ladybird/Userland/Games/Spider/main.cpp

296 lines
10 KiB
C++

/*
* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <AK/NumberFormat.h>
#include <Games/Spider/SpiderGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibCore/Timer.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>
enum class StatisticDisplay : u8 {
HighScore,
BestTime,
__Count
};
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio recvfd sendfd rpath unix proc exec"));
auto app = TRY(GUI::Application::create(arguments));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-spider"sv));
Config::pledge_domains({ "Games", "Spider" });
Config::monitor_domain("Games");
TRY(Core::System::pledge("stdio recvfd sendfd rpath proc exec"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil("/bin/GamesSettings", "x"));
TRY(Core::System::unveil(nullptr, nullptr));
auto window = GUI::Window::construct();
window->set_title("Spider");
auto mode = static_cast<Spider::Mode>(Config::read_u32("Spider"sv, "Settings"sv, "Mode"sv, to_underlying(Spider::Mode::SingleSuit)));
auto update_mode = [&](Spider::Mode new_mode) {
mode = new_mode;
Config::write_u32("Spider"sv, "Settings"sv, "Mode"sv, to_underlying(mode));
};
auto mode_id = [&]() {
switch (mode) {
case Spider::Mode::SingleSuit:
return "SingleSuit"sv;
case Spider::Mode::TwoSuit:
return "TwoSuit"sv;
default:
VERIFY_NOT_REACHED();
}
};
auto statistic_display = static_cast<StatisticDisplay>(Config::read_u32("Spider"sv, "Settings"sv, "StatisticDisplay"sv, to_underlying(StatisticDisplay::HighScore)));
auto update_statistic_display = [&](StatisticDisplay new_statistic_display) {
statistic_display = new_statistic_display;
Config::write_u32("Spider"sv, "Settings"sv, "StatisticDisplay"sv, to_underlying(statistic_display));
};
auto high_score = [&]() {
return Config::read_u32("Spider"sv, "HighScores"sv, mode_id(), 0);
};
auto update_high_score = [&](u32 new_high_score) {
Config::write_u32("Spider"sv, "HighScores"sv, mode_id(), new_high_score);
};
auto best_time = [&]() {
return Config::read_u32("Spider"sv, "BestTimes"sv, mode_id(), 0);
};
auto update_best_time = [&](u32 new_best_time) {
Config::write_u32("Spider"sv, "BestTimes"sv, mode_id(), new_best_time);
};
auto total_wins = [&]() {
return Config::read_u32("Spider"sv, "TotalWins"sv, mode_id(), 0);
};
auto increment_total_wins = [&]() {
Config::write_u32("Spider"sv, "TotalWins"sv, mode_id(), total_wins() + 1);
};
auto total_losses = [&]() {
return Config::read_u32("Spider"sv, "TotalLosses"sv, mode_id(), 0);
};
auto increment_total_losses = [&]() {
Config::write_u32("Spider"sv, "TotalLosses"sv, mode_id(), total_losses() + 1);
};
if (mode >= Spider::Mode::__Count)
update_mode(Spider::Mode::SingleSuit);
if (statistic_display >= StatisticDisplay::__Count)
update_statistic_display(StatisticDisplay::HighScore);
auto widget = window->set_main_widget<GUI::Widget>();
TRY(widget->load_from_gml(spider_gml));
auto& game = *widget->find_descendant_of_type_named<Spider::Game>("game");
game.set_focus(true);
auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
auto reset_statistic_status = [&]() {
switch (statistic_display) {
case StatisticDisplay::HighScore:
statusbar.set_text(1, String::formatted("High Score: {}", high_score()).release_value_but_fixme_should_propagate_errors());
break;
case StatisticDisplay::BestTime:
statusbar.set_text(1, String::formatted("Best Time: {}", human_readable_digital_time(best_time())).release_value_but_fixme_should_propagate_errors());
break;
default:
VERIFY_NOT_REACHED();
}
};
statusbar.set_text(0, "Score: 0"_string);
reset_statistic_status();
statusbar.set_text(2, "Time: 00:00:00"_string);
app->on_action_enter = [&](GUI::Action& action) {
statusbar.set_override_text(action.status_tip());
};
app->on_action_leave = [&](GUI::Action&) {
statusbar.set_override_text({});
};
game.on_score_update = [&](uint32_t score) {
statusbar.set_text(0, String::formatted("Score: {}", score).release_value_but_fixme_should_propagate_errors());
};
uint64_t seconds_elapsed = 0;
auto timer = TRY(Core::Timer::create_repeating(1000, [&]() {
++seconds_elapsed;
statusbar.set_text(2, String::formatted("Time: {}", human_readable_digital_time(seconds_elapsed)).release_value_but_fixme_should_propagate_errors());
}));
game.on_game_start = [&]() {
seconds_elapsed = 0;
timer->start();
statusbar.set_text(2, "Time: 00:00:00"_string);
};
game.on_game_end = [&](Spider::GameOverReason reason, uint32_t score) {
auto game_was_in_progress = timer->is_active();
if (game_was_in_progress) {
timer->stop();
if (reason != Spider::GameOverReason::Victory)
increment_total_losses();
}
if (reason == Spider::GameOverReason::Victory) {
increment_total_wins();
if (score > high_score()) {
update_high_score(score);
}
auto current_best_time = best_time();
if (seconds_elapsed < current_best_time || current_best_time == 0) {
update_best_time(seconds_elapsed);
}
reset_statistic_status();
}
statusbar.set_text(2, "Timer starts after your first move"_string);
};
auto confirm_end_current_game = [&]() {
auto game_in_progress = timer->is_active();
if (game_in_progress) {
auto result = GUI::MessageBox::show(window,
"A game is still in progress, are you sure you would like to end it? Doing so will count as a loss."sv,
"Game in progress"sv,
GUI::MessageBox::Type::Warning,
GUI::MessageBox::InputType::YesNo);
return result == GUI::MessageBox::ExecResult::Yes;
}
return true;
};
window->on_close_request = [&]() {
if (confirm_end_current_game())
return GUI::Window::CloseRequestDecision::Close;
return GUI::Window::CloseRequestDecision::StayOpen;
};
window->on_close = [&]() {
game.on_game_end(Spider::GameOverReason::Quit, 0);
};
GUI::ActionGroup suit_actions;
suit_actions.set_exclusive(true);
auto single_suit_action = GUI::Action::create_checkable("&Single Suit", [&](auto&) {
update_mode(Spider::Mode::SingleSuit);
if (!confirm_end_current_game())
return;
reset_statistic_status();
game.setup(mode);
});
single_suit_action->set_checked(mode == Spider::Mode::SingleSuit);
suit_actions.add_action(single_suit_action);
auto two_suit_action = GUI::Action::create_checkable("&Two Suit", [&](auto&) {
update_mode(Spider::Mode::TwoSuit);
if (!confirm_end_current_game())
return;
reset_statistic_status();
game.setup(mode);
});
two_suit_action->set_checked(mode == Spider::Mode::TwoSuit);
suit_actions.add_action(two_suit_action);
auto game_menu = window->add_menu("&Game"_string);
game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
if (!confirm_end_current_game())
return;
game.setup(mode);
}));
game_menu->add_separator();
auto undo_action = GUI::CommonActions::make_undo_action([&](auto&) {
game.perform_undo();
});
undo_action->set_enabled(false);
game_menu->add_action(undo_action);
game_menu->add_separator();
game_menu->add_action(TRY(Cards::make_cards_settings_action(window)));
game_menu->add_action(single_suit_action);
game_menu->add_action(two_suit_action);
game_menu->add_separator();
game_menu->add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto view_menu = window->add_menu("&View"_string);
GUI::ActionGroup statistic_display_actions;
statistic_display_actions.set_exclusive(true);
auto high_score_action = GUI::Action::create_checkable("&High Score", [&](auto&) {
update_statistic_display(StatisticDisplay::HighScore);
reset_statistic_status();
});
high_score_action->set_checked(statistic_display == StatisticDisplay::HighScore);
statistic_display_actions.add_action(high_score_action);
auto best_time_actions = GUI::Action::create_checkable("&Best Time", [&](auto&) {
update_statistic_display(StatisticDisplay::BestTime);
reset_statistic_status();
});
best_time_actions->set_checked(statistic_display == StatisticDisplay::BestTime);
statistic_display_actions.add_action(best_time_actions);
view_menu->add_action(high_score_action);
view_menu->add_action(best_time_actions);
auto help_menu = window->add_menu("&Help"_string);
help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
help_menu->add_action(GUI::CommonActions::make_about_action("Spider"_string, app_icon, window));
window->set_resizable(false);
window->resize(Spider::Game::width, Spider::Game::height + statusbar.max_height().as_int());
window->set_icon(app_icon.bitmap_for_size(16));
window->show();
game.on_undo_availability_change = [&](bool undo_available) {
undo_action->set_enabled(undo_available);
};
game.setup(mode);
return app->exec();
}