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2a914a7a59
This allows avoiding accumulating values we know will be zero, this is not a huge speedup but does shave off a few %.
200 lines
5.2 KiB
C++
200 lines
5.2 KiB
C++
/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <AK/GenericShorthands.h>
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#include <AK/Vector.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Path.h>
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namespace Gfx {
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namespace Detail {
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static auto constexpr coverage_lut = [] {
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Array<u8, 256> coverage_lut {};
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for (u32 sample = 0; sample <= 255; sample++)
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coverage_lut[sample] = popcount(sample);
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return coverage_lut;
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}();
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template<unsigned SamplesPerPixel>
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struct Sample {
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static_assert(!first_is_one_of(SamplesPerPixel, 8u, 16u, 32u), "EdgeFlagPathRasterizer: Invalid samples per pixel!");
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};
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// See paper for diagrams for how these offsets work, but they allow for nicely spread out samples in each pixel.
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template<>
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struct Sample<8> {
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using Type = u8;
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static constexpr Array nrooks_subpixel_offsets {
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(5.0f / 8.0f),
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(0.0f / 8.0f),
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(3.0f / 8.0f),
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(6.0f / 8.0f),
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(1.0f / 8.0f),
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(4.0f / 8.0f),
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(7.0f / 8.0f),
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(2.0f / 8.0f),
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};
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static u8 compute_coverage(Type sample)
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{
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return coverage_lut[sample];
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}
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};
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template<>
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struct Sample<16> {
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using Type = u16;
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static constexpr Array nrooks_subpixel_offsets {
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(1.0f / 16.0f),
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(8.0f / 16.0f),
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(4.0f / 16.0f),
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(15.0f / 16.0f),
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(11.0f / 16.0f),
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(2.0f / 16.0f),
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(6.0f / 16.0f),
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(14.0f / 16.0f),
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(10.0f / 16.0f),
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(3.0f / 16.0f),
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(7.0f / 16.0f),
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(12.0f / 16.0f),
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(0.0f / 16.0f),
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(9.0f / 16.0f),
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(5.0f / 16.0f),
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(13.0f / 16.0f),
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};
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static u8 compute_coverage(Type sample)
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{
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return (
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coverage_lut[(sample >> 0) & 0xff]
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+ coverage_lut[(sample >> 8) & 0xff]);
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}
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};
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template<>
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struct Sample<32> {
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using Type = u32;
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static constexpr Array nrooks_subpixel_offsets {
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(28.0f / 32.0f),
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(13.0f / 32.0f),
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(6.0f / 32.0f),
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(23.0f / 32.0f),
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(0.0f / 32.0f),
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(17.0f / 32.0f),
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(10.0f / 32.0f),
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(27.0f / 32.0f),
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(4.0f / 32.0f),
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(21.0f / 32.0f),
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(14.0f / 32.0f),
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(31.0f / 32.0f),
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(8.0f / 32.0f),
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(25.0f / 32.0f),
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(18.0f / 32.0f),
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(3.0f / 32.0f),
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(12.0f / 32.0f),
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(29.0f / 32.0f),
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(22.0f / 32.0f),
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(7.0f / 32.0f),
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(16.0f / 32.0f),
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(1.0f / 32.0f),
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(26.0f / 32.0f),
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(11.0f / 32.0f),
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(20.0f / 32.0f),
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(5.0f / 32.0f),
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(30.0f / 32.0f),
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(15.0f / 32.0f),
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(24.0f / 32.0f),
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(9.0f / 32.0f),
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(2.0f / 32.0f),
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(19.0f / 32.0f),
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};
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static u8 compute_coverage(Type sample)
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{
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return (
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coverage_lut[(sample >> 0) & 0xff]
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+ coverage_lut[(sample >> 8) & 0xff]
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+ coverage_lut[(sample >> 16) & 0xff]
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+ coverage_lut[(sample >> 24) & 0xff]);
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}
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};
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struct Edge {
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float x;
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int min_y;
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int max_y;
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float dxdy;
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i8 winding;
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Edge* next_edge;
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};
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}
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template<unsigned SamplesPerPixel = 32>
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class EdgeFlagPathRasterizer {
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public:
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EdgeFlagPathRasterizer(IntSize);
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void fill(Painter&, Path const&, Color, Painter::WindingRule, FloatPoint offset = {});
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void fill(Painter&, Path const&, PaintStyle const&, float opacity, Painter::WindingRule, FloatPoint offset = {});
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private:
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using SubpixelSample = Detail::Sample<SamplesPerPixel>;
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using SampleType = typename SubpixelSample::Type;
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static u8 coverage_to_alpha(u8 coverage)
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{
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constexpr auto alpha_shift = AK::log2(256 / SamplesPerPixel);
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if (!coverage)
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return 0;
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return (coverage << alpha_shift) - 1;
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}
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struct EdgeExtent {
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int min_x;
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int max_x;
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template<typename T>
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void memset_extent(T* data, int value)
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{
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if (min_x <= max_x)
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memset(data + min_x, value, (max_x - min_x + 1) * sizeof(T));
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}
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};
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void fill_internal(Painter&, Path const&, auto color_or_function, Painter::WindingRule, FloatPoint offset);
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Detail::Edge* plot_edges_for_scanline(int scanline, auto plot_edge, EdgeExtent&, Detail::Edge* active_edges = nullptr);
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void accumulate_even_odd_scanline(Painter&, int scanline, EdgeExtent, auto& color_or_function);
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void accumulate_non_zero_scanline(Painter&, int scanline, EdgeExtent, auto& color_or_function);
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Color scanline_color(int scanline, int offset, u8 alpha, auto& color_or_function);
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void write_pixel(Painter&, int scanline, int offset, SampleType sample, auto& color_or_function);
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struct WindingCounts {
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// NOTE: This only allows up to 256 winding levels. Increase this if required (i.e. to an i16).
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i8 counts[SamplesPerPixel];
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};
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IntSize m_size;
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IntPoint m_blit_origin;
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IntRect m_clip;
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Vector<SampleType> m_scanline;
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Vector<WindingCounts> m_windings;
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Vector<Detail::Edge*> m_edge_table;
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};
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extern template class EdgeFlagPathRasterizer<8>;
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extern template class EdgeFlagPathRasterizer<16>;
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extern template class EdgeFlagPathRasterizer<32>;
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}
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