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f7ae66cee3
It will listen for clipboard content changes in the backgroud. Once you click on its icon, it will pop up a window listing all recorded clipboard contents. You can then double-click on an item to copy it again.
57 lines
2.4 KiB
C++
57 lines
2.4 KiB
C++
/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibGUI/Clipboard.h>
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#include <LibGUI/Model.h>
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class ClipboardHistoryModel final : public GUI::Model {
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public:
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static NonnullRefPtr<ClipboardHistoryModel> create();
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enum Column {
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Data,
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Type,
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__Count
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};
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virtual ~ClipboardHistoryModel() override;
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const GUI::Clipboard::DataAndType& item_at(int index) const { return m_history_items[index]; }
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void add_item(const GUI::Clipboard::DataAndType& item);
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private:
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virtual int row_count(const GUI::ModelIndex&) const override { return m_history_items.size(); }
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virtual String column_name(int) const override;
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virtual GUI::Model::ColumnMetadata column_metadata(int column) const override;
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virtual int column_count(const GUI::ModelIndex&) const override { return Column::__Count; }
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virtual GUI::Variant data(const GUI::ModelIndex&, Role = Role::Display) const override;
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virtual void update() override;
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Vector<GUI::Clipboard::DataAndType> m_history_items;
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};
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