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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/JsonArraySerializer.h>
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#include <AK/JsonValue.h>
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#include <AK/Vector.h>
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namespace AK {
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class JsonArray {
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public:
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JsonArray() = default;
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~JsonArray() = default;
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JsonArray(const JsonArray& other)
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: m_values(other.m_values)
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{
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}
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JsonArray(JsonArray&& other)
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: m_values(move(other.m_values))
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{
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}
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template<typename T>
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JsonArray(const Vector<T>& vector)
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{
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for (auto& value : vector)
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m_values.append(move(value));
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}
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JsonArray& operator=(const JsonArray& other)
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{
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if (this != &other)
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m_values = other.m_values;
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return *this;
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}
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JsonArray& operator=(JsonArray&& other)
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{
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if (this != &other)
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m_values = move(other.m_values);
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return *this;
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}
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int size() const { return m_values.size(); }
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bool is_empty() const { return m_values.is_empty(); }
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const JsonValue& at(int index) const { return m_values.at(index); }
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const JsonValue& operator[](int index) const { return at(index); }
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void clear() { m_values.clear(); }
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void append(JsonValue value) { m_values.append(move(value)); }
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void set(int index, JsonValue value) { m_values[index] = move(value); }
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template<typename Builder>
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typename Builder::OutputType serialized() const;
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template<typename Builder>
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void serialize(Builder&) const;
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String to_string() const { return serialized<StringBuilder>(); }
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template<typename Callback>
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void for_each(Callback callback) const
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{
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for (auto& value : m_values)
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callback(value);
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}
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const Vector<JsonValue>& values() const { return m_values; }
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void ensure_capacity(int capacity) { m_values.ensure_capacity(capacity); }
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private:
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Vector<JsonValue> m_values;
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};
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template<typename Builder>
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inline void JsonArray::serialize(Builder& builder) const
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{
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JsonArraySerializer serializer { builder };
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for_each([&](auto& value) { serializer.add(value); });
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}
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template<typename Builder>
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inline typename Builder::OutputType JsonArray::serialized() const
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{
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Builder builder;
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serialize(builder);
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return builder.build();
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}
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}
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using AK::JsonArray;
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