mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-22 15:40:19 +00:00
419 lines
19 KiB
C++
419 lines
19 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/CSS/Sizing.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Layout/TextNode.h>
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#include <LibWeb/Layout/Viewport.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/PaintableBox.h>
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namespace Web::Painting {
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static RefPtr<DisplayList> compute_text_clip_paths(PaintContext& context, Paintable const& paintable, CSSPixelPoint containing_block_location)
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{
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auto text_clip_paths = DisplayList::create();
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DisplayListRecorder display_list_recorder(*text_clip_paths);
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// Remove containing block offset, so executing the display list will produce mask at (0, 0)
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display_list_recorder.translate(-context.floored_device_point(containing_block_location).to_type<int>());
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auto add_text_clip_path = [&](PaintableFragment const& fragment) {
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auto glyph_run = fragment.glyph_run();
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if (!glyph_run || glyph_run->glyphs().is_empty())
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return;
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auto fragment_absolute_rect = fragment.absolute_rect();
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auto fragment_absolute_device_rect = context.enclosing_device_rect(fragment_absolute_rect);
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DevicePixelPoint baseline_start { fragment_absolute_device_rect.x(), fragment_absolute_device_rect.y() + context.rounded_device_pixels(fragment.baseline()) };
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auto scale = context.device_pixels_per_css_pixel();
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display_list_recorder.draw_text_run(baseline_start.to_type<int>(), *glyph_run, Gfx::Color::Black, fragment_absolute_device_rect.to_type<int>(), scale, fragment.orientation());
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};
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paintable.for_each_in_inclusive_subtree([&](auto& paintable) {
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if (is<PaintableWithLines>(paintable)) {
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auto const& paintable_lines = static_cast<PaintableWithLines const&>(paintable);
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for (auto const& fragment : paintable_lines.fragments()) {
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if (is<Layout::TextNode>(fragment.layout_node()))
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add_text_clip_path(fragment);
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}
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}
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return TraversalDecision::Continue;
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});
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return text_clip_paths;
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}
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static BackgroundBox get_box(CSS::BackgroundBox box_clip, BackgroundBox border_box, auto const& paintable_box)
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{
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auto box = border_box;
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switch (box_clip) {
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case CSS::BackgroundBox::ContentBox: {
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auto& padding = paintable_box.box_model().padding;
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box.shrink(padding.top, padding.right, padding.bottom, padding.left);
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[[fallthrough]];
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}
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case CSS::BackgroundBox::PaddingBox: {
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auto& border = paintable_box.box_model().border;
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box.shrink(border.top, border.right, border.bottom, border.left);
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[[fallthrough]];
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}
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case CSS::BackgroundBox::BorderBox:
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default:
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return box;
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}
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}
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// https://www.w3.org/TR/css-backgrounds-3/#backgrounds
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void paint_background(PaintContext& context, PaintableBox const& paintable_box, CSS::ImageRendering image_rendering, ResolvedBackground resolved_background, BorderRadiiData const& border_radii)
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{
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auto& display_list_recorder = context.display_list_recorder();
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DisplayListRecorderStateSaver state { display_list_recorder };
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if (resolved_background.needs_text_clip) {
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auto display_list = compute_text_clip_paths(context, paintable_box, resolved_background.background_rect.location());
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auto rect = context.rounded_device_rect(resolved_background.background_rect);
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display_list_recorder.add_mask(move(display_list), rect.to_type<int>());
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}
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BackgroundBox border_box {
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resolved_background.background_rect,
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border_radii
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};
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auto const& color_box = resolved_background.color_box;
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display_list_recorder.fill_rect_with_rounded_corners(
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context.rounded_device_rect(color_box.rect).to_type<int>(),
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resolved_background.color,
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color_box.radii.top_left.as_corner(context),
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color_box.radii.top_right.as_corner(context),
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color_box.radii.bottom_right.as_corner(context),
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color_box.radii.bottom_left.as_corner(context));
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struct {
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DevicePixels top { 0 };
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DevicePixels bottom { 0 };
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DevicePixels left { 0 };
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DevicePixels right { 0 };
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} clip_shrink;
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auto border_top = paintable_box.computed_values().border_top();
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auto border_bottom = paintable_box.computed_values().border_bottom();
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auto border_left = paintable_box.computed_values().border_left();
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auto border_right = paintable_box.computed_values().border_right();
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if (border_top.color.alpha() == 255 && border_bottom.color.alpha() == 255
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&& border_left.color.alpha() == 255 && border_right.color.alpha() == 255) {
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clip_shrink.top = context.rounded_device_pixels(border_top.width);
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clip_shrink.bottom = context.rounded_device_pixels(border_bottom.width);
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clip_shrink.left = context.rounded_device_pixels(border_left.width);
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clip_shrink.right = context.rounded_device_pixels(border_right.width);
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}
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// Note: Background layers are ordered front-to-back, so we paint them in reverse
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for (auto& layer : resolved_background.layers.in_reverse()) {
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DisplayListRecorderStateSaver state { display_list_recorder };
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// Clip
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auto clip_box = get_box(layer.clip, border_box, paintable_box);
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CSSPixelRect const& css_clip_rect = clip_box.rect;
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auto clip_rect = context.rounded_device_rect(css_clip_rect);
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display_list_recorder.add_clip_rect(clip_rect.to_type<int>());
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ScopedCornerRadiusClip corner_clip { context, context.rounded_device_rect(css_clip_rect), clip_box.radii };
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if (layer.clip == CSS::BackgroundBox::BorderBox) {
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// Shrink the effective clip rect if to account for the bits the borders will definitely paint over
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// (if they all have alpha == 255).
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clip_rect.shrink(clip_shrink.top, clip_shrink.right, clip_shrink.bottom, clip_shrink.left);
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}
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auto const& image = *layer.background_image;
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auto image_rect = layer.image_rect;
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auto background_positioning_area = layer.background_positioning_area;
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switch (layer.attachment) {
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case CSS::BackgroundAttachment::Fixed:
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background_positioning_area.set_location(paintable_box.layout_node().root().navigable()->viewport_scroll_offset());
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break;
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case CSS::BackgroundAttachment::Local:
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if (!paintable_box.is_viewport()) {
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auto scroll_offset = paintable_box.scroll_offset();
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background_positioning_area.translate_by(-scroll_offset.x(), -scroll_offset.y());
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}
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break;
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case CSS::BackgroundAttachment::Scroll:
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break;
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}
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if (background_positioning_area.is_empty())
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continue;
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if (layer.position_edge_x == CSS::PositionEdge::Right) {
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image_rect.set_right_without_resize(background_positioning_area.right() - layer.offset_x);
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} else {
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image_rect.set_left(background_positioning_area.left() + layer.offset_x);
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}
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if (layer.position_edge_y == CSS::PositionEdge::Bottom) {
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image_rect.set_bottom_without_resize(background_positioning_area.bottom() - layer.offset_y);
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} else {
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image_rect.set_top(background_positioning_area.top() + layer.offset_y);
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}
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// Repetition
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bool repeat_x = false;
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bool repeat_y = false;
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bool repeat_x_has_gap = false;
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bool repeat_y_has_gap = false;
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CSSPixels x_step = 0;
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CSSPixels y_step = 0;
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switch (layer.repeat_x) {
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case CSS::Repeat::Round:
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x_step = image_rect.width();
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repeat_x = true;
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break;
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case CSS::Repeat::Space: {
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int whole_images = (background_positioning_area.width() / image_rect.width()).to_int();
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if (whole_images <= 1) {
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x_step = image_rect.width();
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repeat_x = false;
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} else {
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auto space = fmod(background_positioning_area.width().to_double(), image_rect.width().to_double());
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x_step = image_rect.width() + CSSPixels::nearest_value_for(space / static_cast<double>(whole_images - 1));
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repeat_x = true;
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repeat_x_has_gap = true;
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}
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break;
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}
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case CSS::Repeat::Repeat:
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x_step = image_rect.width();
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repeat_x = true;
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break;
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case CSS::Repeat::NoRepeat:
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repeat_x = false;
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break;
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}
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// Move image_rect to the left-most tile position that is still visible
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if (repeat_x && image_rect.x() > css_clip_rect.x()) {
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auto x_delta = floor(x_step * ceil((image_rect.x() - css_clip_rect.x()) / x_step));
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image_rect.set_x(image_rect.x() - x_delta);
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}
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switch (layer.repeat_y) {
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case CSS::Repeat::Round:
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y_step = image_rect.height();
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repeat_y = true;
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break;
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case CSS::Repeat::Space: {
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int whole_images = (background_positioning_area.height() / image_rect.height()).to_int();
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if (whole_images <= 1) {
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y_step = image_rect.height();
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repeat_y = false;
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} else {
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auto space = fmod(background_positioning_area.height().to_float(), image_rect.height().to_float());
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y_step = image_rect.height() + CSSPixels::nearest_value_for(static_cast<double>(space) / static_cast<double>(whole_images - 1));
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repeat_y = true;
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repeat_y_has_gap = true;
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}
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break;
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}
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case CSS::Repeat::Repeat:
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y_step = image_rect.height();
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repeat_y = true;
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break;
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case CSS::Repeat::NoRepeat:
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repeat_y = false;
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break;
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}
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// Move image_rect to the top-most tile position that is still visible
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if (repeat_y && image_rect.y() > css_clip_rect.y()) {
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auto y_delta = floor(y_step * ceil((image_rect.y() - css_clip_rect.y()) / y_step));
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image_rect.set_y(image_rect.y() - y_delta);
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}
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CSSPixels initial_image_x = image_rect.x();
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CSSPixels image_y = image_rect.y();
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image.resolve_for_size(paintable_box.layout_node_with_style_and_box_metrics(), image_rect.size());
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auto for_each_image_device_rect = [&](auto callback) {
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while (image_y < css_clip_rect.bottom()) {
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image_rect.set_y(image_y);
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auto image_x = initial_image_x;
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while (image_x < css_clip_rect.right()) {
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image_rect.set_x(image_x);
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auto image_device_rect = context.rounded_device_rect(image_rect);
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callback(image_device_rect);
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if (!repeat_x)
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break;
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image_x += x_step;
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}
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if (!repeat_y)
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break;
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image_y += y_step;
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}
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};
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if (auto color = image.color_if_single_pixel_bitmap(); color.has_value()) {
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// OPTIMIZATION: If the image is a single pixel, we can just fill the whole area with it.
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// However, we must first figure out the real coverage area, taking repeat etc into account.
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// FIXME: This could be written in a far more efficient way.
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auto fill_rect = Optional<DevicePixelRect> {};
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for_each_image_device_rect([&](auto const& image_device_rect) {
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if (!fill_rect.has_value()) {
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fill_rect = image_device_rect;
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} else {
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fill_rect = fill_rect->united(image_device_rect);
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}
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});
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display_list_recorder.fill_rect(fill_rect->to_type<int>(), color.value());
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} else if (is<CSS::ImageStyleValue>(image) && repeat_x && repeat_y && !repeat_x_has_gap && !repeat_y_has_gap) {
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// Use a dedicated painting command for repeated images instead of recording a separate command for each instance
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// of a repeated background, so the painter has the opportunity to optimize the painting of repeated images.
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auto dest_rect = context.rounded_device_rect(image_rect);
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auto const* bitmap = static_cast<CSS::ImageStyleValue const&>(image).current_frame_bitmap(dest_rect);
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auto scaling_mode = to_gfx_scaling_mode(image_rendering, bitmap->rect(), dest_rect.to_type<int>());
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context.display_list_recorder().draw_repeated_immutable_bitmap(dest_rect.to_type<int>(), clip_rect.to_type<int>(), *bitmap, scaling_mode, { .x = repeat_x, .y = repeat_y });
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} else {
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for_each_image_device_rect([&](auto const& image_device_rect) {
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image.paint(context, image_device_rect, image_rendering);
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});
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}
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}
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}
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ResolvedBackground resolve_background_layers(Vector<CSS::BackgroundLayerData> const& layers, PaintableBox const& paintable_box, Color background_color, CSSPixelRect const& border_rect, BorderRadiiData const& border_radii)
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{
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auto layer_is_paintable = [&](auto& layer) {
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return layer.background_image && layer.background_image->is_paintable();
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};
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BackgroundBox border_box {
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border_rect,
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border_radii
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};
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auto color_box = border_box;
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if (!layers.is_empty())
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color_box = get_box(layers.last().clip, border_box, paintable_box);
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Vector<ResolvedBackgroundLayerData> resolved_layers;
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for (auto const& layer : layers) {
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if (!layer_is_paintable(layer))
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continue;
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auto background_positioning_area = get_box(layer.origin, border_box, paintable_box).rect;
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auto const& image = *layer.background_image;
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Optional<CSSPixels> specified_width {};
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Optional<CSSPixels> specified_height {};
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if (layer.size_type == CSS::BackgroundSize::LengthPercentage) {
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if (!layer.size_x.is_auto())
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specified_width = layer.size_x.to_px(paintable_box.layout_node(), background_positioning_area.width());
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if (!layer.size_y.is_auto())
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specified_height = layer.size_y.to_px(paintable_box.layout_node(), background_positioning_area.height());
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}
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auto concrete_image_size = CSS::run_default_sizing_algorithm(
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specified_width, specified_height,
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image.natural_width(), image.natural_height(), image.natural_aspect_ratio(),
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background_positioning_area.size());
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// If any of these are zero, the NaNs will pop up in the painting code.
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if (background_positioning_area.is_empty() || concrete_image_size.is_empty()) {
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continue;
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}
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// Size
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CSSPixelRect image_rect;
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switch (layer.size_type) {
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case CSS::BackgroundSize::Contain: {
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double max_width_ratio = background_positioning_area.width().to_double() / concrete_image_size.width().to_double();
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double max_height_ratio = background_positioning_area.height().to_double() / concrete_image_size.height().to_double();
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double ratio = min(max_width_ratio, max_height_ratio);
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image_rect.set_size(concrete_image_size.width().scaled(ratio), concrete_image_size.height().scaled(ratio));
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break;
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}
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case CSS::BackgroundSize::Cover: {
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double max_width_ratio = background_positioning_area.width().to_double() / concrete_image_size.width().to_double();
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double max_height_ratio = background_positioning_area.height().to_double() / concrete_image_size.height().to_double();
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double ratio = max(max_width_ratio, max_height_ratio);
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image_rect.set_size(concrete_image_size.width().scaled(ratio), concrete_image_size.height().scaled(ratio));
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break;
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}
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case CSS::BackgroundSize::LengthPercentage:
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image_rect.set_size(concrete_image_size);
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break;
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}
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// If after sizing we have a 0px image, we're done. Attempting to paint this would be an infinite loop.
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if (image_rect.is_empty()) {
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continue;
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}
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// If background-repeat is round for one (or both) dimensions, there is a second step.
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// The UA must scale the image in that dimension (or both dimensions) so that it fits a
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// whole number of times in the background positioning area.
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if (layer.repeat_x == CSS::Repeat::Round || layer.repeat_y == CSS::Repeat::Round) {
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// If X ≠ 0 is the width of the image after step one and W is the width of the
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// background positioning area, then the rounded width X' = W / round(W / X)
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// where round() is a function that returns the nearest natural number
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// (integer greater than zero).
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if (layer.repeat_x == CSS::Repeat::Round) {
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image_rect.set_width(background_positioning_area.width() / round(background_positioning_area.width() / image_rect.width()));
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}
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if (layer.repeat_y == CSS::Repeat::Round) {
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image_rect.set_height(background_positioning_area.height() / round(background_positioning_area.height() / image_rect.height()));
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}
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// If background-repeat is round for one dimension only and if background-size is auto
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// for the other dimension, then there is a third step: that other dimension is scaled
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// so that the original aspect ratio is restored.
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if (layer.repeat_x != layer.repeat_y) {
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if (layer.size_x.is_auto()) {
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image_rect.set_width(image_rect.height() * (concrete_image_size.width() / concrete_image_size.height()));
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}
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if (layer.size_y.is_auto()) {
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image_rect.set_height(image_rect.width() * (concrete_image_size.height() / concrete_image_size.width()));
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}
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}
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}
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CSSPixels space_x = background_positioning_area.width() - image_rect.width();
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CSSPixels space_y = background_positioning_area.height() - image_rect.height();
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CSSPixels offset_x = layer.position_offset_x.to_px(paintable_box.layout_node(), space_x);
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CSSPixels offset_y = layer.position_offset_y.to_px(paintable_box.layout_node(), space_y);
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resolved_layers.append({ .background_image = layer.background_image,
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.attachment = layer.attachment,
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.clip = layer.clip,
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.position_edge_x = layer.position_edge_x,
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.position_edge_y = layer.position_edge_y,
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.offset_x = offset_x,
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.offset_y = offset_y,
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.background_positioning_area = background_positioning_area,
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.image_rect = image_rect,
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.repeat_x = layer.repeat_x,
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.repeat_y = layer.repeat_y });
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}
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return ResolvedBackground {
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.color_box = color_box,
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.layers = move(resolved_layers),
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.needs_text_clip = !layers.is_empty() && layers.last().clip == CSS::BackgroundBox::Text,
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.background_rect = border_rect,
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.color = background_color
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};
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}
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}
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