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d609dde7b0
Before game finish when a player has reached target tile, Now player will be able to decide if he wants to continue or not
127 lines
2.7 KiB
C++
127 lines
2.7 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Vector.h>
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class Game final {
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public:
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Game(size_t grid_size, size_t target_tile, bool evil_ai);
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Game(Game const&) = default;
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Game& operator=(Game const&) = default;
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enum class MoveOutcome {
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OK,
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InvalidMove,
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GameOver,
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Won,
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};
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enum class Direction {
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Up,
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Down,
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Left,
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Right,
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};
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MoveOutcome attempt_move(Direction);
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size_t score() const { return m_score; }
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size_t turns() const { return m_turns; }
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u32 target_tile() const { return m_target_tile; }
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u32 largest_tile() const;
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void set_want_to_continue() { m_want_to_continue = true; }
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class Board {
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public:
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using Row = Vector<u32>;
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using Tiles = Vector<Row>;
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Tiles const& tiles() const { return m_tiles; }
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bool is_stalled();
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struct Position {
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size_t row;
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size_t column;
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bool operator==(Position const& other) const
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{
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return row == other.row && column == other.column;
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}
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};
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void add_tile(size_t row, size_t column, u32 value)
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{
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m_tiles[row][column] = value;
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m_last_added_position = Position { row, column };
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}
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Position const& last_added_position() const { return m_last_added_position; }
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struct SlideResult {
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bool has_moved;
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size_t score_delta;
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};
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SlideResult slide_tiles(Direction);
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struct SlidingTile {
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size_t row_from;
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size_t column_from;
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u32 value_from;
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size_t row_to;
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size_t column_to;
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u32 value_to;
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};
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Vector<SlidingTile> const& sliding_tiles() const { return m_sliding_tiles; }
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private:
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void reverse();
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void transpose();
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size_t slide_row(size_t row_index);
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size_t slide_left();
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friend Game;
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Tiles m_tiles;
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Position m_last_added_position { 0, 0 };
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Vector<SlidingTile> m_sliding_tiles;
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};
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Board const& board() const { return m_board; }
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static size_t max_power_for_board(size_t size)
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{
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if (size >= 6)
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return 31;
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return size * size + 1;
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}
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private:
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void add_tile()
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{
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if (m_evil_ai)
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add_evil_tile();
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else
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add_random_tile();
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}
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void add_random_tile();
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void add_evil_tile();
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size_t m_grid_size { 0 };
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u32 m_target_tile { 0 };
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bool m_evil_ai { false };
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bool m_want_to_continue { false };
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Board m_board;
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size_t m_score { 0 };
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size_t m_turns { 0 };
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};
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