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124 lines
2.6 KiB
C++
124 lines
2.6 KiB
C++
#pragma once
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#include "Assertions.h"
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#include "Types.h"
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#include "i386.h"
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#include <Kernel/Scheduler.h>
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class Process;
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extern Process* current;
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#ifndef KERNEL
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#error This thing is kernel-only right now.
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#endif
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namespace AK {
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static inline dword CAS(volatile dword* mem, dword newval, dword oldval)
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{
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dword ret;
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asm volatile(
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"cmpxchgl %2, %1"
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:"=a"(ret), "+m"(*mem)
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:"r"(newval), "0"(oldval)
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:"cc", "memory");
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return ret;
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}
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class Lock {
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public:
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Lock(const char* name = nullptr) : m_name(name) { }
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~Lock() { }
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void lock();
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void unlock();
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const char* name() const { return m_name; }
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private:
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volatile dword m_lock { 0 };
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dword m_level { 0 };
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Process* m_holder { nullptr };
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const char* m_name { nullptr };
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};
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class Locker {
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public:
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[[gnu::always_inline]] inline explicit Locker(Lock& l) : m_lock(l) { lock(); }
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[[gnu::always_inline]] inline ~Locker() { unlock(); }
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[[gnu::always_inline]] inline void unlock() { m_lock.unlock(); }
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[[gnu::always_inline]] inline void lock() { m_lock.lock(); }
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private:
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Lock& m_lock;
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};
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[[gnu::always_inline]] inline void Lock::lock()
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{
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if (!are_interrupts_enabled()) {
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kprintf("Interrupts disabled when trying to take Lock{%s}\n", m_name);
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hang();
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}
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ASSERT(!Scheduler::is_active());
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for (;;) {
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if (CAS(&m_lock, 1, 0) == 0) {
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if (!m_holder || m_holder == current) {
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m_holder = current;
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++m_level;
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memory_barrier();
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m_lock = 0;
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return;
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}
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m_lock = 0;
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}
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Scheduler::donate_to(m_holder, m_name);
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}
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}
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inline void Lock::unlock()
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{
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for (;;) {
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if (CAS(&m_lock, 1, 0) == 0) {
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ASSERT(m_holder == current);
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ASSERT(m_level);
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--m_level;
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if (m_level) {
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memory_barrier();
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m_lock = 0;
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return;
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}
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m_holder = nullptr;
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memory_barrier();
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m_lock = 0;
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return;
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}
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Scheduler::donate_to(m_holder, m_name);
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}
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}
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#define LOCKER(lock) Locker locker(lock)
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template<typename T>
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class Lockable {
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public:
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Lockable() { }
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Lockable(T&& resource) : m_resource(move(resource)) { }
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Lock& lock() { return m_lock; }
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T& resource() { return m_resource; }
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T lock_and_copy()
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{
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LOCKER(m_lock);
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return m_resource;
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}
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private:
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T m_resource;
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Lock m_lock;
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};
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}
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using AK::Lock;
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using AK::Locker;
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using AK::Lockable;
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