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216b7b3b80
This way, primitive JsonValue serialization is still handled by JsonValue::serialize(), but JsonArray and JsonObject serialization always goes through serializer classes. This is no less efficient if you have the whole JSON in memory already.
86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
#pragma once
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#include <AK/JsonArraySerializer.h>
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#include <AK/JsonValue.h>
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#include <AK/Vector.h>
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namespace AK {
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class JsonArray {
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public:
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JsonArray() {}
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~JsonArray() {}
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JsonArray(const JsonArray& other)
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: m_values(other.m_values)
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{
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}
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JsonArray(JsonArray&& other)
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: m_values(move(other.m_values))
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{
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}
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JsonArray& operator=(const JsonArray& other)
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{
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if (this != &other)
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m_values = other.m_values;
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return *this;
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}
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JsonArray& operator=(JsonArray&& other)
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{
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if (this != &other)
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m_values = move(other.m_values);
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return *this;
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}
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int size() const { return m_values.size(); }
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bool is_empty() const { return m_values.is_empty(); }
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const JsonValue& at(int index) const { return m_values.at(index); }
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const JsonValue& operator[](int index) const { return at(index); }
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void clear() { m_values.clear(); }
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void append(const JsonValue& value) { m_values.append(value); }
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void append(JsonValue&& value) { m_values.append(move(value)); }
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template<typename Builder>
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typename Builder::OutputType serialized() const;
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template<typename Builder>
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void serialize(Builder&) const;
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String to_string() const { return serialized<StringBuilder>(); }
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template<typename Callback>
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void for_each(Callback callback) const
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{
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for (auto& value : m_values)
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callback(value);
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}
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const Vector<JsonValue>& values() const { return m_values; }
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private:
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Vector<JsonValue> m_values;
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};
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template<typename Builder>
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inline void JsonArray::serialize(Builder& builder) const
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{
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JsonArraySerializer serializer { builder };
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for_each([&](auto& value) { serializer.add(value); });
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}
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template<typename Builder>
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inline typename Builder::OutputType JsonArray::serialized() const
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{
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Builder builder;
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serialize(builder);
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return builder.build();
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}
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}
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using AK::JsonArray;
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