mirror of
https://github.com/LadybirdBrowser/ladybird.git
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375 lines
11 KiB
C++
375 lines
11 KiB
C++
#pragma once
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#include <AK/AKString.h>
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#include <AK/Function.h>
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#include <AK/InlineLinkedList.h>
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#include <AK/OwnPtr.h>
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#include <AK/RefPtr.h>
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#include <AK/Vector.h>
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#include <Kernel/Arch/i386/CPU.h>
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#include <Kernel/KResult.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/VM/Region.h>
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#include <LibC/fd_set.h>
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class Alarm;
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class FileDescription;
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class Process;
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class Region;
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class Thread;
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enum class ShouldUnblockThread {
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No = 0,
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Yes
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};
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struct SignalActionData {
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VirtualAddress handler_or_sigaction;
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u32 mask { 0 };
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int flags { 0 };
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};
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extern InlineLinkedList<Thread>* g_runnable_threads;
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extern InlineLinkedList<Thread>* g_nonrunnable_threads;
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class Thread : public InlineLinkedListNode<Thread> {
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friend class Process;
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friend class Scheduler;
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public:
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explicit Thread(Process&);
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~Thread();
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static void initialize();
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static void finalize_dying_threads();
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static Vector<Thread*> all_threads();
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static bool is_thread(void*);
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int tid() const { return m_tid; }
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int pid() const;
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Process& process() { return m_process; }
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const Process& process() const { return m_process; }
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void finalize();
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enum State : u8 {
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Invalid = 0,
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Runnable,
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Running,
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Skip1SchedulerPass,
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Skip0SchedulerPasses,
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Dying,
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Dead,
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Stopped,
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Blocked,
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};
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class Blocker {
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public:
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virtual ~Blocker() {}
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virtual bool should_unblock(Thread&, time_t now_s, long us) = 0;
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virtual const char* state_string() const = 0;
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};
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class FileDescriptionBlocker : public Blocker {
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public:
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FileDescriptionBlocker(const RefPtr<FileDescription>& description);
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RefPtr<FileDescription> blocked_description() const;
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private:
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RefPtr<FileDescription> m_blocked_description;
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};
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class AcceptBlocker : public FileDescriptionBlocker {
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public:
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AcceptBlocker(const RefPtr<FileDescription>& description);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Accepting"; }
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};
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class ReceiveBlocker : public FileDescriptionBlocker {
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public:
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ReceiveBlocker(const RefPtr<FileDescription>& description);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Receiving"; }
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};
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class ConnectBlocker : public FileDescriptionBlocker {
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public:
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ConnectBlocker(const RefPtr<FileDescription>& description);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Connecting"; }
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};
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class WriteBlocker : public FileDescriptionBlocker {
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public:
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WriteBlocker(const RefPtr<FileDescription>& description);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Writing"; }
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};
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class ReadBlocker : public FileDescriptionBlocker {
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public:
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ReadBlocker(const RefPtr<FileDescription>& description);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Reading"; }
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};
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class ConditionBlocker : public Blocker {
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public:
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ConditionBlocker(const char* state_string, Function<bool()> &condition);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return m_state_string; }
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private:
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Function<bool()> m_block_until_condition;
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const char* m_state_string;
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};
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class SleepBlocker : public Blocker {
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public:
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SleepBlocker(u64 wakeup_time);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Sleeping"; }
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private:
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u64 m_wakeup_time { 0 };
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};
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class SelectBlocker : public Blocker {
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public:
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typedef Vector<int, FD_SETSIZE> FDVector;
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SelectBlocker(const timeval& tv, bool select_has_timeout, const FDVector& read_fds, const FDVector& write_fds, const FDVector& except_fds);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Selecting"; }
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private:
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timeval m_select_timeout;
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bool m_select_has_timeout { false };
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const FDVector& m_select_read_fds;
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const FDVector& m_select_write_fds;
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const FDVector& m_select_exceptional_fds;
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};
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class WaitBlocker : public Blocker {
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public:
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WaitBlocker(int wait_options, pid_t& waitee_pid);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Waiting"; }
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private:
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int m_wait_options { 0 };
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pid_t& m_waitee_pid;
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};
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class SemiPermanentBlocker : public Blocker {
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public:
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enum class Reason {
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Lurking,
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Signal,
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};
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SemiPermanentBlocker(Reason reason);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override
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{
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switch (m_reason) {
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case Reason::Lurking:
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return "Lurking";
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case Reason::Signal:
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return "Signal";
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}
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ASSERT_NOT_REACHED();
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}
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private:
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Reason m_reason;
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};
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void did_schedule() { ++m_times_scheduled; }
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u32 times_scheduled() const { return m_times_scheduled; }
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bool is_stopped() const { return m_state == Stopped; }
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bool is_blocked() const
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{
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return m_state == Blocked;
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}
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bool in_kernel() const { return (m_tss.cs & 0x03) == 0; }
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u32 frame_ptr() const { return m_tss.ebp; }
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u32 stack_ptr() const { return m_tss.esp; }
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u16 selector() const { return m_far_ptr.selector; }
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TSS32& tss() { return m_tss; }
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State state() const { return m_state; }
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const char* state_string() const;
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u32 ticks() const { return m_ticks; }
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u64 sleep(u32 ticks);
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template <typename T, class... Args>
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void block(Args&& ... args)
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{
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ASSERT(!m_blocker);
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T t(AK::forward<Args>(args)...);
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m_blocker = &t;
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block_helper();
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};
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void unblock();
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void block_until(const char* state_string, Function<bool()>&&);
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KResult wait_for_connect(FileDescription&);
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const FarPtr& far_ptr() const { return m_far_ptr; }
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bool tick();
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void set_ticks_left(u32 t) { m_ticks_left = t; }
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u32 ticks_left() const { return m_ticks_left; }
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u32 kernel_stack_base() const { return m_kernel_stack_base; }
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u32 kernel_stack_for_signal_handler_base() const { return m_kernel_stack_for_signal_handler_region ? m_kernel_stack_for_signal_handler_region->vaddr().get() : 0; }
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void set_selector(u16 s) { m_far_ptr.selector = s; }
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void set_state(State);
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void send_signal(u8 signal, Process* sender);
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void consider_unblock(time_t now_sec, long now_usec);
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ShouldUnblockThread dispatch_one_pending_signal();
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ShouldUnblockThread dispatch_signal(u8 signal);
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bool has_unmasked_pending_signals() const;
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void terminate_due_to_signal(u8 signal);
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bool should_ignore_signal(u8 signal) const;
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FPUState& fpu_state() { return *m_fpu_state; }
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bool has_used_fpu() const { return m_has_used_fpu; }
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void set_has_used_fpu(bool b) { m_has_used_fpu = b; }
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void set_default_signal_dispositions();
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void push_value_on_stack(u32);
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void make_userspace_stack_for_main_thread(Vector<String> arguments, Vector<String> environment);
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void make_userspace_stack_for_secondary_thread(void* argument);
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Thread* clone(Process&);
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// For InlineLinkedList
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Thread* m_prev { nullptr };
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Thread* m_next { nullptr };
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InlineLinkedList<Thread>* thread_list() { return m_thread_list; }
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void set_thread_list(InlineLinkedList<Thread>*);
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template<typename Callback>
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static void for_each_in_state(State, Callback);
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template<typename Callback>
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static void for_each_living(Callback);
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template<typename Callback>
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static void for_each_runnable(Callback);
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template<typename Callback>
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static void for_each_nonrunnable(Callback);
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template<typename Callback>
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static void for_each(Callback);
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static bool is_runnable_state(Thread::State state)
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{
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return state == Thread::State::Running || state == Thread::State::Runnable;
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}
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static InlineLinkedList<Thread>* thread_list_for_state(Thread::State state)
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{
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if (is_runnable_state(state))
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return g_runnable_threads;
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return g_nonrunnable_threads;
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}
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private:
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Process& m_process;
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int m_tid { -1 };
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TSS32 m_tss;
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OwnPtr<TSS32> m_tss_to_resume_kernel;
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FarPtr m_far_ptr;
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u32 m_ticks { 0 };
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u32 m_ticks_left { 0 };
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u32 m_times_scheduled { 0 };
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u32 m_pending_signals { 0 };
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u32 m_signal_mask { 0 };
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u32 m_kernel_stack_base { 0 };
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RefPtr<Region> m_kernel_stack_region;
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RefPtr<Region> m_kernel_stack_for_signal_handler_region;
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SignalActionData m_signal_action_data[32];
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Region* m_signal_stack_user_region { nullptr };
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Blocker* m_blocker { nullptr };
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FPUState* m_fpu_state { nullptr };
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InlineLinkedList<Thread>* m_thread_list { nullptr };
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State m_state { Invalid };
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bool m_has_used_fpu { false };
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bool m_was_interrupted_while_blocked { false };
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void block_helper();
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};
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HashTable<Thread*>& thread_table();
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template<typename Callback>
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inline void Thread::for_each_in_state(State state, Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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for (auto* thread = thread_list_for_state(state)->head(); thread;) {
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auto* next_thread = thread->next();
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if (thread->state() == state)
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callback(*thread);
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thread = next_thread;
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}
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}
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template<typename Callback>
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inline void Thread::for_each_living(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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for (auto* thread = g_runnable_threads->head(); thread;) {
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auto* next_thread = thread->next();
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if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
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callback(*thread);
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thread = next_thread;
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}
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for (auto* thread = g_nonrunnable_threads->head(); thread;) {
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auto* next_thread = thread->next();
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if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
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callback(*thread);
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thread = next_thread;
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}
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}
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template<typename Callback>
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inline void Thread::for_each(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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for_each_runnable(callback);
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for_each_nonrunnable(callback);
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}
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template<typename Callback>
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inline void Thread::for_each_runnable(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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for (auto* thread = g_runnable_threads->head(); thread;) {
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auto* next_thread = thread->next();
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if (callback(*thread) == IterationDecision::Break)
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return;
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thread = next_thread;
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}
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}
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template<typename Callback>
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inline void Thread::for_each_nonrunnable(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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for (auto* thread = g_nonrunnable_threads->head(); thread;) {
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auto* next_thread = thread->next();
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if (callback(*thread) == IterationDecision::Break)
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return;
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thread = next_thread;
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}
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}
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