ladybird/Libraries/LibWeb/Painting/BackgroundPainting.cpp

419 lines
19 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/CSS/Sizing.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Layout/TextNode.h>
#include <LibWeb/Layout/Viewport.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/PaintableBox.h>
namespace Web::Painting {
static RefPtr<DisplayList> compute_text_clip_paths(PaintContext& context, Paintable const& paintable, CSSPixelPoint containing_block_location)
{
auto text_clip_paths = DisplayList::create();
DisplayListRecorder display_list_recorder(*text_clip_paths);
// Remove containing block offset, so executing the display list will produce mask at (0, 0)
display_list_recorder.translate(-context.floored_device_point(containing_block_location).to_type<int>());
auto add_text_clip_path = [&](PaintableFragment const& fragment) {
auto glyph_run = fragment.glyph_run();
if (!glyph_run || glyph_run->glyphs().is_empty())
return;
auto fragment_absolute_rect = fragment.absolute_rect();
auto fragment_absolute_device_rect = context.enclosing_device_rect(fragment_absolute_rect);
DevicePixelPoint baseline_start { fragment_absolute_device_rect.x(), fragment_absolute_device_rect.y() + context.rounded_device_pixels(fragment.baseline()) };
auto scale = context.device_pixels_per_css_pixel();
display_list_recorder.draw_text_run(baseline_start.to_type<int>(), *glyph_run, Gfx::Color::Black, fragment_absolute_device_rect.to_type<int>(), scale, fragment.orientation());
};
paintable.for_each_in_inclusive_subtree([&](auto& paintable) {
if (is<PaintableWithLines>(paintable)) {
auto const& paintable_lines = static_cast<PaintableWithLines const&>(paintable);
for (auto const& fragment : paintable_lines.fragments()) {
if (is<Layout::TextNode>(fragment.layout_node()))
add_text_clip_path(fragment);
}
}
return TraversalDecision::Continue;
});
return text_clip_paths;
}
static BackgroundBox get_box(CSS::BackgroundBox box_clip, BackgroundBox border_box, auto const& paintable_box)
{
auto box = border_box;
switch (box_clip) {
case CSS::BackgroundBox::ContentBox: {
auto& padding = paintable_box.box_model().padding;
box.shrink(padding.top, padding.right, padding.bottom, padding.left);
[[fallthrough]];
}
case CSS::BackgroundBox::PaddingBox: {
auto& border = paintable_box.box_model().border;
box.shrink(border.top, border.right, border.bottom, border.left);
[[fallthrough]];
}
case CSS::BackgroundBox::BorderBox:
default:
return box;
}
}
// https://www.w3.org/TR/css-backgrounds-3/#backgrounds
void paint_background(PaintContext& context, PaintableBox const& paintable_box, CSS::ImageRendering image_rendering, ResolvedBackground resolved_background, BorderRadiiData const& border_radii)
{
auto& display_list_recorder = context.display_list_recorder();
DisplayListRecorderStateSaver state { display_list_recorder };
if (resolved_background.needs_text_clip) {
auto display_list = compute_text_clip_paths(context, paintable_box, resolved_background.background_rect.location());
auto rect = context.rounded_device_rect(resolved_background.background_rect);
display_list_recorder.add_mask(move(display_list), rect.to_type<int>());
}
BackgroundBox border_box {
resolved_background.background_rect,
border_radii
};
auto const& color_box = resolved_background.color_box;
display_list_recorder.fill_rect_with_rounded_corners(
context.rounded_device_rect(color_box.rect).to_type<int>(),
resolved_background.color,
color_box.radii.top_left.as_corner(context),
color_box.radii.top_right.as_corner(context),
color_box.radii.bottom_right.as_corner(context),
color_box.radii.bottom_left.as_corner(context));
struct {
DevicePixels top { 0 };
DevicePixels bottom { 0 };
DevicePixels left { 0 };
DevicePixels right { 0 };
} clip_shrink;
auto border_top = paintable_box.computed_values().border_top();
auto border_bottom = paintable_box.computed_values().border_bottom();
auto border_left = paintable_box.computed_values().border_left();
auto border_right = paintable_box.computed_values().border_right();
if (border_top.color.alpha() == 255 && border_bottom.color.alpha() == 255
&& border_left.color.alpha() == 255 && border_right.color.alpha() == 255) {
clip_shrink.top = context.rounded_device_pixels(border_top.width);
clip_shrink.bottom = context.rounded_device_pixels(border_bottom.width);
clip_shrink.left = context.rounded_device_pixels(border_left.width);
clip_shrink.right = context.rounded_device_pixels(border_right.width);
}
// Note: Background layers are ordered front-to-back, so we paint them in reverse
for (auto& layer : resolved_background.layers.in_reverse()) {
DisplayListRecorderStateSaver state { display_list_recorder };
// Clip
auto clip_box = get_box(layer.clip, border_box, paintable_box);
CSSPixelRect const& css_clip_rect = clip_box.rect;
auto clip_rect = context.rounded_device_rect(css_clip_rect);
display_list_recorder.add_clip_rect(clip_rect.to_type<int>());
ScopedCornerRadiusClip corner_clip { context, context.rounded_device_rect(css_clip_rect), clip_box.radii };
if (layer.clip == CSS::BackgroundBox::BorderBox) {
// Shrink the effective clip rect if to account for the bits the borders will definitely paint over
// (if they all have alpha == 255).
clip_rect.shrink(clip_shrink.top, clip_shrink.right, clip_shrink.bottom, clip_shrink.left);
}
auto const& image = *layer.background_image;
auto image_rect = layer.image_rect;
auto background_positioning_area = layer.background_positioning_area;
switch (layer.attachment) {
case CSS::BackgroundAttachment::Fixed:
background_positioning_area.set_location(paintable_box.layout_node().root().navigable()->viewport_scroll_offset());
break;
case CSS::BackgroundAttachment::Local:
if (!paintable_box.is_viewport()) {
auto scroll_offset = paintable_box.scroll_offset();
background_positioning_area.translate_by(-scroll_offset.x(), -scroll_offset.y());
}
break;
case CSS::BackgroundAttachment::Scroll:
break;
}
if (background_positioning_area.is_empty())
continue;
if (layer.position_edge_x == CSS::PositionEdge::Right) {
image_rect.set_right_without_resize(background_positioning_area.right() - layer.offset_x);
} else {
image_rect.set_left(background_positioning_area.left() + layer.offset_x);
}
if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
image_rect.set_bottom_without_resize(background_positioning_area.bottom() - layer.offset_y);
} else {
image_rect.set_top(background_positioning_area.top() + layer.offset_y);
}
// Repetition
bool repeat_x = false;
bool repeat_y = false;
bool repeat_x_has_gap = false;
bool repeat_y_has_gap = false;
CSSPixels x_step = 0;
CSSPixels y_step = 0;
switch (layer.repeat_x) {
case CSS::Repeat::Round:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::Space: {
int whole_images = (background_positioning_area.width() / image_rect.width()).to_int();
if (whole_images <= 1) {
x_step = image_rect.width();
repeat_x = false;
} else {
auto space = fmod(background_positioning_area.width().to_double(), image_rect.width().to_double());
x_step = image_rect.width() + CSSPixels::nearest_value_for(space / static_cast<double>(whole_images - 1));
repeat_x = true;
repeat_x_has_gap = true;
}
break;
}
case CSS::Repeat::Repeat:
x_step = image_rect.width();
repeat_x = true;
break;
case CSS::Repeat::NoRepeat:
repeat_x = false;
break;
}
// Move image_rect to the left-most tile position that is still visible
if (repeat_x && image_rect.x() > css_clip_rect.x()) {
auto x_delta = floor(x_step * ceil((image_rect.x() - css_clip_rect.x()) / x_step));
image_rect.set_x(image_rect.x() - x_delta);
}
switch (layer.repeat_y) {
case CSS::Repeat::Round:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::Space: {
int whole_images = (background_positioning_area.height() / image_rect.height()).to_int();
if (whole_images <= 1) {
y_step = image_rect.height();
repeat_y = false;
} else {
auto space = fmod(background_positioning_area.height().to_float(), image_rect.height().to_float());
y_step = image_rect.height() + CSSPixels::nearest_value_for(static_cast<double>(space) / static_cast<double>(whole_images - 1));
repeat_y = true;
repeat_y_has_gap = true;
}
break;
}
case CSS::Repeat::Repeat:
y_step = image_rect.height();
repeat_y = true;
break;
case CSS::Repeat::NoRepeat:
repeat_y = false;
break;
}
// Move image_rect to the top-most tile position that is still visible
if (repeat_y && image_rect.y() > css_clip_rect.y()) {
auto y_delta = floor(y_step * ceil((image_rect.y() - css_clip_rect.y()) / y_step));
image_rect.set_y(image_rect.y() - y_delta);
}
CSSPixels initial_image_x = image_rect.x();
CSSPixels image_y = image_rect.y();
image.resolve_for_size(paintable_box.layout_node_with_style_and_box_metrics(), image_rect.size());
auto for_each_image_device_rect = [&](auto callback) {
while (image_y < css_clip_rect.bottom()) {
image_rect.set_y(image_y);
auto image_x = initial_image_x;
while (image_x < css_clip_rect.right()) {
image_rect.set_x(image_x);
auto image_device_rect = context.rounded_device_rect(image_rect);
callback(image_device_rect);
if (!repeat_x)
break;
image_x += x_step;
}
if (!repeat_y)
break;
image_y += y_step;
}
};
if (auto color = image.color_if_single_pixel_bitmap(); color.has_value()) {
// OPTIMIZATION: If the image is a single pixel, we can just fill the whole area with it.
// However, we must first figure out the real coverage area, taking repeat etc into account.
// FIXME: This could be written in a far more efficient way.
auto fill_rect = Optional<DevicePixelRect> {};
for_each_image_device_rect([&](auto const& image_device_rect) {
if (!fill_rect.has_value()) {
fill_rect = image_device_rect;
} else {
fill_rect = fill_rect->united(image_device_rect);
}
});
display_list_recorder.fill_rect(fill_rect->to_type<int>(), color.value());
} else if (is<CSS::ImageStyleValue>(image) && repeat_x && repeat_y && !repeat_x_has_gap && !repeat_y_has_gap) {
// Use a dedicated painting command for repeated images instead of recording a separate command for each instance
// of a repeated background, so the painter has the opportunity to optimize the painting of repeated images.
auto dest_rect = context.rounded_device_rect(image_rect);
auto const* bitmap = static_cast<CSS::ImageStyleValue const&>(image).current_frame_bitmap(dest_rect);
auto scaling_mode = to_gfx_scaling_mode(image_rendering, bitmap->rect(), dest_rect.to_type<int>());
context.display_list_recorder().draw_repeated_immutable_bitmap(dest_rect.to_type<int>(), clip_rect.to_type<int>(), *bitmap, scaling_mode, { .x = repeat_x, .y = repeat_y });
} else {
for_each_image_device_rect([&](auto const& image_device_rect) {
image.paint(context, image_device_rect, image_rendering);
});
}
}
}
ResolvedBackground resolve_background_layers(Vector<CSS::BackgroundLayerData> const& layers, PaintableBox const& paintable_box, Color background_color, CSSPixelRect const& border_rect, BorderRadiiData const& border_radii)
{
auto layer_is_paintable = [&](auto& layer) {
return layer.background_image && layer.background_image->is_paintable();
};
BackgroundBox border_box {
border_rect,
border_radii
};
auto color_box = border_box;
if (!layers.is_empty())
color_box = get_box(layers.last().clip, border_box, paintable_box);
Vector<ResolvedBackgroundLayerData> resolved_layers;
for (auto const& layer : layers) {
if (!layer_is_paintable(layer))
continue;
auto background_positioning_area = get_box(layer.origin, border_box, paintable_box).rect;
auto const& image = *layer.background_image;
Optional<CSSPixels> specified_width {};
Optional<CSSPixels> specified_height {};
if (layer.size_type == CSS::BackgroundSize::LengthPercentage) {
if (!layer.size_x.is_auto())
specified_width = layer.size_x.to_px(paintable_box.layout_node(), background_positioning_area.width());
if (!layer.size_y.is_auto())
specified_height = layer.size_y.to_px(paintable_box.layout_node(), background_positioning_area.height());
}
auto concrete_image_size = CSS::run_default_sizing_algorithm(
specified_width, specified_height,
image.natural_width(), image.natural_height(), image.natural_aspect_ratio(),
background_positioning_area.size());
// If any of these are zero, the NaNs will pop up in the painting code.
if (background_positioning_area.is_empty() || concrete_image_size.is_empty()) {
continue;
}
// Size
CSSPixelRect image_rect;
switch (layer.size_type) {
case CSS::BackgroundSize::Contain: {
double max_width_ratio = background_positioning_area.width().to_double() / concrete_image_size.width().to_double();
double max_height_ratio = background_positioning_area.height().to_double() / concrete_image_size.height().to_double();
double ratio = min(max_width_ratio, max_height_ratio);
image_rect.set_size(concrete_image_size.width().scaled(ratio), concrete_image_size.height().scaled(ratio));
break;
}
case CSS::BackgroundSize::Cover: {
double max_width_ratio = background_positioning_area.width().to_double() / concrete_image_size.width().to_double();
double max_height_ratio = background_positioning_area.height().to_double() / concrete_image_size.height().to_double();
double ratio = max(max_width_ratio, max_height_ratio);
image_rect.set_size(concrete_image_size.width().scaled(ratio), concrete_image_size.height().scaled(ratio));
break;
}
case CSS::BackgroundSize::LengthPercentage:
image_rect.set_size(concrete_image_size);
break;
}
// If after sizing we have a 0px image, we're done. Attempting to paint this would be an infinite loop.
if (image_rect.is_empty()) {
continue;
}
// If background-repeat is round for one (or both) dimensions, there is a second step.
// The UA must scale the image in that dimension (or both dimensions) so that it fits a
// whole number of times in the background positioning area.
if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
// If X ≠ 0 is the width of the image after step one and W is the width of the
// background positioning area, then the rounded width X' = W / round(W / X)
// where round() is a function that returns the nearest natural number
// (integer greater than zero).
if (layer.repeat_x == CSS::Repeat::Round) {
image_rect.set_width(background_positioning_area.width() / round(background_positioning_area.width() / image_rect.width()));
}
if (layer.repeat_y == CSS::Repeat::Round) {
image_rect.set_height(background_positioning_area.height() / round(background_positioning_area.height() / image_rect.height()));
}
// If background-repeat is round for one dimension only and if background-size is auto
// for the other dimension, then there is a third step: that other dimension is scaled
// so that the original aspect ratio is restored.
if (layer.repeat_x != layer.repeat_y) {
if (layer.size_x.is_auto()) {
image_rect.set_width(image_rect.height() * (concrete_image_size.width() / concrete_image_size.height()));
}
if (layer.size_y.is_auto()) {
image_rect.set_height(image_rect.width() * (concrete_image_size.height() / concrete_image_size.width()));
}
}
}
CSSPixels space_x = background_positioning_area.width() - image_rect.width();
CSSPixels space_y = background_positioning_area.height() - image_rect.height();
CSSPixels offset_x = layer.position_offset_x.to_px(paintable_box.layout_node(), space_x);
CSSPixels offset_y = layer.position_offset_y.to_px(paintable_box.layout_node(), space_y);
resolved_layers.append({ .background_image = layer.background_image,
.attachment = layer.attachment,
.clip = layer.clip,
.position_edge_x = layer.position_edge_x,
.position_edge_y = layer.position_edge_y,
.offset_x = offset_x,
.offset_y = offset_y,
.background_positioning_area = background_positioning_area,
.image_rect = image_rect,
.repeat_x = layer.repeat_x,
.repeat_y = layer.repeat_y });
}
return ResolvedBackground {
.color_box = color_box,
.layers = move(resolved_layers),
.needs_text_clip = !layers.is_empty() && layers.last().clip == CSS::BackgroundBox::Text,
.background_rect = border_rect,
.color = background_color
};
}
}