ladybird/Libraries/LibGfx/FloatPoint.h
AnotherTest f54b41f748 LibGfx: Implement filling paths
There are some imperfections with intersecting edges (because the main
algorithm used is scanline, and that is not geared towards drawing
complex shapes), however, it behaves mostly fine for normal use :^)
2020-05-06 14:50:29 +02:00

164 lines
4.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/LogStream.h>
#include <AK/String.h>
#include <LibGfx/Orientation.h>
#include <LibGfx/Point.h>
namespace Gfx {
class FloatRect;
class FloatPoint {
public:
FloatPoint() { }
FloatPoint(float x, float y)
: m_x(x)
, m_y(y)
{
}
explicit FloatPoint(const Point& other)
: m_x(other.x())
, m_y(other.y())
{
}
float x() const { return m_x; }
float y() const { return m_y; }
void set_x(float x) { m_x = x; }
void set_y(float y) { m_y = y; }
void move_by(float dx, float dy)
{
m_x += dx;
m_y += dy;
}
void move_by(const FloatPoint& delta)
{
move_by(delta.x(), delta.y());
}
FloatPoint translated(const FloatPoint& delta) const
{
FloatPoint point = *this;
point.move_by(delta);
return point;
}
FloatPoint translated(float dx, float dy) const
{
FloatPoint point = *this;
point.move_by(dx, dy);
return point;
}
void constrain(const FloatRect&);
bool operator==(const FloatPoint& other) const
{
return m_x == other.m_x
&& m_y == other.m_y;
}
bool operator!=(const FloatPoint& other) const
{
return !(*this == other);
}
FloatPoint operator-() const { return { -m_x, -m_y }; }
FloatPoint operator-(const FloatPoint& other) const { return { m_x - other.m_x, m_y - other.m_y }; }
FloatPoint& operator-=(const FloatPoint& other)
{
m_x -= other.m_x;
m_y -= other.m_y;
return *this;
}
FloatPoint& operator+=(const FloatPoint& other)
{
m_x += other.m_x;
m_y += other.m_y;
return *this;
}
FloatPoint operator+(const FloatPoint& other) const { return { m_x + other.m_x, m_y + other.m_y }; }
FloatPoint& operator/=(float factor)
{
m_x /= factor;
m_y /= factor;
return *this;
}
String to_string() const { return String::format("[%g,%g]", x(), y()); }
bool is_null() const { return !m_x && !m_y; }
float primary_offset_for_orientation(Orientation orientation) const
{
return orientation == Orientation::Vertical ? y() : x();
}
void set_primary_offset_for_orientation(Orientation orientation, float value)
{
if (orientation == Orientation::Vertical)
set_y(value);
else
set_x(value);
}
float secondary_offset_for_orientation(Orientation orientation) const
{
return orientation == Orientation::Vertical ? x() : y();
}
void set_secondary_offset_for_orientation(Orientation orientation, float value)
{
if (orientation == Orientation::Vertical)
set_x(value);
else
set_y(value);
}
Point to_int_point() const { return Point(x(), y()); }
private:
float m_x { 0 };
float m_y { 0 };
};
inline const LogStream& operator<<(const LogStream& stream, const FloatPoint& value)
{
return stream << value.to_string();
}
}