ladybird/AK/StdLibExtras.h
Andreas Kling 57c29491a3 Kernel+AK: Remove AK/StdLibExtras.cpp, moving kernel stuff to Kernel/.
We had some kernel-specific gizmos in AK that should really just be in the
Kernel subdirectory instead. The only thing remaining after moving those
was mmx_memcpy() which I moved to the ARCH(i386)-specific section of
LibC/string.cpp.
2019-07-29 11:58:44 +02:00

296 lines
6.2 KiB
C++

#pragma once
#ifdef KERNEL
# include <Kernel/StdLib.h>
#else
# include <stdlib.h>
# include <string.h>
#endif
#define UNUSED_PARAM(x) (void)x
#include <AK/Types.h>
#if defined(__serenity__) && !defined(KERNEL)
extern "C" void* mmx_memcpy(void* to, const void* from, size_t);
#endif
[[gnu::always_inline]] inline void fast_u32_copy(u32* dest, const u32* src, size_t count)
{
#if defined(__serenity__) && !defined(KERNEL)
if (count >= 256) {
mmx_memcpy(dest, src, count * sizeof(count));
return;
}
#endif
asm volatile(
"rep movsl\n"
: "=S"(src), "=D"(dest), "=c"(count)
: "S"(src), "D"(dest), "c"(count)
: "memory");
}
[[gnu::always_inline]] inline void fast_u32_fill(u32* dest, u32 value, size_t count)
{
asm volatile(
"rep stosl\n"
: "=D"(dest), "=c"(count)
: "D"(dest), "c"(count), "a"(value)
: "memory");
}
inline constexpr u32 round_up_to_power_of_two(u32 value, u32 power_of_two)
{
return ((value - 1) & ~(power_of_two - 1)) + power_of_two;
}
namespace AK {
template<typename T>
inline constexpr T min(const T& a, const T& b)
{
return a < b ? a : b;
}
template<typename T>
inline constexpr T max(const T& a, const T& b)
{
return a < b ? b : a;
}
template<typename T, typename U>
inline constexpr T ceil_div(T a, U b)
{
static_assert(sizeof(T) == sizeof(U));
T result = a / b;
if ((a % b) != 0)
++result;
return result;
}
#ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wconsumed"
#endif
template<typename T>
T&& move(T& arg)
{
return static_cast<T&&>(arg);
}
#ifdef __clang__
# pragma clang diagnostic pop
#endif
template<typename T>
struct Identity {
typedef T Type;
};
template<class T>
constexpr T&& forward(typename Identity<T>::Type& param)
{
return static_cast<T&&>(param);
}
template<typename T, typename U>
T exchange(T& a, U&& b)
{
T tmp = move(a);
a = move(b);
return tmp;
}
template<typename T, typename U>
void swap(T& a, U& b)
{
U tmp = move((U&)a);
a = (T &&) move(b);
b = move(tmp);
}
template<bool B, class T = void>
struct EnableIf {
};
template<class T>
struct EnableIf<true, T> {
typedef T Type;
};
template<class T>
struct RemoveConst {
typedef T Type;
};
template<class T>
struct RemoveConst<const T> {
typedef T Type;
};
template<class T>
struct RemoveVolatile {
typedef T Type;
};
template<class T>
struct RemoveVolatile<volatile T> {
typedef T Type;
};
template<class T>
struct RemoveCV {
typedef typename RemoveVolatile<typename RemoveConst<T>::Type>::Type Type;
};
template<class T, T v>
struct IntegralConstant {
static constexpr T value = v;
typedef T ValueType;
typedef IntegralConstant Type;
constexpr operator ValueType() const { return value; }
constexpr ValueType operator()() const { return value; }
};
typedef IntegralConstant<bool, false> FalseType;
typedef IntegralConstant<bool, true> TrueType;
template<class T>
struct __IsPointerHelper : FalseType {
};
template<class T>
struct __IsPointerHelper<T*> : TrueType {
};
template<class T>
struct IsPointer : __IsPointerHelper<typename RemoveCV<T>::Type> {
};
template<class>
struct IsFunction : FalseType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...)> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...)> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...) const> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...) const> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...) volatile> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...) volatile> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...) const volatile> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...) const volatile> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...)&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...)&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...) const&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...) const&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...) volatile&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...) volatile&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...) const volatile&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...) const volatile&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...) &&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...) &&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...) const&&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...) const&&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...) volatile&&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...) volatile&&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args...) const volatile&&> : TrueType {
};
template<class Ret, class... Args>
struct IsFunction<Ret(Args..., ...) const volatile&&> : TrueType {
};
template<class T>
struct IsRvalueReference : FalseType {
};
template<class T>
struct IsRvalueReference<T&&> : TrueType {
};
template<class T>
struct RemovePointer {
typedef T Type;
};
template<class T>
struct RemovePointer<T*> {
typedef T Type;
};
template<class T>
struct RemovePointer<T* const> {
typedef T Type;
};
template<class T>
struct RemovePointer<T* volatile> {
typedef T Type;
};
template<class T>
struct RemovePointer<T* const volatile> {
typedef T Type;
};
template<typename T, typename U>
struct IsSame {
enum {
value = 0
};
};
template<typename T>
struct IsSame<T, T> {
enum {
value = 1
};
};
}
using AK::ceil_div;
using AK::exchange;
using AK::forward;
using AK::IsSame;
using AK::max;
using AK::min;
using AK::move;
using AK::RemoveConst;
using AK::swap;