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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
345 lines
11 KiB
C++
345 lines
11 KiB
C++
/*
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* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Demangle.h>
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#include <AK/HashMap.h>
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#include <AK/MappedFile.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/OwnPtr.h>
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#include <AK/String.h>
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#include <LibC/sys/arch/i386/regs.h>
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#include <LibDebug/DebugInfo.h>
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#include <signal.h>
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#include <stdio.h>
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#include <sys/ptrace.h>
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#include <sys/wait.h>
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#include <unistd.h>
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namespace Debug {
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class DebugSession {
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public:
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static OwnPtr<DebugSession> exec_and_attach(const String& command, String source_root = {});
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~DebugSession();
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int pid() const { return m_debuggee_pid; }
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bool poke(u32* address, u32 data);
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Optional<u32> peek(u32* address) const;
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bool poke_debug(u32 register_index, u32 data);
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Optional<u32> peek_debug(u32 register_index) const;
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enum class BreakPointState {
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Enabled,
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Disabled,
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};
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struct BreakPoint {
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void* address { nullptr };
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u32 original_first_word { 0 };
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BreakPointState state { BreakPointState::Disabled };
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};
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struct InsertBreakpointAtSymbolResult {
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String library_name;
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FlatPtr address { 0 };
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};
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Optional<InsertBreakpointAtSymbolResult> insert_breakpoint(const String& symbol_name);
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struct InsertBreakpointAtSourcePositionResult {
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String library_name;
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String file_name;
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size_t line_number { 0 };
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FlatPtr address { 0 };
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};
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Optional<InsertBreakpointAtSourcePositionResult> insert_breakpoint(const String& file_name, size_t line_number);
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bool insert_breakpoint(void* address);
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bool disable_breakpoint(void* address);
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bool enable_breakpoint(void* address);
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bool remove_breakpoint(void* address);
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bool breakpoint_exists(void* address) const;
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struct WatchPoint {
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void* address { nullptr };
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u32 debug_register_index { 0 };
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u32 ebp { 0 };
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};
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bool insert_watchpoint(void* address, u32 ebp);
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bool remove_watchpoint(void* address);
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bool disable_watchpoint(void* address);
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bool watchpoint_exists(void* address) const;
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void dump_breakpoints()
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{
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for (auto addr : m_breakpoints.keys()) {
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dbgln("{}", addr);
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}
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}
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PtraceRegisters get_registers() const;
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void set_registers(const PtraceRegisters&);
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enum class ContinueType {
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FreeRun,
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Syscall,
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};
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void continue_debuggee(ContinueType type = ContinueType::FreeRun);
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// Returns the wstatus result of waitpid()
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int continue_debuggee_and_wait(ContinueType type = ContinueType::FreeRun);
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// Returns the new eip
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void* single_step();
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void detach();
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enum DesiredInitialDebugeeState {
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Running,
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Stopped
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};
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template<typename Callback>
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void run(DesiredInitialDebugeeState, Callback);
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enum DebugDecision {
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Continue,
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SingleStep,
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ContinueBreakAtSyscall,
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Detach,
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Kill,
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};
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enum DebugBreakReason {
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Breakpoint,
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Syscall,
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Exited,
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};
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struct LoadedLibrary {
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String name;
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NonnullRefPtr<MappedFile> file;
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NonnullOwnPtr<DebugInfo> debug_info;
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FlatPtr base_address;
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LoadedLibrary(const String& name, NonnullRefPtr<MappedFile> file, NonnullOwnPtr<DebugInfo>&& debug_info, FlatPtr base_address)
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: name(name)
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, file(move(file))
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, debug_info(move(debug_info))
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, base_address(base_address)
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{
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}
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};
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template<typename Func>
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void for_each_loaded_library(Func f) const
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{
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for (const auto& lib_name : m_loaded_libraries.keys()) {
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const auto& lib = *m_loaded_libraries.get(lib_name).value();
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if (f(lib) == IterationDecision::Break)
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break;
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}
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}
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const LoadedLibrary* library_at(FlatPtr address) const;
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struct SymbolicationResult {
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String library_name;
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String symbol;
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};
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Optional<SymbolicationResult> symbolicate(FlatPtr address) const;
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Optional<DebugInfo::SourcePositionAndAddress> get_address_from_source_position(const String& file, size_t line) const;
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Optional<DebugInfo::SourcePosition> get_source_position(FlatPtr address) const;
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private:
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explicit DebugSession(pid_t, String source_root);
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// x86 breakpoint instruction "int3"
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static constexpr u8 BREAKPOINT_INSTRUCTION = 0xcc;
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void update_loaded_libs();
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int m_debuggee_pid { -1 };
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String m_source_root;
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bool m_is_debuggee_dead { false };
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HashMap<void*, BreakPoint> m_breakpoints;
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HashMap<void*, WatchPoint> m_watchpoints;
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// Maps from base address to loaded library
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HashMap<String, NonnullOwnPtr<LoadedLibrary>> m_loaded_libraries;
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};
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template<typename Callback>
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void DebugSession::run(DesiredInitialDebugeeState initial_debugee_state, Callback callback)
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{
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enum class State {
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FirstIteration,
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FreeRun,
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Syscall,
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ConsecutiveBreakpoint,
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SingleStep,
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};
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State state { State::FirstIteration };
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auto do_continue_and_wait = [&]() {
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int wstatus = continue_debuggee_and_wait((state == State::Syscall) ? ContinueType::Syscall : ContinueType::FreeRun);
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// FIXME: This check actually only checks whether the debuggee
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// stopped because it hit a breakpoint/syscall/is in single stepping mode or not
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if (WSTOPSIG(wstatus) != SIGTRAP) {
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callback(DebugBreakReason::Exited, Optional<PtraceRegisters>());
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m_is_debuggee_dead = true;
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return true;
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}
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return false;
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};
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for (;;) {
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if ((state == State::FirstIteration && initial_debugee_state == DesiredInitialDebugeeState::Running) || state == State::FreeRun || state == State::Syscall) {
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if (do_continue_and_wait())
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break;
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}
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if (state == State::FirstIteration)
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state = State::FreeRun;
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auto regs = get_registers();
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auto debug_status = peek_debug(DEBUG_STATUS_REGISTER);
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if (debug_status.has_value() && (debug_status.value() & 0b1111) > 0) {
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// Tripped a watchpoint
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auto watchpoint_index = debug_status.value() & 0b1111;
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Optional<WatchPoint> watchpoint {};
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for (auto wp : m_watchpoints) {
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if ((watchpoint_index & (1 << wp.value.debug_register_index)) == 0)
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continue;
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watchpoint = wp.value;
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break;
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}
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if (watchpoint.has_value()) {
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auto required_ebp = watchpoint.value().ebp;
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auto found_ebp = false;
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u32 current_ebp = regs.ebp;
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u32 current_instruction = regs.eip;
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do {
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if (current_ebp == required_ebp) {
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found_ebp = true;
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break;
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}
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auto return_address = peek(reinterpret_cast<u32*>(current_ebp + sizeof(FlatPtr)));
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auto next_ebp = peek(reinterpret_cast<u32*>(current_ebp));
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VERIFY(return_address.has_value());
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VERIFY(next_ebp.has_value());
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current_instruction = return_address.value();
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current_ebp = next_ebp.value();
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} while (current_ebp && current_instruction);
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if (!found_ebp) {
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dbgln("Removing watchpoint at {:p} because it went out of scope!", watchpoint.value().address);
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remove_watchpoint(watchpoint.value().address);
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continue;
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}
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}
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}
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Optional<BreakPoint> current_breakpoint;
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if (state == State::FreeRun || state == State::Syscall) {
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current_breakpoint = m_breakpoints.get((void*)((u32)regs.eip - 1));
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if (current_breakpoint.has_value())
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state = State::FreeRun;
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} else {
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current_breakpoint = m_breakpoints.get((void*)regs.eip);
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}
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if (current_breakpoint.has_value()) {
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// We want to make the breakpoint transparent to the user of the debugger.
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// To achieive this, we perform two rollbacks:
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// 1. Set regs.eip to point at the actual address of the instruction we breaked on.
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// regs.eip currently points to one byte after the address of the original instruction,
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// because the cpu has just executed the INT3 we patched into the instruction.
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// 2. We restore the original first byte of the instruction,
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// because it was patched with INT3.
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regs.eip = reinterpret_cast<u32>(current_breakpoint.value().address);
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set_registers(regs);
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disable_breakpoint(current_breakpoint.value().address);
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}
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DebugBreakReason reason = (state == State::Syscall && !current_breakpoint.has_value()) ? DebugBreakReason::Syscall : DebugBreakReason::Breakpoint;
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DebugDecision decision = callback(reason, regs);
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if (reason == DebugBreakReason::Syscall) {
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// skip the exit from the syscall
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if (do_continue_and_wait())
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break;
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}
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if (decision == DebugDecision::Continue) {
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state = State::FreeRun;
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} else if (decision == DebugDecision::ContinueBreakAtSyscall) {
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state = State::Syscall;
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}
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bool did_single_step = false;
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// Re-enable the breakpoint if it wasn't removed by the user
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if (current_breakpoint.has_value() && m_breakpoints.contains(current_breakpoint.value().address)) {
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// The current breakpoint was removed to make it transparent to the user.
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// We now want to re-enable it - the code execution flow could hit it again.
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// To re-enable the breakpoint, we first perform a single step and execute the
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// instruction of the breakpoint, and then redo the INT3 patch in its first byte.
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// If the user manually inserted a breakpoint at were we breaked at originally,
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// we need to disable that breakpoint because we want to singlestep over it to execute the
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// instruction we breaked on (we re-enable it again later anyways).
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if (m_breakpoints.contains(current_breakpoint.value().address) && m_breakpoints.get(current_breakpoint.value().address).value().state == BreakPointState::Enabled) {
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disable_breakpoint(current_breakpoint.value().address);
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}
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auto stopped_address = single_step();
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enable_breakpoint(current_breakpoint.value().address);
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did_single_step = true;
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// If there is another breakpoint after the current one,
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// Then we are already on it (because of single_step)
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auto breakpoint_at_next_instruction = m_breakpoints.get(stopped_address);
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if (breakpoint_at_next_instruction.has_value()
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&& breakpoint_at_next_instruction.value().state == BreakPointState::Enabled) {
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state = State::ConsecutiveBreakpoint;
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}
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}
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if (decision == DebugDecision::SingleStep) {
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state = State::SingleStep;
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}
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if (decision == DebugDecision::Detach) {
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detach();
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break;
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}
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if (decision == DebugDecision::Kill) {
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kill(m_debuggee_pid, SIGTERM);
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break;
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}
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if (state == State::SingleStep && !did_single_step) {
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single_step();
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}
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}
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}
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}
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