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5d180d1f99
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED) Since all of these checks are done in release builds as well, let's rename them to VERIFY to prevent confusion, as everyone is used to assertions being compiled out in release. We can introduce a new ASSERT macro that is specifically for debug checks, but I'm doing this wholesale conversion first since we've accumulated thousands of these already, and it's not immediately obvious which ones are suitable for ASSERT.
387 lines
13 KiB
C++
387 lines
13 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/AbstractTableView.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/HeaderView.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Model.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/FontDatabase.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/StylePainter.h>
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namespace GUI {
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static constexpr int minimum_column_size = 2;
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HeaderView::HeaderView(AbstractTableView& table_view, Gfx::Orientation orientation)
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: m_table_view(table_view)
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, m_orientation(orientation)
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{
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set_font(Gfx::FontDatabase::default_bold_font());
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if (m_orientation == Gfx::Orientation::Horizontal) {
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set_fixed_height(16);
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} else {
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set_fixed_width(40);
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}
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}
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HeaderView::~HeaderView()
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{
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}
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void HeaderView::set_section_size(int section, int size)
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{
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auto& data = section_data(section);
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if (data.size == size)
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return;
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data.size = size;
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data.has_initialized_size = true;
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data.size = size;
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m_table_view.header_did_change_section_size({}, m_orientation, section, size);
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}
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int HeaderView::section_size(int section) const
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{
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return section_data(section).size;
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}
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HeaderView::SectionData& HeaderView::section_data(int section) const
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{
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if (static_cast<size_t>(section) >= m_section_data.size())
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m_section_data.resize(section + 1);
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return m_section_data.at(section);
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}
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Gfx::IntRect HeaderView::section_rect(int section) const
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{
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if (!model())
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return {};
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auto& data = section_data(section);
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if (!data.visibility)
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return {};
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int offset = 0;
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for (int i = 0; i < section; ++i) {
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if (!is_section_visible(i))
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continue;
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offset += section_data(i).size;
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if (orientation() == Gfx::Orientation::Horizontal)
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offset += m_table_view.horizontal_padding() * 2;
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}
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if (orientation() == Gfx::Orientation::Horizontal)
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return { offset, 0, section_size(section) + m_table_view.horizontal_padding() * 2, height() };
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return { 0, offset, width(), section_size(section) };
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}
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Gfx::IntRect HeaderView::section_resize_grabbable_rect(int section) const
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{
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if (!model())
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return {};
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// FIXME: Support resizable rows.
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if (m_orientation == Gfx::Orientation::Vertical)
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return {};
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auto rect = section_rect(section);
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return { rect.right() - 1, rect.top(), 4, rect.height() };
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}
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int HeaderView::section_count() const
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{
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if (!model())
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return 0;
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return m_orientation == Gfx::Orientation::Horizontal ? model()->column_count() : model()->row_count();
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}
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void HeaderView::mousedown_event(MouseEvent& event)
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{
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if (!model())
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return;
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auto& model = *this->model();
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int section_count = this->section_count();
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for (int i = 0; i < section_count; ++i) {
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if (section_resize_grabbable_rect(i).contains(event.position())) {
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m_resizing_section = i;
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m_in_section_resize = true;
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m_section_resize_original_width = section_size(i);
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m_section_resize_origin = event.position();
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return;
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}
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auto rect = this->section_rect(i);
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if (rect.contains(event.position()) && model.is_column_sortable(i)) {
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m_pressed_section = i;
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m_pressed_section_is_pressed = true;
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update();
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return;
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}
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}
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}
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void HeaderView::mousemove_event(MouseEvent& event)
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{
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if (!model())
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return;
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if (m_in_section_resize) {
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auto delta = event.position() - m_section_resize_origin;
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int new_size = m_section_resize_original_width + delta.primary_offset_for_orientation(m_orientation);
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if (new_size <= minimum_column_size)
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new_size = minimum_column_size;
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VERIFY(m_resizing_section >= 0 && m_resizing_section < model()->column_count());
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set_section_size(m_resizing_section, new_size);
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return;
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}
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if (m_pressed_section != -1) {
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auto header_rect = this->section_rect(m_pressed_section);
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if (header_rect.contains(event.position())) {
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set_hovered_section(m_pressed_section);
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if (!m_pressed_section_is_pressed)
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update();
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m_pressed_section_is_pressed = true;
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} else {
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set_hovered_section(-1);
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if (m_pressed_section_is_pressed)
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update();
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m_pressed_section_is_pressed = false;
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}
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return;
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}
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if (event.buttons() == 0) {
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int section_count = this->section_count();
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bool found_hovered_header = false;
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for (int i = 0; i < section_count; ++i) {
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if (section_resize_grabbable_rect(i).contains(event.position())) {
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set_override_cursor(Gfx::StandardCursor::ResizeColumn);
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set_hovered_section(-1);
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return;
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}
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if (section_rect(i).contains(event.position())) {
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set_hovered_section(i);
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found_hovered_header = true;
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}
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}
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if (!found_hovered_header)
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set_hovered_section(-1);
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}
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set_override_cursor(Gfx::StandardCursor::None);
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}
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void HeaderView::mouseup_event(MouseEvent& event)
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{
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if (event.button() == MouseButton::Left) {
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if (m_in_section_resize) {
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if (!section_resize_grabbable_rect(m_resizing_section).contains(event.position()))
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set_override_cursor(Gfx::StandardCursor::None);
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m_in_section_resize = false;
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return;
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}
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if (m_pressed_section != -1) {
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if (m_orientation == Gfx::Orientation::Horizontal && section_rect(m_pressed_section).contains(event.position())) {
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auto new_sort_order = m_table_view.sort_order();
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if (m_table_view.key_column() == m_pressed_section)
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new_sort_order = m_table_view.sort_order() == SortOrder::Ascending
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? SortOrder::Descending
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: SortOrder::Ascending;
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m_table_view.set_key_column_and_sort_order(m_pressed_section, new_sort_order);
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}
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m_pressed_section = -1;
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m_pressed_section_is_pressed = false;
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update();
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return;
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}
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}
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}
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void HeaderView::paint_horizontal(Painter& painter)
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{
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painter.draw_line({ 0, 0 }, { rect().right(), 0 }, palette().threed_highlight());
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painter.draw_line({ 0, rect().bottom() }, { rect().right(), rect().bottom() }, palette().threed_shadow1());
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int x_offset = 0;
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int section_count = this->section_count();
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for (int section = 0; section < section_count; ++section) {
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if (!is_section_visible(section))
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continue;
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int section_width = section_size(section);
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bool is_key_column = m_table_view.key_column() == section;
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Gfx::IntRect cell_rect(x_offset, 0, section_width + m_table_view.horizontal_padding() * 2, height());
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bool pressed = section == m_pressed_section && m_pressed_section_is_pressed;
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bool hovered = section == m_hovered_section && model()->is_column_sortable(section);
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Gfx::StylePainter::paint_button(painter, cell_rect, palette(), Gfx::ButtonStyle::Normal, pressed, hovered);
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String text;
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if (is_key_column) {
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StringBuilder builder;
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builder.append(model()->column_name(section));
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if (m_table_view.sort_order() == SortOrder::Ascending)
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builder.append(" \xE2\xAC\x86"); // UPWARDS BLACK ARROW
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else if (m_table_view.sort_order() == SortOrder::Descending)
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builder.append(" \xE2\xAC\x87"); // DOWNWARDS BLACK ARROW
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text = builder.to_string();
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} else {
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text = model()->column_name(section);
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}
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auto text_rect = cell_rect.shrunken(m_table_view.horizontal_padding() * 2, 0);
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if (pressed)
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text_rect.move_by(1, 1);
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painter.draw_text(text_rect, text, font(), section_alignment(section), palette().button_text());
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x_offset += section_width + m_table_view.horizontal_padding() * 2;
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}
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if (x_offset < rect().right()) {
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Gfx::IntRect cell_rect(x_offset, 0, width() - x_offset, height());
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Gfx::StylePainter::paint_button(painter, cell_rect, palette(), Gfx::ButtonStyle::Normal, false, false);
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}
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}
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void HeaderView::paint_vertical(Painter& painter)
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{
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painter.draw_line(rect().top_left(), rect().bottom_left(), palette().threed_highlight());
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painter.draw_line(rect().top_right(), rect().bottom_right(), palette().threed_shadow1());
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int y_offset = 0;
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int section_count = this->section_count();
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for (int section = 0; section < section_count; ++section) {
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if (!is_section_visible(section))
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continue;
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int section_size = this->section_size(section);
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Gfx::IntRect cell_rect(0, y_offset, width(), section_size);
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bool pressed = section == m_pressed_section && m_pressed_section_is_pressed;
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bool hovered = false;
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Gfx::StylePainter::paint_button(painter, cell_rect, palette(), Gfx::ButtonStyle::Normal, pressed, hovered);
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String text = String::number(section);
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auto text_rect = cell_rect.shrunken(m_table_view.horizontal_padding() * 2, 0);
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if (pressed)
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text_rect.move_by(1, 1);
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painter.draw_text(text_rect, text, font(), section_alignment(section), palette().button_text());
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y_offset += section_size;
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}
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if (y_offset < rect().bottom()) {
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Gfx::IntRect cell_rect(0, y_offset, width(), height() - y_offset);
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Gfx::StylePainter::paint_button(painter, cell_rect, palette(), Gfx::ButtonStyle::Normal, false, false);
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}
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}
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void HeaderView::paint_event(PaintEvent& event)
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{
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Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect(rect(), palette().button());
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if (orientation() == Gfx::Orientation::Horizontal)
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paint_horizontal(painter);
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else
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paint_vertical(painter);
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}
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void HeaderView::set_section_visible(int section, bool visible)
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{
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auto& data = section_data(section);
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if (data.visibility == visible)
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return;
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data.visibility = visible;
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if (data.visibility_action) {
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data.visibility_action->set_checked(visible);
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}
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m_table_view.header_did_change_section_visibility({}, m_orientation, section, visible);
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update();
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}
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Menu& HeaderView::ensure_context_menu()
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{
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// FIXME: This menu needs to be rebuilt if the model is swapped out,
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// or if the column count/names change.
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if (!m_context_menu) {
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VERIFY(model());
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m_context_menu = Menu::construct();
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if (m_orientation == Gfx::Orientation::Vertical) {
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dbgln("FIXME: Support context menus for vertical GUI::HeaderView");
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return *m_context_menu;
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}
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int section_count = this->section_count();
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for (int section = 0; section < section_count; ++section) {
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auto& column_data = this->section_data(section);
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auto name = model()->column_name(section);
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column_data.visibility_action = Action::create_checkable(name, [this, section](auto& action) {
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set_section_visible(section, action.is_checked());
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});
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column_data.visibility_action->set_checked(column_data.visibility);
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m_context_menu->add_action(*column_data.visibility_action);
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}
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}
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return *m_context_menu;
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}
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void HeaderView::context_menu_event(ContextMenuEvent& event)
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{
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ensure_context_menu().popup(event.screen_position());
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}
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void HeaderView::leave_event(Core::Event& event)
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{
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Widget::leave_event(event);
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set_hovered_section(-1);
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}
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Gfx::TextAlignment HeaderView::section_alignment(int section) const
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{
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return section_data(section).alignment;
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}
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void HeaderView::set_section_alignment(int section, Gfx::TextAlignment alignment)
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{
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section_data(section).alignment = alignment;
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}
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bool HeaderView::is_section_visible(int section) const
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{
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return section_data(section).visibility;
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}
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void HeaderView::set_hovered_section(int section)
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{
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if (m_hovered_section == section)
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return;
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m_hovered_section = section;
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update();
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}
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Model* HeaderView::model()
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{
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return m_table_view.model();
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}
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const Model* HeaderView::model() const
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{
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return m_table_view.model();
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}
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}
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