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2143da6434
This patch adds <LibGUI/Forward.h> and uses it a bunch. It also dragged various header dependency reduction changes into it.
64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/HashTable.h>
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#include <AK/Weakable.h>
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#include <LibGUI/Forward.h>
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namespace GUI {
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class ActionGroup : public Weakable<ActionGroup> {
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public:
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ActionGroup() {}
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~ActionGroup() {}
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void add_action(Action&);
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void remove_action(Action&);
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bool is_exclusive() const { return m_exclusive; }
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void set_exclusive(bool exclusive) { m_exclusive = exclusive; }
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bool is_unchecking_allowed() const { return m_unchecking_allowed; }
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void set_unchecking_allowed(bool unchecking_allowed) { m_unchecking_allowed = unchecking_allowed; }
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template<typename C>
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void for_each_action(C callback)
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{
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for (auto& it : m_actions) {
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if (callback(*it) == IterationDecision::Break)
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break;
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}
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}
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private:
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HashTable<Action*> m_actions;
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bool m_exclusive { false };
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bool m_unchecking_allowed { false };
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};
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}
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