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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
42 lines
886 B
C++
42 lines
886 B
C++
/*
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* Copyright (c) 2020, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <AK/ByteBuffer.h>
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#include <AK/StringView.h>
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#include <AK/Types.h>
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namespace AK {
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class UUID {
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public:
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UUID();
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UUID(Array<u8, 16> uuid_buffer);
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UUID(const StringView&);
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~UUID() = default;
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bool operator==(const UUID&) const;
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bool operator!=(const UUID& other) const { return !(*this == other); }
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bool operator<=(const UUID&) const = delete;
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bool operator>=(const UUID&) const = delete;
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bool operator<(const UUID&) const = delete;
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bool operator>(const UUID&) const = delete;
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String to_string() const;
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bool is_zero() const;
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private:
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void convert_string_view_to_uuid(const StringView&);
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void fill_buffer(ByteBuffer);
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Array<u8, 16> m_uuid_buffer {};
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};
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}
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using AK::UUID;
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