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6dd10ad8dc
Change #2811 made window title stripes and window title shadow themable, but it used the same stripe and shadow color for all window modes. This is fine for the new 'basalt' theme which uses the same color in all four window modes, but it changed the default theme so that background windows had brown stripes and a brown shadow. Instead, make the title stripe and title shadow themable per window mode, and change the default theme to restore the colors it had before change #2811: The title stripe color is the same as Border1 for all window modes, and the title shadow is the same as the title stripe darkened by 0.6.
186 lines
5.7 KiB
C++
186 lines
5.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/SharedBuffer.h>
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#include <LibCore/ConfigFile.h>
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#include <LibGfx/SystemTheme.h>
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namespace Gfx {
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static SystemTheme dummy_theme;
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static const SystemTheme* theme_page = &dummy_theme;
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static RefPtr<SharedBuffer> theme_buffer;
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const SystemTheme& current_system_theme()
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{
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ASSERT(theme_page);
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return *theme_page;
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}
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int current_system_theme_buffer_id()
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{
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ASSERT(theme_buffer);
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return theme_buffer->shbuf_id();
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}
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void set_system_theme(SharedBuffer& buffer)
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{
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theme_buffer = buffer;
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theme_page = (SystemTheme*)theme_buffer->data();
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}
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RefPtr<SharedBuffer> load_system_theme(const String& path)
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{
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auto file = Core::ConfigFile::open(path);
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auto buffer = SharedBuffer::create_with_size(sizeof(SystemTheme));
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auto* data = (SystemTheme*)buffer->data();
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auto get_color = [&](auto& name) {
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auto color_string = file->read_entry("Colors", name);
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auto color = Color::from_string(color_string);
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if (!color.has_value())
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return Color(Color::Black);
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return color.value();
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};
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auto get_metric = [&](auto& name, auto role) {
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int metric = file->read_num_entry("Metrics", name, -1);
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if (metric == -1) {
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switch (role) {
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case (int)MetricRole::TitleHeight:
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return 19;
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case (int)MetricRole::TitleButtonHeight:
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return 15;
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case (int)MetricRole::TitleButtonWidth:
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return 15;
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default:
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dbg() << "Metric " << name << " has no fallback value!";
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return 16;
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}
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}
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return metric;
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};
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auto get_path = [&](auto& name, auto role) {
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auto path = file->read_entry("Paths", name);
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if (path.is_empty()) {
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switch (role) {
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case (int)PathRole::TitleButtonIcons:
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return "/res/icons/16x16/";
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default:
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return "/res/";
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}
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}
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return &path[0];
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};
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#define DO_COLOR(x) \
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data->color[(int)ColorRole::x] = get_color(#x)
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DO_COLOR(DesktopBackground);
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DO_COLOR(ThreedHighlight);
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DO_COLOR(ThreedShadow1);
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DO_COLOR(ThreedShadow2);
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DO_COLOR(HoverHighlight);
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DO_COLOR(Selection);
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DO_COLOR(SelectionText);
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DO_COLOR(InactiveSelection);
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DO_COLOR(InactiveSelectionText);
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DO_COLOR(Window);
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DO_COLOR(WindowText);
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DO_COLOR(Base);
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DO_COLOR(BaseText);
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DO_COLOR(Button);
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DO_COLOR(ButtonText);
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DO_COLOR(DesktopBackground);
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DO_COLOR(ActiveWindowBorder1);
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DO_COLOR(ActiveWindowBorder2);
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DO_COLOR(ActiveWindowTitle);
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DO_COLOR(ActiveWindowTitleShadow);
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DO_COLOR(ActiveWindowTitleStripes);
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DO_COLOR(InactiveWindowBorder1);
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DO_COLOR(InactiveWindowBorder2);
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DO_COLOR(InactiveWindowTitle);
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DO_COLOR(InactiveWindowTitleShadow);
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DO_COLOR(InactiveWindowTitleStripes);
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DO_COLOR(MovingWindowBorder1);
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DO_COLOR(MovingWindowBorder2);
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DO_COLOR(MovingWindowTitle);
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DO_COLOR(MovingWindowTitleShadow);
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DO_COLOR(MovingWindowTitleStripes);
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DO_COLOR(HighlightWindowBorder1);
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DO_COLOR(HighlightWindowBorder2);
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DO_COLOR(HighlightWindowTitle);
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DO_COLOR(HighlightWindowTitleShadow);
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DO_COLOR(HighlightWindowTitleStripes);
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DO_COLOR(MenuStripe);
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DO_COLOR(MenuBase);
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DO_COLOR(MenuBaseText);
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DO_COLOR(MenuSelection);
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DO_COLOR(MenuSelectionText);
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DO_COLOR(RubberBandFill);
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DO_COLOR(RubberBandBorder);
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DO_COLOR(Link);
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DO_COLOR(ActiveLink);
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DO_COLOR(VisitedLink);
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DO_COLOR(Ruler);
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DO_COLOR(RulerBorder);
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DO_COLOR(RulerActiveText);
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DO_COLOR(RulerInactiveText);
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DO_COLOR(TextCursor);
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DO_COLOR(FocusOutline);
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DO_COLOR(SyntaxComment);
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DO_COLOR(SyntaxNumber);
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DO_COLOR(SyntaxString);
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DO_COLOR(SyntaxType);
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DO_COLOR(SyntaxPunctuation);
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DO_COLOR(SyntaxOperator);
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DO_COLOR(SyntaxKeyword);
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DO_COLOR(SyntaxControlKeyword);
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DO_COLOR(SyntaxIdentifier);
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DO_COLOR(SyntaxPreprocessorStatement);
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DO_COLOR(SyntaxPreprocessorValue);
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#define DO_METRIC(x) \
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data->metric[(int)MetricRole::x] = get_metric(#x, (int)MetricRole::x)
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DO_METRIC(TitleHeight);
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DO_METRIC(TitleButtonWidth);
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DO_METRIC(TitleButtonHeight);
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#define DO_PATH(x) \
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data->path[(int)PathRole::x] = get_path(#x, (int)PathRole::x)
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DO_PATH(TitleButtonIcons);
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buffer->seal();
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buffer->share_globally();
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return buffer;
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}
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}
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