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fc91eb365d
The sys$alarm() syscall has logic to cache a m_alarm_timer to avoid allocating a new timer for every call to alarm. Unfortunately that logic was broken, and there were conditions in which we could have a timer allocated, but it was no longer on the timer queue, and we would attempt to cancel that timer again resulting in an infinite loop waiting for the timers callback to fire. To fix this, we need to track if a timer is currently in use or not, allowing us to avoid attempting to cancel inactive timers. Luke and Tom did the initial investigation, I just happened to have time to write a repro and attempt a fix, so I'm adding them as the as co-authors of this commit. Co-authored-by: Luke <luke.wilde@live.co.uk> Co-authored-by: Tom <tomut@yahoo.com>
132 lines
3.5 KiB
C++
132 lines
3.5 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/IntrusiveList.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/OwnPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/Time.h>
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#include <Kernel/Time/TimeManagement.h>
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namespace Kernel {
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TYPEDEF_DISTINCT_ORDERED_ID(u64, TimerId);
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class Timer : public RefCounted<Timer> {
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friend class TimerQueue;
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public:
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void setup(clockid_t clock_id, Time expires, Function<void()>&& callback)
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{
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VERIFY(!is_queued());
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m_clock_id = clock_id;
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m_expires = expires;
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m_callback = move(callback);
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}
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~Timer()
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{
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VERIFY(!is_queued());
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}
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Time remaining() const;
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private:
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TimerId m_id;
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clockid_t m_clock_id;
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Time m_expires;
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Time m_remaining {};
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Function<void()> m_callback;
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Atomic<bool> m_cancelled { false };
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Atomic<bool> m_callback_finished { false };
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Atomic<bool> m_in_use { false };
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bool operator<(const Timer& rhs) const
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{
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return m_expires < rhs.m_expires;
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}
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bool operator>(const Timer& rhs) const
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{
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return m_expires > rhs.m_expires;
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}
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bool operator==(const Timer& rhs) const
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{
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return m_id == rhs.m_id;
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}
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void clear_cancelled() { return m_cancelled.store(false, AK::memory_order_release); }
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bool set_cancelled() { return m_cancelled.exchange(true, AK::memory_order_acq_rel); }
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bool is_in_use() { return m_in_use.load(AK::memory_order_acquire); };
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void set_in_use() { m_in_use.store(true, AK::memory_order_release); }
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void clear_in_use() { return m_in_use.store(false, AK::memory_order_release); }
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bool is_callback_finished() const { return m_callback_finished.load(AK::memory_order_acquire); }
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void clear_callback_finished() { m_callback_finished.store(false, AK::memory_order_release); }
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void set_callback_finished() { m_callback_finished.store(true, AK::memory_order_release); }
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Time now(bool) const;
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bool is_queued() const { return m_list_node.is_in_list(); }
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public:
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IntrusiveListNode<Timer> m_list_node;
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using List = IntrusiveList<Timer, RawPtr<Timer>, &Timer::m_list_node>;
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};
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class TimerQueue {
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friend class Timer;
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public:
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TimerQueue();
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static TimerQueue& the();
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TimerId add_timer(NonnullRefPtr<Timer>&&);
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bool add_timer_without_id(NonnullRefPtr<Timer>, clockid_t, const Time&, Function<void()>&&);
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TimerId add_timer(clockid_t, const Time& timeout, Function<void()>&& callback);
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bool cancel_timer(TimerId id);
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bool cancel_timer(Timer& timer, bool* was_in_use = nullptr);
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bool cancel_timer(NonnullRefPtr<Timer>&& timer)
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{
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return cancel_timer(*move(timer));
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}
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void fire();
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private:
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struct Queue {
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Timer::List list;
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Time next_timer_due {};
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};
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void remove_timer_locked(Queue&, Timer&);
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void update_next_timer_due(Queue&);
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void add_timer_locked(NonnullRefPtr<Timer>);
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Queue& queue_for_timer(Timer& timer)
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{
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switch (timer.m_clock_id) {
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case CLOCK_MONOTONIC:
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case CLOCK_MONOTONIC_COARSE:
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case CLOCK_MONOTONIC_RAW:
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return m_timer_queue_monotonic;
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case CLOCK_REALTIME:
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case CLOCK_REALTIME_COARSE:
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return m_timer_queue_realtime;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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u64 m_timer_id_count { 0 };
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u64 m_ticks_per_second { 0 };
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Queue m_timer_queue_monotonic;
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Queue m_timer_queue_realtime;
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Timer::List m_timers_executing;
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};
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}
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