ladybird/Kernel/Devices/PS2MouseDevice.h

77 lines
2.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/CircularQueue.h>
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/MousePacket.h>
namespace Kernel {
class PS2MouseDevice final : public IRQHandler
, public CharacterDevice {
public:
PS2MouseDevice();
virtual ~PS2MouseDevice() override;
static PS2MouseDevice& the();
// ^CharacterDevice
virtual bool can_read(const FileDescription&) const override;
virtual ssize_t read(FileDescription&, u8*, ssize_t) override;
virtual ssize_t write(FileDescription&, const u8*, ssize_t) override;
virtual bool can_write(const FileDescription&) const override { return true; }
private:
// ^IRQHandler
void handle_vmmouse_absolute_pointer();
virtual void handle_irq(RegisterState&) override;
// ^CharacterDevice
virtual const char* class_name() const override { return "PS2MouseDevice"; }
void initialize();
void check_device_presence();
void initialize_device();
void prepare_for_input();
void prepare_for_output();
void mouse_write(u8);
u8 mouse_read();
void wait_then_write(u8 port, u8 data);
u8 wait_then_read(u8 port);
void parse_data_packet();
void expect_ack();
bool m_device_present { false };
CircularQueue<MousePacket, 100> m_queue;
u8 m_data_state { 0 };
u8 m_data[4];
bool m_has_wheel { false };
};
}