
~DebugSession();
int pid() const { return m_debuggee_pid; }
bool poke(u32* address, u32 data);
Optional<u32> peek(u32* address) const;
bool poke_debug(u32 register_index, u32 data);
Optional<u32> peek_debug(u32 register_index) const;
enum class BreakPointState {
Enabled,
Disabled,
};
struct BreakPoint {
void* address { nullptr };
u32 original_first_word { 0 };
BreakPointState state { BreakPointState::Disabled };
};
struct InsertBreakpointAtSymbolResult {
String library_name;
FlatPtr address { 0 };
};
Optional<InsertBreakpointAtSymbolResult> insert_breakpoint(const String& symbol_name);
struct InsertBreakpointAtSourcePositionResult {
String library_name;
String file_name;
size_t line_number { 0 };
FlatPtr address { 0 };
};
Optional<InsertBreakpointAtSourcePositionResult> insert_breakpoint(const String& file_name, size_t line_number);
bool insert_breakpoint(void* address);
bool disable_breakpoint(void* address);
bool enable_breakpoint(void* address);
bool remove_breakpoint(void* address);
bool breakpoint_exists(void* address) const;
struct WatchPoint {
void* address { nullptr };
u32 debug_register_index { 0 };
u32 ebp { 0 };
};
bool insert_watchpoint(void* address, u32 ebp);
bool remove_watchpoint(void* address);
bool disable_watchpoint(void* address);
bool watchpoint_exists(void* address) const;
void dump_breakpoints()
{
for (auto addr : m_breakpoints.keys()) {
dbgln("{}", addr);
}
}
PtraceRegisters get_registers() const;
void set_registers(const PtraceRegisters&);
enum class ContinueType {
FreeRun,
Syscall,
};
void continue_debuggee(ContinueType type = ContinueType::FreeRun);
// Returns the wstatus result of waitpid()
int continue_debuggee_and_wait(ContinueType type = ContinueType::FreeRun);
// Returns the new eip
void* single_step();
void detach();
enum DesiredInitialDebugeeState {
Running,
Stopped
};
template<typename Callback>
void run(DesiredInitialDebugeeState, Callback);
enum DebugDecision {
Continue,
SingleStep,
ContinueBreakAtSyscall,
Detach,
Kill,
};
enum DebugBreakReason {
Breakpoint,
Syscall,
Exited,
};
struct LoadedLibrary {
String name;
NonnullRefPtr<MappedFile> file;
NonnullOwnPtr<DebugInfo> debug_info;
FlatPtr base_address;
LoadedLibrary(const String& name, NonnullRefPtr<MappedFile> file, NonnullOwnPtr<DebugInfo>&& debug_info, FlatPtr base_address)
: name(name)
, file(move(file))
, debug_info(move(debug_info))
, base_address(base_address)
{
}
};
template<typename Func>
void for_each_loaded_library(Func f) const
{
for (const auto& lib_name : m_loaded_libraries.keys()) {
const auto& lib = *m_loaded_libraries.get(lib_name).value();
if (f(lib) == IterationDecision::Break)
break;
}
}
const LoadedLibrary* library_at(FlatPtr address) const;
struct SymbolicationResult {
String library_name;
String symbol;
};
Optional<SymbolicationResult> symbolicate(FlatPtr address) const;
Optional<DebugInfo::SourcePositionAndAddress> get_address_from_source_position(const String& file, size_t line) const;
Optional<DebugInfo::SourcePosition> get_source_position(FlatPtr address) const;
private:
explicit DebugSession(pid_t, String source_root);
// x86 breakpoint instruction "int3"
static constexpr u8 BREAKPOINT_INSTRUCTION = 0xcc;
void update_loaded_libs();
int m_debuggee_pid { -1 };
String m_source_root;
bool m_is_debuggee_dead { false };
HashMap<void*, BreakPoint> m_breakpoints;
HashMap<void*, WatchPoint> m_watchpoints;
// Maps from base address to loaded library
HashMap<String, NonnullOwnPtr<LoadedLibrary>> m_loaded_libraries;
};
template<typename Callback>
void DebugSession::run(DesiredInitialDebugeeState initial_debugee_state, Callback callback)
{
enum class State {
FirstIteration,
FreeRun,
Syscall,
ConsecutiveBreakpoint,
SingleStep,
};
State state { State::FirstIteration };
auto do_continue_and_wait = [&]() {
int wstatus = continue_debuggee_and_wait((state == State::Syscall) ? ContinueType::Syscall : ContinueType::FreeRun);
// FIXME: This check actually only checks whether the debuggee
// stopped because it hit a breakpoint/syscall/is in single stepping mode or not
if (WSTOPSIG(wstatus) != SIGTRAP) {
callback(DebugBreakReason::Exited, Optional<PtraceRegisters>());
m_is_debuggee_dead = true;
return true;
}
return false;
};
for (;;) {
if ((state == State::FirstIteration && initial_debugee_state == DesiredInitialDebugeeState::Running) || state == State::FreeRun || state == State::Syscall) {
if (do_continue_and_wait())
break;
}
if (state == State::FirstIteration)
state = State::FreeRun;
auto regs = get_registers();
auto debug_status = peek_debug(DEBUG_STATUS_REGISTER);
if (debug_status.has_value() && (debug_status.value() & 0b1111) > 0) {
// Tripped a watchpoint
auto watchpoint_index = debug_status.value() & 0b1111;
Optional<WatchPoint> watchpoint {};
for (auto wp : m_watchpoints) {
if ((watchpoint_index & (1 << wp.value.debug_register_index)) == 0)
continue;
watchpoint = wp.value;
break;
}
if (watchpoint.has_value()) {
auto required_ebp = watchpoint.value().ebp;
auto found_ebp = false;
u32 current_ebp = regs.ebp;
u32 current_instruction = regs.eip;
do {
if (current_ebp == required_ebp) {
found_ebp = true;
break;
}
auto return_address = peek(reinterpret_cast<u32*>(current_ebp + sizeof(FlatPtr)));
auto next_ebp = peek(reinterpret_cast<u32*>(current_ebp));
VERIFY(return_address.has_value());
VERIFY(next_ebp.has_value());
current_instruction = return_address.value();
current_ebp = next_ebp.value();
} while (current_ebp && current_instruction);
if (!found_ebp) {
dbgln("Removing watchpoint at {:p} because it went out of scope!", watchpoint.value().address);
remove_watchpoint(watchpoint.value().address);
continue;
}
}
}
Optional<BreakPoint> current_breakpoint;
if (state == State::FreeRun || state == State::Syscall) {
current_breakpoint = m_breakpoints.get((void*)((u32)regs.eip - 1));
if (current_breakpoint.has_value())
state = State::FreeRun;
} else {
current_breakpoint = m_breakpoints.get((void*)regs.eip);
}
if (current_breakpoint.has_value()) {
// We want to make the breakpoint transparent to the user of the debugger.
// To achieive this, we perform two rollbacks:
// 1. Set regs.eip to point at the actual address of the instruction we breaked on.
// regs.eip currently points to one byte after the address of the original instruction,
// because the cpu has just executed the INT3 we patched into the instruction.
// 2. We restore the original first byte of the instruction,
// because it was patched with INT3.
regs.eip = reinterpret_cast<u32>(current_breakpoint.value().address);
set_registers(regs);
disable_breakpoint(current_breakpoint.value().address);
}
DebugBreakReason reason = (state == State::Syscall && !current_breakpoint.has_value()) ? DebugBreakReason::Syscall : DebugBreakReason::Breakpoint;
DebugDecision decision = callback(reason, regs);
if (reason == DebugBreakReason::Syscall) {
// skip the exit from the syscall
if (do_continue_and_wait())
break;
}
if (decision == DebugDecision::Continue) {
state = State::FreeRun;
} else if (decision == DebugDecision::ContinueBreakAtSyscall) {
state = State::Syscall;
}
bool did_single_step = false;
// Re-enable the breakpoint if it wasn't removed by the user
if (current_breakpoint.has_value() && m_breakpoints.contains(current_breakpoint.value().address)) {
// The current breakpoint was removed to make it transparent to the user.
// We now want to re-enable it - the code execution flow could hit it again.
// To re-enable the breakpoint, we first perform a single step and execute the
// instruction of the breakpoint, and then redo the INT3 patch in its first byte.
// If the user manually inserted a breakpoint at were we breaked at originally,
// we need to disable that breakpoint because we want to singlestep over it to execute the
// instruction we breaked on (we re-enable it again later anyways).
if (m_breakpoints.contains(current_breakpoint.value().address) && m_breakpoints.get(current_breakpoint.value().address).value().state == BreakPointState::Enabled) {
disable_breakpoint(current_breakpoint.value().address);
}
auto stopped_address = single_step();
enable_breakpoint(current_breakpoint.value().address);
did_single_step = true;
// If there is another breakpoint after the current one,
// Then we are already on it (because of single_step)
auto breakpoint_at_next_instruction = m_breakpoints.get(stopped_address);
if (breakpoint_at_next_instruction.has_value()
&& breakpoint_at_next_instruction.value().state == BreakPointState::Enabled) {
state = State::ConsecutiveBreakpoint;
}
}
if (decision == DebugDecision::SingleStep) {
state = State::SingleStep;
}
if (decision == DebugDecision::Detach) {
detach();
break;
}
if (decision == DebugDecision::Kill) {
kill(m_debuggee_pid, SIGTERM);
break;
}
if (state == State::SingleStep && !did_single_step) {
single_step();
}
}
}
}