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683ae4f7ad
We can't rely on a plain global WeakPtr during application teardown since destruction order is not defined. Instead, use a NeverDestroyed to hold the GUI::Application weak pointer. This way it will always be reliable. Fixes #3251.
204 lines
5.9 KiB
C++
204 lines
5.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/NeverDestroyed.h>
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#include <LibCore/EventLoop.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Clipboard.h>
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#include <LibGUI/Desktop.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Window.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/Palette.h>
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namespace GUI {
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static NeverDestroyed<WeakPtr<Application>> s_the;
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Application* Application::the()
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{
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return *s_the;
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}
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Application::Application(int argc, char** argv)
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{
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ASSERT(!*s_the);
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*s_the = make_weak_ptr();
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m_event_loop = make<Core::EventLoop>();
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WindowServerConnection::the();
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Clipboard::initialize({});
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if (argc > 0)
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m_invoked_as = argv[0];
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if (getenv("GUI_FOCUS_DEBUG"))
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m_focus_debugging_enabled = true;
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for (int i = 1; i < argc; i++) {
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String arg(argv[i]);
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m_args.append(move(arg));
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}
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}
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Application::~Application()
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{
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revoke_weak_ptrs();
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}
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int Application::exec()
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{
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return m_event_loop->exec();
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}
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void Application::quit(int exit_code)
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{
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m_event_loop->quit(exit_code);
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}
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void Application::set_menubar(RefPtr<MenuBar> menubar)
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{
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if (m_menubar)
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m_menubar->notify_removed_from_application({});
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m_menubar = move(menubar);
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if (m_menubar)
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m_menubar->notify_added_to_application({});
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}
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void Application::register_global_shortcut_action(Badge<Action>, Action& action)
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{
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m_global_shortcut_actions.set(action.shortcut(), &action);
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}
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void Application::unregister_global_shortcut_action(Badge<Action>, Action& action)
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{
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m_global_shortcut_actions.remove(action.shortcut());
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}
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Action* Application::action_for_key_event(const KeyEvent& event)
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{
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auto it = m_global_shortcut_actions.find(Shortcut(event.modifiers(), (KeyCode)event.key()));
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if (it == m_global_shortcut_actions.end())
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return nullptr;
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return (*it).value;
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}
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class Application::TooltipWindow final : public Window {
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C_OBJECT(TooltipWindow);
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public:
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void set_tooltip(const StringView& tooltip)
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{
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// FIXME: Add some kind of GUI::Label auto-sizing feature.
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int text_width = m_label->font().width(tooltip);
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set_rect(rect().x(), rect().y(), text_width + 10, m_label->font().glyph_height() + 8);
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m_label->set_text(tooltip);
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}
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private:
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TooltipWindow()
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{
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set_window_type(WindowType::Tooltip);
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m_label = set_main_widget<Label>();
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m_label->set_background_color(Color::from_rgb(0xdac7b5));
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m_label->set_fill_with_background_color(true);
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m_label->set_frame_thickness(1);
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m_label->set_frame_shape(Gfx::FrameShape::Container);
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m_label->set_frame_shadow(Gfx::FrameShadow::Plain);
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}
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RefPtr<Label> m_label;
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};
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void Application::show_tooltip(const StringView& tooltip, const Gfx::IntPoint& screen_location, const Widget* tooltip_source_widget)
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{
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m_tooltip_source_widget = tooltip_source_widget;
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if (!m_tooltip_window) {
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m_tooltip_window = TooltipWindow::construct();
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m_tooltip_window->set_double_buffering_enabled(false);
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}
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m_tooltip_window->set_tooltip(tooltip);
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Gfx::IntRect desktop_rect = Desktop::the().rect();
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const int margin = 30;
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Gfx::IntPoint adjusted_pos = screen_location;
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if (adjusted_pos.x() + m_tooltip_window->width() >= desktop_rect.width() - margin) {
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adjusted_pos = adjusted_pos.translated(-m_tooltip_window->width(), 0);
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}
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if (adjusted_pos.y() + m_tooltip_window->height() >= desktop_rect.height() - margin) {
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adjusted_pos = adjusted_pos.translated(0, -(m_tooltip_window->height() * 2));
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}
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m_tooltip_window->move_to(adjusted_pos);
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m_tooltip_window->show();
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}
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void Application::hide_tooltip()
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{
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m_tooltip_source_widget = nullptr;
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if (m_tooltip_window) {
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m_tooltip_window->hide();
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m_tooltip_window = nullptr;
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}
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}
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void Application::did_create_window(Badge<Window>)
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{
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if (m_event_loop->was_exit_requested())
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m_event_loop->unquit();
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}
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void Application::did_delete_last_window(Badge<Window>)
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{
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if (m_quit_when_last_window_deleted)
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m_event_loop->quit(0);
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}
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void Application::set_system_palette(SharedBuffer& buffer)
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{
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if (!m_system_palette)
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m_system_palette = Gfx::PaletteImpl::create_with_shared_buffer(buffer);
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else
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m_system_palette->replace_internal_buffer({}, buffer);
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if (!m_palette)
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m_palette = m_system_palette;
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}
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void Application::set_palette(const Palette& palette)
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{
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m_palette = palette.impl();
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}
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Gfx::Palette Application::palette() const
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{
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return Palette(*m_palette);
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}
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}
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