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27687b1c6e
Move the basic movement keys (up/down/left/right/home/end/pgup/pgdn) up to AbstractView::keydown_event() and have it call the virtual move_cursor() which is then implemented by subclasses.
169 lines
6 KiB
C++
169 lines
6 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Function.h>
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#include <LibGUI/ModelSelection.h>
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#include <LibGUI/ScrollableWidget.h>
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namespace GUI {
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class AbstractView : public ScrollableWidget {
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C_OBJECT_ABSTRACT(AbstractView);
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public:
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enum class CursorMovement {
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Up,
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Down,
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Left,
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Right,
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Home,
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End,
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PageUp,
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PageDown,
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};
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enum class SelectionUpdate {
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None,
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Set,
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Shift,
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Ctrl,
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};
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virtual void move_cursor(CursorMovement, SelectionUpdate) { }
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void set_model(RefPtr<Model>);
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Model* model() { return m_model.ptr(); }
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const Model* model() const { return m_model.ptr(); }
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ModelSelection& selection() { return m_selection; }
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const ModelSelection& selection() const { return m_selection; }
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virtual void select_all() { }
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bool is_editable() const { return m_editable; }
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void set_editable(bool editable) { m_editable = editable; }
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enum EditTrigger {
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None = 0,
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DoubleClicked = 1 << 0,
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EditKeyPressed = 1 << 1,
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AnyKeyPressed = 1 << 2,
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};
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unsigned edit_triggers() const { return m_edit_triggers; }
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void set_edit_triggers(unsigned);
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bool is_multi_select() const { return m_multi_select; }
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void set_multi_select(bool);
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virtual bool accepts_focus() const override { return true; }
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virtual void did_update_model(unsigned flags);
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virtual void did_update_selection();
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virtual Gfx::IntRect content_rect(const ModelIndex&) const { return {}; }
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virtual ModelIndex index_at_event_position(const Gfx::IntPoint&) const { return {}; }
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void begin_editing(const ModelIndex&);
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void stop_editing();
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void set_activates_on_selection(bool b) { m_activates_on_selection = b; }
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bool activates_on_selection() const { return m_activates_on_selection; }
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Function<void()> on_selection_change;
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Function<void(const ModelIndex&)> on_activation;
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Function<void(const ModelIndex&)> on_selection;
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Function<void(const ModelIndex&, const ContextMenuEvent&)> on_context_menu_request;
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Function<void(const ModelIndex&, const DropEvent&)> on_drop;
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Function<OwnPtr<ModelEditingDelegate>(const ModelIndex&)> aid_create_editing_delegate;
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void notify_selection_changed(Badge<ModelSelection>);
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NonnullRefPtr<Gfx::Font> font_for_index(const ModelIndex&) const;
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void set_key_column_and_sort_order(int column, SortOrder);
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int key_column() const { return m_key_column; }
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SortOrder sort_order() const { return m_sort_order; }
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virtual void scroll_into_view(const ModelIndex&, [[maybe_unused]] bool scroll_horizontally = true, [[maybe_unused]] bool scroll_vertically = true) { }
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const ModelIndex& cursor_index() const { return m_cursor_index; }
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void set_cursor(ModelIndex, SelectionUpdate, bool scroll_cursor_into_view = true);
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bool is_tab_key_navigation_enabled() const { return m_tab_key_navigation_enabled; }
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void set_tab_key_navigation_enabled(bool enabled) { m_tab_key_navigation_enabled = enabled; }
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protected:
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AbstractView();
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virtual ~AbstractView() override;
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virtual void keydown_event(KeyEvent&) override;
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virtual void mousedown_event(MouseEvent&) override;
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virtual void mousemove_event(MouseEvent&) override;
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virtual void mouseup_event(MouseEvent&) override;
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virtual void doubleclick_event(MouseEvent&) override;
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virtual void context_menu_event(ContextMenuEvent&) override;
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virtual void drop_event(DropEvent&) override;
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virtual void leave_event(Core::Event&) override;
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virtual void clear_selection();
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virtual void set_selection(const ModelIndex&);
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virtual void add_selection(const ModelIndex&);
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virtual void remove_selection(const ModelIndex&);
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virtual void toggle_selection(const ModelIndex&);
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virtual void did_scroll() override;
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void set_hovered_index(const ModelIndex&);
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void activate(const ModelIndex&);
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void activate_selected();
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void update_edit_widget_position();
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bool m_editable { false };
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ModelIndex m_edit_index;
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RefPtr<Widget> m_edit_widget;
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Gfx::IntRect m_edit_widget_content_rect;
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OwnPtr<ModelEditingDelegate> m_editing_delegate;
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Gfx::IntPoint m_left_mousedown_position;
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bool m_might_drag { false };
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ModelIndex m_hovered_index;
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int m_key_column { -1 };
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SortOrder m_sort_order;
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private:
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RefPtr<Model> m_model;
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ModelSelection m_selection;
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ModelIndex m_cursor_index;
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unsigned m_edit_triggers { EditTrigger::DoubleClicked | EditTrigger::EditKeyPressed };
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bool m_activates_on_selection { false };
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bool m_multi_select { true };
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bool m_tab_key_navigation_enabled { false };
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};
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}
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